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	<title>San Francisco Rush Wiki - User contributions [en]</title>
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	<updated>2026-04-17T01:10:44Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://sfrush.org/index.php?title=Hot_Rod_Rebels&amp;diff=1117</id>
		<title>Hot Rod Rebels</title>
		<link rel="alternate" type="text/html" href="https://sfrush.org/index.php?title=Hot_Rod_Rebels&amp;diff=1117"/>
		<updated>2025-09-14T00:54:02Z</updated>

		<summary type="html">&lt;p&gt;Tag365: Undo revision 1113 by Tag365 (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:HRR_title.jpg|thumb|right|Attract mode logo]]&lt;br /&gt;
&#039;&#039;&#039;Hot Rod Rebels&#039;&#039;&#039; is an unreleased sequel to [[San Francisco Rush 2049 (Arcade)|San Francisco Rush 2049]]. Originally slated to release in 2001 before the shuttering of Atari Games, it was going to revolve around hot rods and muscle cars in a modern day setting as opposed to 2049&#039;s futuristic setting.&lt;br /&gt;
&lt;br /&gt;
The only known machine is in a black colored Rush 2049 machine. A few differences between the normal 2049 cabinet and this one include:&lt;br /&gt;
* The Team Rush instruction sheet was replaced with a Christmas tree drag race light column used at the start of the race. Each race started with a quarter-mile drag race.&lt;br /&gt;
* The transmission shifter knob was replaced by a mini-8 ball&lt;br /&gt;
* The gas pedal was shaped like a foot instead of a regular pedal.&lt;br /&gt;
&lt;br /&gt;
Rather than run on the same hardware as 2049, the game had been moved over to an x86 compatible PC featuring an Intel Pentium III CPU and nVidia Geforce 2 GPU. There is a USB based security dongle that is required for the game to start.&lt;br /&gt;
&lt;br /&gt;
The game was only in development for about a year before being cancelled, with only three of the eight tracks being completed. Three of the others have a finished layout, but the rest are unplayable.&lt;/div&gt;</summary>
		<author><name>Tag365</name></author>
	</entry>
	<entry>
		<id>https://sfrush.org/index.php?title=San_Francisco_Rush_2049_(Arcade)&amp;diff=1116</id>
		<title>San Francisco Rush 2049 (Arcade)</title>
		<link rel="alternate" type="text/html" href="https://sfrush.org/index.php?title=San_Francisco_Rush_2049_(Arcade)&amp;diff=1116"/>
		<updated>2025-09-14T00:53:53Z</updated>

		<summary type="html">&lt;p&gt;Tag365: Undo revision 1114 by Tag365 (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#description2:Rush 2049 takes the driver 50 years into the future with a city landscape that looks familiar but is definitely out there! The city is teeming with the effects of another Gold Rush, but this time it’s 200 years after the original discoveries. Mining for gold deep beneath the city has resulted in layers of underground tunnels where hidden gold coins can still be found by racers who dare to take these challenging shortcuts.}}&lt;br /&gt;
== San Francisco Rush 2049 ==&lt;br /&gt;
&#039;&#039;For the releases on Nintendo 64 and Sega Dreamcast, see [[San Francisco Rush 2049 (Console)]].&#039;&#039;&lt;br /&gt;
{{GameInfoBox&lt;br /&gt;
| image = File:Sf2049_logo.png&lt;br /&gt;
| caption = Attract mode logo&lt;br /&gt;
| date = 1999&lt;br /&gt;
| tracks = 5&lt;br /&gt;
| cars = 7&lt;br /&gt;
| collectables = Coins&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&amp;quot;Rush 2049 takes the driver 50 years into the future with a city landscape that looks familiar but is definitely out there! The city is teeming with the effects of another Gold Rush, but this time it’s 200 years after the original discoveries. Mining for gold deep beneath the city has resulted in layers of underground tunnels where hidden gold coins can still be found by racers who dare to take these challenging shortcuts.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;-The San Francisco Rush 2049 Website&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;San Francisco Rush 2049&#039;&#039;&#039; is the final Rush game released on Arcade and 5th generation systems, it is also Atari Games&#039; last developed game. It features 4 brand new futuristic tracks, as well as a reimagining of The Rock from [[San Francisco Rush The Rock: Alcatraz Edition]]. For the first time, players are able to record data with a save system called [[Team Rush]]. This allows players to record lap and race times, mileage, and unlock new cars and tracks.&lt;br /&gt;
