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[[File:Sf2049_logo.png|400px|thumb|right|Attract mode logo]] | |||
''"Rush 2049 takes the driver 50 years into the future with a city landscape that looks familiar but is definitely out there! The city is teeming with the effects of another Gold Rush, but this time it’s 200 years after the original discoveries. Mining for gold deep beneath the city has resulted in layers of underground tunnels where hidden gold coins can still be found by racers who dare to take these challenging shortcuts." | |||
''-The San Francisco Rush 2049 Website'' | |||
San Francisco Rush 2049 is the final Rush game released on Arcade and 5th generation systems, it is also Atari Games' last developed game. It features 4 brand new tracks, as well as a revision of The Rock from the previous entry, [[San Francisco Rush The Rock: Alcatraz Edition (Arcade)]]. For the first time, players are able to record data with a brand new save system called [[Team Rush]]. This allows players to keep persistent track of their lap and race times, mileage, and unlocks. | |||
San Francisco Rush 2049 would later receive an update a year later for select locations called [[San Francisco Rush 2049: Tournament Edition]], which brings the additions of Tournament Mode, two new tracks designed by Rush 2 and Rush 2049 home port developers, and four new cars. | |||
== Gameplay == | |||
Like its previous entries, San Francisco Rush 2049 can be played Solo or against other drivers in head-to-head races. When playing solo, drivers can choose between a standard race against 7 drones, or their own ghosts to compete for the best time. | |||
Returning from the original San Francisco Rush is the difficulty-tiered handling model, this time however handling can be changed per car. ''Normal'' handling gives the driver the most control out of the options, however it also has to lowest top speed. If the driver wishes to have a faster drivetrain, they will have to sacrifice control by selecting ''Advanced'', or ''Extreme'' handling. | |||
Exploration is more important than ever in this San Francisco Rush 2049. Locating all of the hidden shortcuts beforehand ensures that drivers will have the competitive edge needed to win. In addition, drivers can also find hidden Gold Coins giving them access to exclusive racing liveries. | |||
== Tracks == | == Tracks == |
Revision as of 03:53, 5 November 2023
"Rush 2049 takes the driver 50 years into the future with a city landscape that looks familiar but is definitely out there! The city is teeming with the effects of another Gold Rush, but this time it’s 200 years after the original discoveries. Mining for gold deep beneath the city has resulted in layers of underground tunnels where hidden gold coins can still be found by racers who dare to take these challenging shortcuts."
-The San Francisco Rush 2049 Website
San Francisco Rush 2049 is the final Rush game released on Arcade and 5th generation systems, it is also Atari Games' last developed game. It features 4 brand new tracks, as well as a revision of The Rock from the previous entry, San Francisco Rush The Rock: Alcatraz Edition (Arcade). For the first time, players are able to record data with a brand new save system called Team Rush. This allows players to keep persistent track of their lap and race times, mileage, and unlocks.
San Francisco Rush 2049 would later receive an update a year later for select locations called San Francisco Rush 2049: Tournament Edition, which brings the additions of Tournament Mode, two new tracks designed by Rush 2 and Rush 2049 home port developers, and four new cars.
Gameplay
Like its previous entries, San Francisco Rush 2049 can be played Solo or against other drivers in head-to-head races. When playing solo, drivers can choose between a standard race against 7 drones, or their own ghosts to compete for the best time.
Returning from the original San Francisco Rush is the difficulty-tiered handling model, this time however handling can be changed per car. Normal handling gives the driver the most control out of the options, however it also has to lowest top speed. If the driver wishes to have a faster drivetrain, they will have to sacrifice control by selecting Advanced, or Extreme handling.
Exploration is more important than ever in this San Francisco Rush 2049. Locating all of the hidden shortcuts beforehand ensures that drivers will have the competitive edge needed to win. In addition, drivers can also find hidden Gold Coins giving them access to exclusive racing liveries.
Tracks
Track 6: Dawn (TE and SE exclusive)
Track 7: Dusk (TE and SE exclusive)
Cars
Car 8 | Available from start | Available from start | Mileage Unlock | Mileage Unlock |
Car 9 | Available from start | Available from start | Mileage Unlock | Mileage Unlock |
Car 10 | Available from start | Available from start | Mileage Unlock | Mileage Unlock |
Car 11 | Mileage Unlock | Mileage Unlock |