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San Francisco Rush The Rock: Alcatraz Edition

From San Francisco Rush Wiki
Revision as of 21:55, 4 July 2025 by NeSneSgB (talk | contribs)
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Released a year later in 1997, San Francisco Rush The Rock: Alcatraz Edition is a content upgrade to the original game. It was released as both an upgrade kit for existing machines and as a full dedicated cabinet. The new boot ROM, sound ROM, security PIC, four audio ROMs, and hard drive all need to be installed to upgrade the game software.

Differences between SFR and RTR

Gameplay

  • Four new tracks, four new cars, and a new song are included.
  • Extra shortcuts have been added to the original three tracks.
  • To select alternative sets of cars, pressing View 1 now cycles through each set of cars instead of needing to be held down to alternate between the original two sets.
  • Game difficulty and number of laps per track is now adjustable in the test menu.
  • The tracks now have names (Golden Gate, Embarcadero, Market) instead of just being named their difficulty level.

Visual

  • The track selection previews are from a different angle, with some different noted landmarks on each track and the track outline having different geometry.
  • The track selection screen has been rearranged to accompany the extra tracks.
  • The purple RUSH logo that spins towards the screen now spells out ROCK and has a blueish hue to it. Instead of being interrupted by when loading is done, the logo now always reaches behind the camera.
  • The force feedback options are now categorized as Light/Medium/Heavy, instead of Regular/More/Full.
  • View 2 (hood view) is now centered on the hood instead of being on the driver's side. It is also slightly closer to the windshield.
  • The mini-map no longer has a white outline and now shows the number of laps for every course. Originally, only Tracks 2 and 3 would show the laps remaining while Track 1 would only show the checkered flag.
  • At speeds ≤ 50 MPH in SFR, there is a noticable movement of the camera jumping to behind the car when switching to View 3, which is always instantaneous in RTR.
  • The transmission shifters on the selection screen have been redrawn. The in-game icons retain the original look.

Audio

  • Races start with the track's default song selected, instead of defaulting to song #0 (silence).
  • The track selection song is a remixed version of the one in SFR.
  • The race countdown fanfare is different.
  • The announcer lines for choosing a track is different.
  • The explosion sound no longer shares the same channel as the percussion in the music, meaning that the drums in songs don't cut out anymore if the player explodes.

Other

  • The seat portion of the cabinet is now detachable, making it easier to transport.