&lt;br /&gt;
San Francisco Rush 2049 would later receive an update a year later for select locations called [[San Francisco Rush 2049: Tournament Edition]], which brings the additions of Tournament Mode, two new tracks designed by Rush 2 and Rush 2049 home port developers, and four new cars. &lt;br /&gt;
&lt;br /&gt;
=== Release === &lt;br /&gt;
[[File:twinunit.png|400px|thumb|right|Twin sit-down cabinet setup]]&lt;br /&gt;
San Francisco Rush 2049 released for Arcades on June 15th. 1999. It shipped as single sit-down cabinets, however are commonly found as two or more units for multiplayer races. It includes a 4-speed shifter and Atari&#039;s proprietary force-feedback steering. As a step up from the original San Francisco Rush release, 2049 ships with a 27&amp;quot; VGA monitor, 5-channel surround sound, and has the capability to run at 60 frames-per-second during gameplay. For a more in-depth look at San Francisco Rush 2049&#039;s hardware specs, see [[Arcade Hardware]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
San Francisco Rush 2049 would also see a release on September 6th 2000 for the 5th generation console Nintendo 64 and the 6th generation console Sega Dreamcast. These releases were handled by Ed Logg his development team, previously responsible for San Francisco Rush and Rush 2: Extreme Racing USA, both for Nintendo 64. These version are not direct ports of the arcade version, rather they are built on the driving model established in Rush 2. The home release of Rush 2049 introduced wings as a brand new driving mechanic, and the additions of the Stunt and Battle modes. For additional info on the home releases see [[San Francisco Rush 2049 (Console)]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Gameplay ===&lt;br /&gt;
Like its previous entries, San Francisco Rush 2049 can be played Solo or against other drivers in head-to-head races. When playing solo, drivers can choose between a standard race against 7 drones, or their own ghosts to compete for the best time.&lt;br /&gt;
&lt;br /&gt;
Returning from the original San Francisco Rush is the difficulty-tiered handling model, this time however handling can be changed per car. &#039;&#039;Normal&#039;&#039; handling gives the driver the most control out of the options, however it also has to lowest top speed. If the driver wishes to have a faster drivetrain, they will have to sacrifice control by selecting &#039;&#039;Advanced&#039;&#039;, or &#039;&#039;Extreme&#039;&#039; handling.&lt;br /&gt;
&lt;br /&gt;
Exploration is more important than ever in this San Francisco Rush 2049. Locating all of the hidden shortcuts beforehand ensures that drivers will have the competitive edge needed to win. In addition, drivers can also find hidden Gold Coins giving them access to exclusive racing liveries.&lt;br /&gt;
&lt;br /&gt;
=== Tracks ===&lt;br /&gt;
[[File:T1_market.jpg|thumb|right|Market Street on Morning]]&lt;br /&gt;
&#039;&#039;&amp;quot;3 new tracks plus two hidden tracks with dynamic track elements that change on each lap. Outrageous, layered shortcuts and super stunts!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The tracks will have you racing through various districts of San Francisco. Many parts of the city have been given a new futuristic look, while some of the more historic locations have remained untouched. &lt;br /&gt;
&lt;br /&gt;
Along the way, drivers may come across hidden shortcuts when veering off the race course. If driven optimally, shortcuts can provide a competitive advantage that may be just enough to close the gap between driver and 1st place. &lt;br /&gt;
&lt;br /&gt;
Even further off the beaten path, drivers may come across hidden gold coins. There are 100 gold coins hidden throughout each track, and drivers willing to find them will get rewarded along the way.&lt;br /&gt;
&lt;br /&gt;
=== Cars ===&lt;br /&gt;
[[File:race1.jpg|thumb|right|Formula One]]&lt;br /&gt;
