Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

San Francisco Rush: Extreme Racing (Console): Difference between revisions

From San Francisco Rush Wiki
Tag365 (talk | contribs)
Nintendo 64: Confirmed that the game is only 8 MB, not 12 MB like the future Rush N64 games.
Updated references to GameInfoBox
Line 4: Line 4:


== Nintendo 64 ==
== Nintendo 64 ==
{{Game
{{GameInfoBox
| image = File:Rush N64 box art.jpg
| image = File:Rush N64 box art.jpg
| caption = Box art
| caption = Box art
Line 19: Line 19:


== Sony PlayStation ==
== Sony PlayStation ==
{{Game
{{GameInfoBox
| image = File:Rush PS box art.jpg
| image = File:Rush PS box art.jpg
| caption = Box art
| caption = Box art

Revision as of 20:22, 18 July 2025

San Francisco Rush was ported to several fifth generation consoles after its release in 1996.

Nintendo 64

The Nintendo 64 port was released in 1997 shortly after San Francisco Rush The Rock: Alcatraz Edition appeared in arcades. Aside from an unfinished version of The Rock that is only available after inputting a cheat, it featured the new cars and tracks that Rush The Rock added, along with other additions such as split-screen multiplayer, a circuit mode, and reverse track racing. Two unique Special cars can also be unlocked by finding keys in the tracks hidden out of sight or out of reach except with specific jumps taken correctly.

While the gameplay is faithful to the original arcade game, the HUD uses a black and yellow theme and the main menu uses a brushed steel theme designed for the console platform. The audio is also slightly worse due to needing to fit on a cartridge with only 8 megabytes of capacity versus a 1.2 GB hard drive.

Rush 2: Extreme Racing USA, a Nintendo 64 exclusive sequel would be released in 1998 with all new content not featured in the arcade versions as well as a finished version of The Rock track.

Sony PlayStation

The PlayStation port was released a few years later in 1998 by Climax Entertainment. Unlike the Nintendo 64 port, the content of this version is based off the original arcade release, with none of the Rush the Rock content. It features the three original tracks plus an additional original track, the eight original cars plus a number of new secret vehicles, and four original songs. It also features weather effects and play modes not found in the other versions.

Despite the HUD and vehicle selection menu being more accurate to the arcade, the physics differ greatly from the Nintendo 64 port and the arcade original, primarily in its heavy gravity. This, along with other factors such as blocky graphics and the changed soundtrack makes it considered a poor port by critics and general Rush fans.

Game Boy Color

A port of San Francisco Rush was slated for release on the Game Boy Color in 1996 by Digital Eclipse, but it would not be dumped online until 2022.