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San Francisco Rush 2049 (Console): Difference between revisions

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[[File:titlescreen dc.png|thumb|right|Title Screen on Dreamcast]]
[[File:titlescreen dc.png|thumb|right|Title Screen on Dreamcast]]
'''San Francisco Rush 2049'''for home consoles released on September 6, 2000 in North America and November 17, 2000 in the PAL region. It is not a direct port of Rush 2049 for Arcade, as the title [[Rush 2: Extreme Racing USA]] served as a base during development. Rush 2049 on home consoles nearly entirely differs from the Arcade release, with some of the more prominent additions being two brand new tracks, a Stunt Mode, and a Battle mode.
'''San Francisco Rush 2049''' for home consoles released on September 6, 2000 in North America and November 17, 2000 in the PAL region. It is not a direct port of Rush 2049 for Arcade, as the title [[Rush 2: Extreme Racing USA]] served as a base during development. Rush 2049 on home consoles nearly entirely differs from the Arcade release, with some of the more prominent additions being two brand new tracks, a Stunt Mode, and a Battle mode.


The game released on the Nintendo 64 and Sega Dreamcast. The Nintendo 64 version has similar performance to Rush 2 with a 30 FPS maximum and 320x237 resolution. In addition, the Expansion Pak is required to run all of the content, with Track 6, in game race music, customizable tire rims, and some moving objects being missing or unplayable without it. The Advanced Circuit is unplayable and skipped as well and the Extreme Circuit is truncated when the Expansion Pak is missing. The Dreamcast version does not require extra hardware to run all the content, and runs at 60 FPS and 640x480 resolution, making for smoother gameplay and sharper graphics.
The game released on the Nintendo 64 and Sega Dreamcast. The Nintendo 64 version has similar performance to Rush 2 with a 30 FPS maximum and 320x237 resolution. In addition, the Expansion Pak is required to run all of the content, with Track 6, in game race music, customizable tire rims, and some moving objects being missing or unplayable without it. The Advanced Circuit is unplayable and skipped as well and the Extreme Circuit is truncated when the Expansion Pak is missing. The Dreamcast version does not require extra hardware to run all the content, and runs at 60 FPS and 640x480 resolution, making for smoother gameplay and sharper graphics.

Revision as of 16:02, 15 July 2025

Title Screen on Dreamcast

San Francisco Rush 2049 for home consoles released on September 6, 2000 in North America and November 17, 2000 in the PAL region. It is not a direct port of Rush 2049 for Arcade, as the title Rush 2: Extreme Racing USA served as a base during development. Rush 2049 on home consoles nearly entirely differs from the Arcade release, with some of the more prominent additions being two brand new tracks, a Stunt Mode, and a Battle mode.

The game released on the Nintendo 64 and Sega Dreamcast. The Nintendo 64 version has similar performance to Rush 2 with a 30 FPS maximum and 320x237 resolution. In addition, the Expansion Pak is required to run all of the content, with Track 6, in game race music, customizable tire rims, and some moving objects being missing or unplayable without it. The Advanced Circuit is unplayable and skipped as well and the Extreme Circuit is truncated when the Expansion Pak is missing. The Dreamcast version does not require extra hardware to run all the content, and runs at 60 FPS and 640x480 resolution, making for smoother gameplay and sharper graphics.