&#039;&#039;&amp;quot;The year 2049 has produced astonishing breakthroughs in automotive design and functionality. Car selection ranges from the most conceptual to practical, technological to retro classical.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Players can choose one from six futuristic racing vehicles (and one unlockable 70s-era muscle car.) There are no inherent advantages to picking one car over another, so players can choose any car they prefer when facing the competition. Pressing &#039;&#039;View 3&#039;&#039; on the car select menu allows players to choose their desired handling model: Normal is suitable for new player; Advanced for those who have learned the roads; and Extreme, for those seeking the ultimate challenge.  &lt;br /&gt;
&lt;br /&gt;
Pressing &#039;&#039;View 1&#039;&#039; will cycle paintjobs for every car. Like the cars themselves, paintjobs offer no competitive advantage and are a purely cosmetic choice.&lt;br /&gt;
&lt;br /&gt;
After registering for Team Rush, players become eligible to unlock an additional car and paintjobs. The unlock conditions vary depending on the car, with some being a lot harder to earn than others. Players who seek to complete the game will have to earn an additional 23 paintjobs (counting the first 70s cuda unlock) in order to complete their save.&lt;br /&gt;
&lt;br /&gt;
== Tournament Edition ==&lt;br /&gt;
{{GameInfoBox&lt;br /&gt;
| image = File:Sf2049te_logo.png&lt;br /&gt;
| caption = Attract mode logo&lt;br /&gt;
| date = 2000&lt;br /&gt;
| tracks = 7&lt;br /&gt;
| cars = 11&lt;br /&gt;
| collectables = Coins&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;San Francisco Rush 2049: Tournament Edition&#039;&#039;&#039; is an upgrade to &#039;&#039;&#039;San Francisco Rush 2049&#039;&#039;&#039; developed by Midway Games West Inc. It was intended to allow players to compete against each other remotely on the Midway Tournament Network, but was shuttered within a year. A modified version of the hard drive image exists, allowing access to the two extra tracks without being connected to MTN. However, this version does not allow access to any new cars. This hard drive image was presumably handed out to the few arcades allowed to keep TE after MTN shut down, as the extra content would not be accessible anymore without modification.&lt;br /&gt;
&lt;br /&gt;
=== Differences from original 2049 ===&lt;br /&gt;
* Four new vehicles and two new tracks ([[Dawn]] and [[Dusk]]) are available for tournament play only.&lt;br /&gt;
* Driving physics are tweaked to make Extreme handling harder and closer to [[San Francisco Rush The Rock: Alcatraz Edition|Rush The Rock]].&lt;br /&gt;
* The time limit for account creation was increased. Original 2049 gives 15 seconds to enter your new account&#039;s PIN, while TE adjusts it to 90 seconds to give the player enough time to enter their phone number and full name, both of which were required to receive prizes from MTN. The 90 second timer was left unchanged in SE.&lt;br /&gt;
* Abort abuse skips were patched, preventing track skips and even punishing fast players sometimes by sending the player backwards on the track if they abort.&lt;br /&gt;
* A player can now sign out of an account and sign back in while selecting a track, car, or transmission.&lt;br /&gt;
* The Just Play/Join Team Rush screen when starting a new game was replaced with choosing between original Rush 2049 or Tournament mode. Without connection to the MTN servers, this screen is completely absent and the game goes to the track selection immediately, much like SE. The background design changes when switching between options.&lt;br /&gt;
** Continuing as a Team Rush member is still possible on credit play. By signing in on the attract screen, the game will start signed in, and subsequent plays will automatically log in until the credits in the machine are depleted.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=400px heights=400px&amp;gt;&lt;br /&gt;
2049_SELECT.png|Original 2049&lt;br /&gt;
2049TE_SELECT.png|Tournament Mode&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The wide futuristic font used for the timer and street names was replaced with a more generic font. The speedometer design was also changed.&lt;br /&gt;
* The race timer now displays thousandths of times, instead of just hundredths. At the end of each lap, it also shows the time difference between the current lap and the first place time of the track.&lt;br /&gt;
* The Atari logo attract animation was modified, showing the Midway logo instead, and cutting off before the voice can say &amp;quot;Atari Games&amp;quot;. By holding the Music button, it can still be heard.&lt;br /&gt;
