- 03:40, 26 December 2023 Prerelease:San Francisco Rush (arcade) (hist | edit) [1,722 bytes] NeSneSgB (talk | contribs) (Created page)
- 20:39, 15 December 2023 Night (hist | edit) [5,104 bytes] Stevie (talk | contribs) (Created page with "Track 5|right|border == Night == Night is the final Track of Rush 2049, available only by accumulating 50 miles on a Team Rush account, or holding the 'Music' button. It is the longest track out of the 5 and is the only one with an Extreme difficulty. Unlike most tracks, Night is sprawling with many roads, many of which being the locations to hidden coins. Night also has the largest vertical climb shortcut. This shortcut brings about additional platformin...")
- 03:56, 14 December 2023 The Rock (2049) (hist | edit) [3,847 bytes] Stevie (talk | contribs) (Created page with "Track 1|right|border == The Rock == The Rock is the only returning track in San Francisco Rush 2049. Following its debut in San Francisco Rush the Rock: Alcatraz Edition, this rendition takes place after sunset, with a new starting position, terrain changes, and new shortcut near the shoreline. As with all Rush 2049 tracks, player can now collect coins hidden throughout the track, which was not possible in Rush The Rock. == Track Layout == The race star...") originally created as "The Rock"
- 20:41, 13 December 2023 Car 7 (hist | edit) [3,153 bytes] Stevie (talk | contribs) (Created page with "thumb|right|Car 7, in the black "DA BOMB" paint job. ''"Get through the city with attitude. Find hidden paint jobs with advancing mileage!"'' Car 7 is the only car that needs to be unlocked first in San Francisco Rush 2049. It has 8 paint jobs, each being mileage unlocks that get progressively further apart. To unlock all of them, drivers will have to drive a total of 10,000 miles. In San Francisco Rush 2049: Special Edition, Car 7 with the y...")
- 20:49, 6 December 2023 Keypad Codes (hist | edit) [2,510 bytes] Stevie (talk | contribs) (Created page with "thumb|right|the Pinpad found on the right of Sit-down cabinets, and on the left of Up-right cabinets. San Francisco Rush 2049, Tournament Edition, and Special Edition have various key combinations that can be used while racing. Some of these are quality of life toggles such as the 60 fps code, while others are reserved for casual play as using them will make a players score ineligible for Fast Times. These codes are not to be confused with the pres...")
- 00:27, 29 November 2023 Car 6 (hist | edit) [2,436 bytes] Stevie (talk | contribs) (Created page with "thumb|right|Car 6, in the unlockable '8-Ball' paint job. ''"The concept car is a culmination of several different designs from today's best body stylings."'' Car 6 is the sixth selectable car in San Francisco Rush 2049. It has four selectable paint jobs from start, and four additional paintjobs unlocked on a per-track basis by placing first in link-play races. Car 6 has the only set of unlockable paint jobs that are not conventionally obtainable on...")
- 00:58, 28 November 2023 Coins (hist | edit) [1,837 bytes] Stevie (talk | contribs) (Created page with "thumb|right|''"Go For The Gold!"'' While Signed into a Team Rush account and playing solo, drivers become eligible to track down gold coins scattered around every race track. Some coins are placed in easy-to-find locations like the start and end of a shortcut. However, many more are hidden away in locations that will require drivers to search high and low. There are 100 coins per track in total, and every 25 coins collected on a track will unlock a ne...")
- 00:11, 28 November 2023 Car 5 (hist | edit) [2,435 bytes] Stevie (talk | contribs) (Created page with "thumb|right|Car 5, in the unlockable 'Contender' paint job. ''""Contender's School of Driving" C.S.D. has entered their own car for RUSH 2049. "'' Car 5 is the forth selectable car in San Francisco Rush 2049, and is a futuristic homage to the original Extreme car from San Francisco Rush. It has four paintjobs available from the start, and four additional paintjobs unlocked on a per-track basis by collecting a track's coins. Every 25 coins marks...")
- 21:08, 27 November 2023 Car 4 (hist | edit) [1,893 bytes] Stevie (talk | contribs) (Created page with "thumb|right|Car 4, using the stock blue paintjob ''"Future tech with the practical edge."'' Car 4 (referred to as Tech on the official website,) is the forth selectable car in San Francisco Rush 2049. It has five paintjobs available from the start, and two paintjobs that are unlocked by hitting two play count milestones. Paintjobs unlocked for this car are unlocked globally. ==Paint Jobs== {| class="wikitable" | | style="text-align:center;" |'''Sel...")
