Dusk

From San Francisco Rush Wiki
Track 7

Dusk

Dusk is the second new track added to Tournament Edition, and is arguably the most difficult track in the whole game. Getting a good time requires near perfect driving on all three laps as many elements of the track only position correctly for perfect driving, and making one mistake can ruin everything else. Both this track and Dawn were originally from the console versions, but were revamped and brought back to the arcade.

Track Layout

Starting at the Golden Gate Bridge like Track 1 of San Francisco Rush, the track leads players to some wide corners around Presidio that leads to Forest Hill. These jumps lead to Glen Park's windy corners and eventually the subway located on Bernal Heights. This subway is only open on laps 1 and 3, so on lap 2 players will need to maneuver through Bernal Height's technical turns. Both paths lead to Noe Valley with a very difficult corner to jump at high speeds. Finally, the finish line is right on the edge of Eureka Valley.


Timed/Switch Events

  • The subway station is only open on laps 1 and 3. Lap 2 requires the normal path through Bernal Heights to be taken. The station door closes at X:XX and reopens at X:XX.
  • The subway trains move back and forth at varying speeds, most of the time blocking you from crossing the tracks. The optimal timing to drive across the tracks assumes close to perfect racing for the subway being accessible on laps 1 and 3. A very slow moving train starts to cross the closest track at around 1:19 into the race, and takes a very long time to clear the path. With Advanced handling, it is required to briefly slow down as there is a train that will be in the way on lap 3. It is possible to beat the train, but it requires perfect driving. It is much easier to pass it with Extreme handling, as the extra speed gives enough time.
  • At the corner of Noe Valley and Eureka Valley near the end of lap 1, there is an opening to the right side that provides an alternate path through a fan and 360° corkscrew out onto the road of Presidio. This wall opens up at X:XX and closes at X:XX.
  • At the bottom of Forest Hill, there is a door that opens up on the very right for lap 2. This provides a jump to the upper platform with the moving platforms and 360° tunnel above Glen Park. This door opens at X:XX and closes at X:XX, and is not accessible on laps 1 and 3.