* The attract mode has extra sequences regarding tournaments, including currently running tournaments, advertisement videos of MTN, and how to sign up.&lt;br /&gt;
* During tournament play, a MTN watermark is placed in the bottom left corner of the screen.&lt;br /&gt;
* A dot matrix LED sign has been placed on the top of the marquee, showing tournament information.&lt;br /&gt;
* A minus symbol is displayed on the speedometer when driving in reverse.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Test Locations ===&lt;br /&gt;
Based on information found on the hard drive, TE was tested at the following locations:&lt;br /&gt;
* Starbase Arcade in San Rafael, CA&lt;br /&gt;
* Special Effects Arcade in Scotts Valley, CA&lt;br /&gt;
* Friar Tuck&#039;s Game Room in Calumet City, IL&lt;br /&gt;
* Golfland USA in Sunnyvale, CA&lt;br /&gt;
* Paddock Bowl in Pacheco, CA&lt;br /&gt;
* Diversions Game Room in San Antonio, TX&lt;br /&gt;
* Gala North in Carol Stream, IL&lt;br /&gt;
&lt;br /&gt;
== Special Edition ==&lt;br /&gt;
{{GameInfoBox&lt;br /&gt;
| image = File:Sf2049se_logo.png&lt;br /&gt;
| caption = Attract mode logo&lt;br /&gt;
| date = 2003&lt;br /&gt;
| tracks = 7&lt;br /&gt;
| cars = 11&lt;br /&gt;
| collectables = Coins&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;San Francisco Rush 2049: Special Edition&#039;&#039;&#039; is a modified version of &#039;&#039;&#039;Tournament Edition&#039;&#039;&#039; that was released as both an upgrade kit and standalone machine by Betson Enterprises in 2003. It features all of changes that TE made to the original game with the MTN content removed. As the two versions are very similar, a SE security PIC will work for running TE. Conversely, a TE boot ROM will run SE as well, but not the other way around. &#039;&#039;&#039;Special Edition&#039;&#039;&#039; is also the only version of an arcade Rush to also be released in an upright machine as well as the regular sitdown machine.&lt;br /&gt;
&lt;br /&gt;
=== Differences from Tournament Edition ===&lt;br /&gt;
* Midway Tournament Network references and information, such as the attract mode sequences and test menu options for connecting to the servers, are removed.&lt;br /&gt;
* Track 6 and 7 are unlocked for solo and linked play, instead of being locked behind tournament play.&lt;br /&gt;
* Track 7: Dusk is labeled as Advanced difficulty in TE, but Extreme difficulty in SE.&lt;br /&gt;
* When the attract mode shows both new tracks with the leaderboards, a &amp;quot;Special Edition&amp;quot; graphic replaces &amp;quot;Fast Times&amp;quot; at the top.&lt;br /&gt;
* The &amp;quot;Tournament Edition Support Team&amp;quot; credits image in the attract mode has been replaced with a similar &amp;quot;Special Edition Support Team&amp;quot; image.&lt;br /&gt;
* Tournament exclusive cars are usable outside of tournament play. 3 of the 4 cars are immediately available for play on a new Team Rush account.&lt;br /&gt;
* The LED sign test in the test menu is unavailable, however the sign might still work (unverified).&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[https://rush-2049.com San Francisco Rush 2049 Official Website]&lt;br /&gt;
{{SFRush2049Arcade}}&lt;/div&gt;</summary>
		<author><name>Tag365</name></author>
	</entry>
	<entry>
		<id>https://sfrush.org/index.php?title=Template:Short_description&amp;diff=1115</id>
		<title>Template:Short description</title>
		<link rel="alternate" type="text/html" href="https://sfrush.org/index.php?title=Template:Short_description&amp;diff=1115"/>
		<updated>2025-09-14T00:52:08Z</updated>

		<summary type="html">&lt;p&gt;Tag365: Created page with &amp;quot;{{SHORTDESC:{{{1}}}}}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SHORTDESC:{{{1}}}}}&lt;/div&gt;</summary>
		<author><name>Tag365</name></author>
	</entry>
	<entry>
		<id>https://sfrush.org/index.php?title=San_Francisco_Rush_2049_(Arcade)&amp;diff=1114</id>
		<title>San Francisco Rush 2049 (Arcade)</title>
		<link rel="alternate" type="text/html" href="https://sfrush.org/index.php?title=San_Francisco_Rush_2049_(Arcade)&amp;diff=1114"/>
		<updated>2025-09-14T00:51:19Z</updated>

		<summary type="html">&lt;p&gt;Tag365: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Short description|1999 arcade video game}}&lt;br /&gt;