- 20:06, 27 November 2023 Car 3 (hist | edit) [1,908 bytes] Stevie (talk | contribs) (Created page with "thumb|right|Car 3, in the unlockable purple "Rush Racing" paintjob ''"The RUSH Rocket! This paint job proudly bears the title of "RUSH RACING" Speed through the tracks alone to find it!"'' Car 2 (referred to as the Rocket on the official website,) is the third selectable car in San Francisco Rush 2049. It has four paintjobs available from the start, and two paintjobs that are unlocked by setting fast solo lap times with Phantom Photon (No Dron...")
- 18:07, 27 November 2023 Arcade Cabinet Linking (hist | edit) [7,262 bytes] Camo Yoshi (talk | contribs) (Created page with "This article goes over all the aspects you need to know when it comes to linking either real physical cabinets, PCs running MAME, or a combination of the two. Please note these tutorials are written with the expectation you have basic computer knowledge like how to use a command line interface as well as fundamental networking concepts. Disclaimer: MAME networking support is still very much in an alpha state. The emulator has a tendency to crash at random and wireless i...")
- 06:28, 26 November 2023 Noon (hist | edit) [6,303 bytes] Stevie (talk | contribs) (Created page with "Track 2|right|border == Morning == Noon is the second track in Rush 2049 (CoinOp.) It serves as the first of three Advanced tracks, and is generally a beginner-friendly track with a few course elements that make it just a bit more difficult than Morning. Noon (like other Advanced tracks) is medium in course length, with laps taking around eighty seconds to complete. Along the way, Drivers will likely find themselves in patches of grass or dirt due to the...")
- 04:07, 22 November 2023 Car 2 (hist | edit) [1,926 bytes] Stevie (talk | contribs) (Created page with "thumb|right|Car 2, sporting the unlockable Taxi paintjob ''"The taxi, a refined look for the city's best / worst drivers. ."'' Car 2 is the second selectable car in San Francisco Rush 2049. It has four paintjobs available from the start, and three paintjobs that are unlocked by setting fast solo race times with Phantom Photon (No Drones) turned on. Paintjobs unlocked for this car are on a per-track basis and have to be earned on each track separately...")
- 03:44, 17 November 2023 Barry Leitch (hist | edit) [3,016 bytes] Stevie (talk | contribs) (Created page with "Barry Leitch is the composer for Rush 2: Extreme Racing USA and the lead composer for San Francisco Rush 2049 (Console). His works in both games feature a variety of sampled electronic music in the genres of Drum n Bass, Techno, and Trance. Skale Tracker was used by Barry to compose the soundtrack for both games. Rush 2049 on Nintendo 64 featured almost every song Barry composed for the game, with the exception of 'High'. The Dreamcast version however, omitted...")
- 06:58, 9 November 2023 San Francisco Rush 2049 (Console) (hist | edit) [502 bytes] Stevie (talk | contribs) (Created page with "thumb|right|Title Screen on Dreamcast San Francisco Rush 2049 for home consoles released on September 6, 2000 in North America and November 17, 2000 in the PAL region. It is not a direct port of Rush 2049 for Arcade, as the title Rush 2: Extreme Racing USA served as a base during development. Rush 2049 on home consoles nearly entirely differs from the Arcade release, with some of the more prominent additions being a Two brand new tracks, a Stu...")
- 01:25, 9 November 2023 L.A. Rush (hist | edit) [493 bytes] NeSneSgB (talk | contribs) (Created page)
- 00:18, 9 November 2023 Hot Rod Rebels (hist | edit) [1,196 bytes] NeSneSgB (talk | contribs) (Created page)
- 06:27, 8 November 2023 Car 1 (hist | edit) [1,523 bytes] Stevie (talk | contribs) (Created page with "thumb|right|Formula One ''"The 'Formula One'. RUSH 2049's Poster Boy."'' Car 1, (referred to as the Formula One on the Official Website.) Is the first selectable car in San Francisco Rush 2049. It is the only vehicle in the game with all paintjobs available from the start. ==Gallery== ]<span style="color:#ff8e00">| CAR_07")
- 23:43, 7 November 2023 Community Cabinets (hist | edit) [3,548 bytes] NeSneSgB (talk | contribs) (Created page)
- 05:40, 6 November 2023 Team Rush (hist | edit) [2,105 bytes] Stevie (talk | contribs) (Need to include some more info + pics for body. Will revisit. Would be interesting to know what kind of number the prize password is.)
- 04:26, 6 November 2023 Dusk (hist | edit) [2,403 bytes] NeSneSgB (talk | contribs) (Created page) originally created as "Track 7: Dusk"