San Francisco Rush 2049 (Arcade)

From San Francisco Rush Wiki

For the releases on Nintendo 64 and Sega Dreamcast, see San Francisco Rush 2049 (Console).

Attract mode logo

"Rush 2049 takes the driver 50 years into the future with a city landscape that looks familiar but is definitely out there! The city is teeming with the effects of another Gold Rush, but this time it’s 200 years after the original discoveries. Mining for gold deep beneath the city has resulted in layers of underground tunnels where hidden gold coins can still be found by racers who dare to take these challenging shortcuts."

-The San Francisco Rush 2049 Website


San Francisco Rush 2049 is the final Rush game released on Arcade and 5th generation systems, it is also Atari Games' last developed game. It features 4 brand new tracks, as well as a revision of The Rock from the previous entry, San Francisco Rush The Rock: Alcatraz Edition (Arcade). For the first time, players are able to record data with a brand new save system called Team Rush. This allows players to keep persistent track of their lap and race times, mileage, and unlocks.

San Francisco Rush 2049 would later receive an update a year later for select locations called San Francisco Rush 2049: Tournament Edition, which brings the additions of Tournament Mode, two new tracks designed by Rush 2 and Rush 2049 home port developers, and four new cars.


Release

Twin sit-down cabinet setup

San Francisco Rush 2049 released for Arcades on June 15th. 1999. It shipped as single sit-down cabinets, however are commonly found as two or more units for multiplayer races. It includes a 4-speed shifter and Atari's proprietary force-feedback steering. As a step up from the original San Francisco Rush release, 2049 ships with a 27" VGA monitor, 5-channel surround sound, and has the capability to run at 60 frames-per-second during gameplay. For a more in-depth look at San Francisco Rush 2049's hardware specs, see Arcade Hardware.


San Francisco Rush 2049 would also see a release on September 6th 2000 for 5th the generation systems, Nintendo 64 and Sega Dreamcast. These releases were handled by Ed Logg his development team, previously responsible for San Francisco Rush and Rush 2: Extreme Racing USA, both for Nintendo 64. These version are not direct ports of the arcade version, rather they are built on the driving model established in Rush 2. The home release of Rush 2049 introduced wings as a brand new driving mechanic, and the additions of the Stunt and Battle modes. For additional info on the home releases see San Francisco Rush 2049 (Console).


Gameplay

Like its previous entries, San Francisco Rush 2049 can be played Solo or against other drivers in head-to-head races. When playing solo, drivers can choose between a standard race against 7 drones, or their own ghosts to compete for the best time.

Returning from the original San Francisco Rush is the difficulty-tiered handling model, this time however handling can be changed per car. Normal handling gives the driver the most control out of the options, however it also has to lowest top speed. If the driver wishes to have a faster drivetrain, they will have to sacrifice control by selecting Advanced, or Extreme handling.

Exploration is more important than ever in this San Francisco Rush 2049. Locating all of the hidden shortcuts beforehand ensures that drivers will have the competitive edge needed to win. In addition, drivers can also find hidden Gold Coins giving them access to exclusive racing liveries.

Tracks

Market Street on Morning

"3 new tracks plus two hidden tracks with dynamic track elements that change on each lap. Outrageous, layered shortcuts and super stunts!"

The tracks will have you racing through various districts of San Francisco. Many parts of the city have been given a new futuristic look, while some of the more historic locations have remained untouched.

Along the way, drivers may come across hidden shortcuts when veering off the race course. If driven optimally, shortcuts can provide a competitive advantage that may be just enough to close the gap between driver and 1st place.

Even further off the beaten path, drivers may come across hidden gold coins. There are 100 gold coins hidden throughout each track, and drivers willing to find them will get rewarded along the way.

Cars

Formula One

"The year 2049 has produced astonishing breakthroughs in automotive design and functionality. Car selection ranges from the most conceptual to practical, technological to retro classical."

Players can choose one from six futuristic racing vehicles (and one unlockable 70s-era muscle car.) There are no inherent advantages to picking one car over another, so players can choose any car they prefer when facing the competition. Pressing View 3 on the car select menu allows players to choose their desired handling model: Normal is suitable for new player; Advanced for those who have learned the roads; and Extreme, for those seeking the ultimate challenge.

Pressing View 1 will cycle paintjobs for every car. Like the cars themselves, paintjobs offer no competitive advantage and are a purely cosmetic choice.

After registering for Team Rush, players become eligible to unlock an additional car and paintjobs. The unlock conditions vary depending on the car, with some being a lot harder to earn than others. Players who seek to complete the game will have to earn an additional 23 paintjobs (counting the first 70s cuda unlock) in order to complete their save.

Gallery

External Links

San Francisco Rush 2049
Versions San Francisco Rush 2049 (Arcade)San Francisco Rush 2049: Tournament EditionSan Francisco Rush 2049: Special Edition
Tracks MorningNoonSunsetThe Rock (2049)NightDawnDusk
Cars Car 1Car 2Car 3Car 4Car 5Car 6Car 7Car 8Car 9Car 10Car 11
Miscellaneous Team RushCoinsKeypad CodesEaster EggsMidway Tournament Network