{{#description2:Rush 2049 takes the driver 50 years into the future with a city landscape that looks familiar but is definitely out there! The city is teeming with the effects of another Gold Rush, but this time it’s 200 years after the original discoveries. Mining for gold deep beneath the city has resulted in layers of underground tunnels where hidden gold coins can still be found by racers who dare to take these challenging shortcuts.}}&lt;br /&gt;
== San Francisco Rush 2049 ==&lt;br /&gt;
&#039;&#039;For the releases on Nintendo 64 and Sega Dreamcast, see [[San Francisco Rush 2049 (Console)]].&#039;&#039;&lt;br /&gt;
{{GameInfoBox&lt;br /&gt;
| image = File:Sf2049_logo.png&lt;br /&gt;
| caption = Attract mode logo&lt;br /&gt;
| date = 1999&lt;br /&gt;
| tracks = 5&lt;br /&gt;
| cars = 7&lt;br /&gt;
| collectables = Coins&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&amp;quot;Rush 2049 takes the driver 50 years into the future with a city landscape that looks familiar but is definitely out there! The city is teeming with the effects of another Gold Rush, but this time it’s 200 years after the original discoveries. Mining for gold deep beneath the city has resulted in layers of underground tunnels where hidden gold coins can still be found by racers who dare to take these challenging shortcuts.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;-The San Francisco Rush 2049 Website&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;San Francisco Rush 2049&#039;&#039;&#039; is the final Rush game released on Arcade and 5th generation systems, it is also Atari Games&#039; last developed game. It features 4 brand new futuristic tracks, as well as a reimagining of The Rock from [[San Francisco Rush The Rock: Alcatraz Edition]]. For the first time, players are able to record data with a save system called [[Team Rush]]. This allows players to record lap and race times, mileage, and unlock new cars and tracks.&lt;br /&gt;
&lt;br /&gt;
San Francisco Rush 2049 would later receive an update a year later for select locations called [[San Francisco Rush 2049: Tournament Edition]], which brings the additions of Tournament Mode, two new tracks designed by Rush 2 and Rush 2049 home port developers, and four new cars. &lt;br /&gt;
&lt;br /&gt;
=== Release === &lt;br /&gt;
[[File:twinunit.png|400px|thumb|right|Twin sit-down cabinet setup]]&lt;br /&gt;
San Francisco Rush 2049 released for Arcades on June 15th. 1999. It shipped as single sit-down cabinets, however are commonly found as two or more units for multiplayer races. It includes a 4-speed shifter and Atari&#039;s proprietary force-feedback steering. As a step up from the original San Francisco Rush release, 2049 ships with a 27&amp;quot; VGA monitor, 5-channel surround sound, and has the capability to run at 60 frames-per-second during gameplay. For a more in-depth look at San Francisco Rush 2049&#039;s hardware specs, see [[Arcade Hardware]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
San Francisco Rush 2049 would also see a release on September 6th 2000 for the 5th generation console Nintendo 64 and the 6th generation console Sega Dreamcast. These releases were handled by Ed Logg his development team, previously responsible for San Francisco Rush and Rush 2: Extreme Racing USA, both for Nintendo 64. These version are not direct ports of the arcade version, rather they are built on the driving model established in Rush 2. The home release of Rush 2049 introduced wings as a brand new driving mechanic, and the additions of the Stunt and Battle modes. For additional info on the home releases see [[San Francisco Rush 2049 (Console)]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Gameplay ===&lt;br /&gt;
Like its previous entries, San Francisco Rush 2049 can be played Solo or against other drivers in head-to-head races. When playing solo, drivers can choose between a standard race against 7 drones, or their own ghosts to compete for the best time.&lt;br /&gt;
&lt;br /&gt;
Returning from the original San Francisco Rush is the difficulty-tiered handling model, this time however handling can be changed per car. &#039;&#039;Normal&#039;&#039; handling gives the driver the most control out of the options, however it also has to lowest top speed. If the driver wishes to have a faster drivetrain, they will have to sacrifice control by selecting &#039;&#039;Advanced&#039;&#039;, or &#039;&#039;Extreme&#039;&#039; handling.&lt;br /&gt;
