Team Rush Data Transfer: Difference between revisions
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[[File:Teamrush menu.png|thumb]] | [[File:Teamrush menu.png|thumb|The selftest menu with the new option]] | ||
Team Rush data can be transferred from older versions of San Francisco Rush 2049 to a new version of the game. This includes player names, coin counts, miles, and unlocks. | Team Rush data can be transferred from older versions of San Francisco Rush 2049 to a new version of the game. This includes player names, coin counts, miles, and unlocks. | ||
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An IDE ribbon cable with support for a primary and secondary device must be used. The cable that comes with the game only allows a primary device to plug in. | An IDE ribbon cable with support for a primary and secondary device must be used. The cable that comes with the game only allows a primary device to plug in. | ||
# Plug the new drive in as primary, and the old drive in as secondary. On a colored IDE ribbon cable, the blue end plugs into the game, the black end plugs into the primary drive, and the grey end plugs into the secondary drive. Depending on the drive, you may need to configure jumpers to adjust drive type. | # Plug the new drive in as primary, and the old drive in as secondary. On a colored IDE ribbon cable, the blue end plugs into the game, the black end plugs into the primary drive, and the grey end plugs into the secondary drive. Depending on the drive, you may need to configure jumpers to adjust drive type. | ||
# Turn the game on, and go to the | # Turn the game on, and go to the selftest menu. | ||
# | # If both drives are correctly detected, a new option in the menu will be present: "'''COPY PLAYER DATA'''" | ||
# Upon selection, the game will transfer the data. | # Upon selection, the game will transfer the data. | ||
# The game's power can now be turned off, and the old drive removed. | # The game's power can now be turned off, and the old drive removed. | ||
The Team Rush data is now ready to be used in the newer revision of the game. | The Team Rush data is now ready to be used in the newer revision of the game. | ||
== Data Restoration == | |||
[[File:Teamrush complete.png|thumb|Midway thanks you on behalf of these players.]] | |||
Even though the game normally makes the transferred data unusable on the old version of the game, it is possible to undo this. | |||
<code>PLAYERS/players.rwm</code> is where the Team Rush account data is stored. The first byte is <code>0x14</code> for OG2049, <code>0x18</code> for TE, and <code>0x19</code> for SE. When the data transfer completes, the game changes this byte to <code>0x10</code>, which if booted will count as absent and the game will start new account data. Restoring this byte will allow the old version of the game to see the profiles again. | |||
When manually editing the hard drive sectors, this byte needs to be fixed in all three copies of the file as players.rwm is set in the filesystem to have three copies. | |||
Latest revision as of 08:11, 7 July 2025

Team Rush data can be transferred from older versions of San Francisco Rush 2049 to a new version of the game. This includes player names, coin counts, miles, and unlocks.
Due to the differences in the game physics, player times are not included in this transfer.
Once a transfer is completed, Team Rush data will be unavailable on the old version of the game without data modification.
Transferring Data
An IDE ribbon cable with support for a primary and secondary device must be used. The cable that comes with the game only allows a primary device to plug in.
- Plug the new drive in as primary, and the old drive in as secondary. On a colored IDE ribbon cable, the blue end plugs into the game, the black end plugs into the primary drive, and the grey end plugs into the secondary drive. Depending on the drive, you may need to configure jumpers to adjust drive type.
- Turn the game on, and go to the selftest menu.
- If both drives are correctly detected, a new option in the menu will be present: "COPY PLAYER DATA"
- Upon selection, the game will transfer the data.
- The game's power can now be turned off, and the old drive removed.
The Team Rush data is now ready to be used in the newer revision of the game.
Data Restoration

Even though the game normally makes the transferred data unusable on the old version of the game, it is possible to undo this.
PLAYERS/players.rwm is where the Team Rush account data is stored. The first byte is 0x14 for OG2049, 0x18 for TE, and 0x19 for SE. When the data transfer completes, the game changes this byte to 0x10, which if booted will count as absent and the game will start new account data. Restoring this byte will allow the old version of the game to see the profiles again.
When manually editing the hard drive sectors, this byte needs to be fixed in all three copies of the file as players.rwm is set in the filesystem to have three copies.