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15 July 2025
- 22:4322:43, 15 July 2025 Spencer Lindsay (hist | edit) [253 bytes] Stevie (talk | contribs) (Created page with "Spencer Lindsay worked for Atari during the development of San Francisco Rush, and for San Francisco Rush 2049 (although not at the time of release.) He was both an Artist, and provided vocals for the entire SF Rush series. ==Audio Recordings== [TODO]")
- 22:3722:37, 15 July 2025 John Ray (hist | edit) [161 bytes] Stevie (talk | contribs) (Created page with "John Ray joined Atari as a hardware engineer in 1977, and would later go on to develop both San Francisco Rush, and San Francisco Rush 2049 as the lead Producer.")
- 04:5804:58, 15 July 2025 Vmunix (hist | edit) [2,910 bytes] NeSneSgB (talk | contribs) (Created page with "<code>vmunix</code> is the name of the executable file that holds the bulk of the game code on most of the Atari/Midway HDD based games. Normally found in the <code>CODE</code> folder, Rush 2049 and its variants load this file into memory after the filesystem has been mounted, and execution jumps over to it starting with the the controls calibration screen. The normal test menu is also present in this file, while the boot ROM hosts the <code>QA DIAGS</code> menu that can...")
8 July 2025
- 22:2822:28, 8 July 2025 Rush 2049 Legacy Edition (hist | edit) [794 bytes] Stevie (talk | contribs) (Created page with "400px|thumb|right|Title Screen San Francisco Rush 2049: Legacy Edition is a game modification for San Francisco Rush 2049 on Midway Arcade Treasures 3 for Gamecube. == Differences between Legacy Edition and original 2049== * All cheats are available at start * Several cars now have arcade paintjobs instead of Dreamcast paintjobs * Arcade music on menu and tracks * Fixed aspect ratio of RPM UI element during gameplay * Different UI Theme...")
- 20:1220:12, 8 July 2025 Rush 2: Extreme Racing USA (hist | edit) [1,944 bytes] NeSneSgB (talk | contribs) (Began page)
- 05:0705:07, 8 July 2025 Dawn (hist | edit) [6,172 bytes] Stevie (talk | contribs) (Created page with "Track 6|right|border == Dawn == Dusk is the first new track added to Tournament Edition, and is one of the hardest tracks in the game. It uniquely features a sequential order of shortcuts that players must make available by driving over switches in the previous shortcut that open the next. Because of this, the three laps needed for an optimal fast time, are all driven differently from one another. The Coin placement is also different from most tracks, in...")
5 July 2025
- 01:4801:48, 5 July 2025 Cow (hist | edit) [46 bytes] NeSneSgB (talk | contribs) (Created page with "File:Cow.png <br> File:Moo.mp3")
25 June 2025
- 22:2922:29, 25 June 2025 San Francisco Rush: Extreme Racing (Console) (hist | edit) [2,496 bytes] NeSneSgB (talk | contribs) (Began page)
- 22:0422:04, 25 June 2025 San Francisco Rush: Extreme Racing (Arcade) (hist | edit) [5,987 bytes] NeSneSgB (talk | contribs) (Began page)
- 03:0003:00, 25 June 2025 Unlockables (hist | edit) [4,947 bytes] Stevie (talk | contribs) (Created page with "right|thumb|2,049 mileage reward In San Francisco Rush 2049, players who have joined Team Rush are eligible to unlock new Tracks, Cars, and Paintjobs. ==Car Unlockables== {| class="wikitable" |+ Car 2 - Complete a race with a Race time of the following or better: ! ! Morning ! Noon ! Sunset ! The Rock ! Night ! Dawn ! Dusk |- | File:CAR_18_ICON.PNG | 02'34"998 | 03'30"000 | 03'30"000 | 03'39"999 | 04'45"000 | 04'16"500 | 05'27"000 |- | F...")