&lt;br /&gt;
Exploration is more important than ever in this San Francisco Rush 2049. Locating all of the hidden shortcuts beforehand ensures that drivers will have the competitive edge needed to win. In addition, drivers can also find hidden Gold Coins giving them access to exclusive racing liveries.&lt;br /&gt;
&lt;br /&gt;
=== Tracks ===&lt;br /&gt;
[[File:T1_market.jpg|thumb|right|Market Street on Morning]]&lt;br /&gt;
&#039;&#039;&amp;quot;3 new tracks plus two hidden tracks with dynamic track elements that change on each lap. Outrageous, layered shortcuts and super stunts!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The tracks will have you racing through various districts of San Francisco. Many parts of the city have been given a new futuristic look, while some of the more historic locations have remained untouched. &lt;br /&gt;
&lt;br /&gt;
Along the way, drivers may come across hidden shortcuts when veering off the race course. If driven optimally, shortcuts can provide a competitive advantage that may be just enough to close the gap between driver and 1st place. &lt;br /&gt;
&lt;br /&gt;
Even further off the beaten path, drivers may come across hidden gold coins. There are 100 gold coins hidden throughout each track, and drivers willing to find them will get rewarded along the way.&lt;br /&gt;
&lt;br /&gt;
=== Cars ===&lt;br /&gt;
[[File:race1.jpg|thumb|right|Formula One]]&lt;br /&gt;
&#039;&#039;&amp;quot;The year 2049 has produced astonishing breakthroughs in automotive design and functionality. Car selection ranges from the most conceptual to practical, technological to retro classical.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Players can choose one from six futuristic racing vehicles (and one unlockable 70s-era muscle car.) There are no inherent advantages to picking one car over another, so players can choose any car they prefer when facing the competition. Pressing &#039;&#039;View 3&#039;&#039; on the car select menu allows players to choose their desired handling model: Normal is suitable for new player; Advanced for those who have learned the roads; and Extreme, for those seeking the ultimate challenge.  &lt;br /&gt;
&lt;br /&gt;
Pressing &#039;&#039;View 1&#039;&#039; will cycle paintjobs for every car. Like the cars themselves, paintjobs offer no competitive advantage and are a purely cosmetic choice.&lt;br /&gt;
&lt;br /&gt;
After registering for Team Rush, players become eligible to unlock an additional car and paintjobs. The unlock conditions vary depending on the car, with some being a lot harder to earn than others. Players who seek to complete the game will have to earn an additional 23 paintjobs (counting the first 70s cuda unlock) in order to complete their save.&lt;br /&gt;
&lt;br /&gt;
== Tournament Edition ==&lt;br /&gt;
{{GameInfoBox&lt;br /&gt;
| image = File:Sf2049te_logo.png&lt;br /&gt;
| caption = Attract mode logo&lt;br /&gt;
| date = 2000&lt;br /&gt;
| tracks = 7&lt;br /&gt;
| cars = 11&lt;br /&gt;
| collectables = Coins&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;San Francisco Rush 2049: Tournament Edition&#039;&#039;&#039; is an upgrade to &#039;&#039;&#039;San Francisco Rush 2049&#039;&#039;&#039; developed by Midway Games West Inc. It was intended to allow players to compete against each other remotely on the Midway Tournament Network, but was shuttered within a year. A modified version of the hard drive image exists, allowing access to the two extra tracks without being connected to MTN. However, this version does not allow access to any new cars. This hard drive image was presumably handed out to the few arcades allowed to keep TE after MTN shut down, as the extra content would not be accessible anymore without modification.&lt;br /&gt;
&lt;br /&gt;
=== Differences from original 2049 ===&lt;br /&gt;
* Four new vehicles and two new tracks ([[Dawn]] and [[Dusk]]) are available for tournament play only.&lt;br /&gt;
* Driving physics are tweaked to make Extreme handling harder and closer to [[San Francisco Rush The Rock: Alcatraz Edition|Rush The Rock]].&lt;br /&gt;
* The time limit for account creation was increased. Original 2049 gives 15 seconds to enter your new account&#039;s PIN, while TE adjusts it to 90 seconds to give the player enough time to enter their phone number and full name, both of which were required to receive prizes from MTN. The 90 second timer was left unchanged in SE.&lt;br /&gt;
