Barry Leitch is the composer for Rush 2: Extreme Racing USA and the lead composer for San Francisco Rush 2049 (Console). His works in both games feature a variety of sampled electronic music in the genres of Drum n Bass, Techno, and Trance. Skale Tracker was used by Barry to compose the soundtrack for both games.
Rush 2049 on Nintendo 64 featured almost every song Barry composed for the game, with the exception of 'High'. The Dreamcast version however, omitted several more songs due to the inclusion of music from three other artists, notably 'Seventies', 'Retro', and 'Credits'. Nearly all of the songs found on both the Dreamcast and Nintendo 64 versions have several changes between game versions, the most significant being the song 'Stunted' played in two completely different keys.
San Francisco Rush 2049: Tournament Edition would go on to include one additional song (called 'Wingey' in the Dreamcast version) written by Barry Leitch, making it the first and only time his music would be featured in any way on arcade. This song is effectively a remixing of the song 'Night' with additional instrument samples, filters, and accommodations for the arcade's 5-channel audio hardware.
Rush 2: Extreme Racing USA
The following music tracks were generated from Barry Leitch's modules. Unfortunately some tracks are missing. Many of these songs received additional changes to accommodate playback on N64. To listed to the tracks as played on N64, click here. To download a zip of all the modules, click here.
San Francisco Rush 2049
The following music tracks were generated from Barry Leitch's modules. The module for 'Night' was unfinished compared to the final N64 version, and has been reconstructed. Many of these songs received additional changes to accommodate playback on N64. To listed to the tracks as played on N64, click here. To download a zip of all the modules, click here.