* Abort abuse skips were patched, preventing track skips and even punishing fast players sometimes by sending the player backwards on the track if they abort.&lt;br /&gt;
* A player can now sign out of an account and sign back in while selecting a track, car, or transmission.&lt;br /&gt;
* The Just Play/Join Team Rush screen when starting a new game was replaced with choosing between original Rush 2049 or Tournament mode. Without connection to the MTN servers, this screen is completely absent and the game goes to the track selection immediately, much like SE. The background design changes when switching between options.&lt;br /&gt;
** Continuing as a Team Rush member is still possible on credit play. By signing in on the attract screen, the game will start signed in, and subsequent plays will automatically log in until the credits in the machine are depleted.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=400px heights=400px&amp;gt;&lt;br /&gt;
2049_SELECT.png|Original 2049&lt;br /&gt;
2049TE_SELECT.png|Tournament Mode&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The wide futuristic font used for the timer and street names was replaced with a more generic font. The speedometer design was also changed.&lt;br /&gt;
* The race timer now displays thousandths of times, instead of just hundredths. At the end of each lap, it also shows the time difference between the current lap and the first place time of the track.&lt;br /&gt;
* The Atari logo attract animation was modified, showing the Midway logo instead, and cutting off before the voice can say &amp;quot;Atari Games&amp;quot;. By holding the Music button, it can still be heard.&lt;br /&gt;
* The attract mode has extra sequences regarding tournaments, including currently running tournaments, advertisement videos of MTN, and how to sign up.&lt;br /&gt;
* During tournament play, a MTN watermark is placed in the bottom left corner of the screen.&lt;br /&gt;
* A dot matrix LED sign has been placed on the top of the marquee, showing tournament information.&lt;br /&gt;
* A minus symbol is displayed on the speedometer when driving in reverse.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Test Locations ===&lt;br /&gt;
Based on information found on the hard drive, TE was tested at the following locations:&lt;br /&gt;
* Starbase Arcade in San Rafael, CA&lt;br /&gt;
* Special Effects Arcade in Scotts Valley, CA&lt;br /&gt;
* Friar Tuck&#039;s Game Room in Calumet City, IL&lt;br /&gt;
* Golfland USA in Sunnyvale, CA&lt;br /&gt;
* Paddock Bowl in Pacheco, CA&lt;br /&gt;
* Diversions Game Room in San Antonio, TX&lt;br /&gt;
* Gala North in Carol Stream, IL&lt;br /&gt;
&lt;br /&gt;
== Special Edition ==&lt;br /&gt;
{{GameInfoBox&lt;br /&gt;
| image = File:Sf2049se_logo.png&lt;br /&gt;
| caption = Attract mode logo&lt;br /&gt;
| date = 2003&lt;br /&gt;
| tracks = 7&lt;br /&gt;
| cars = 11&lt;br /&gt;
| collectables = Coins&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;San Francisco Rush 2049: Special Edition&#039;&#039;&#039; is a modified version of &#039;&#039;&#039;Tournament Edition&#039;&#039;&#039; that was released as both an upgrade kit and standalone machine by Betson Enterprises in 2003. It features all of changes that TE made to the original game with the MTN content removed. As the two versions are very similar, a SE security PIC will work for running TE. Conversely, a TE boot ROM will run SE as well, but not the other way around. &#039;&#039;&#039;Special Edition&#039;&#039;&#039; is also the only version of an arcade Rush to also be released in an upright machine as well as the regular sitdown machine.&lt;br /&gt;
&lt;br /&gt;
=== Differences from Tournament Edition ===&lt;br /&gt;
* Midway Tournament Network references and information, such as the attract mode sequences and test menu options for connecting to the servers, are removed.&lt;br /&gt;
* Track 6 and 7 are unlocked for solo and linked play, instead of being locked behind tournament play.&lt;br /&gt;
* Track 7: Dusk is labeled as Advanced difficulty in TE, but Extreme difficulty in SE.&lt;br /&gt;
* When the attract mode shows both new tracks with the leaderboards, a &amp;quot;Special Edition&amp;quot; graphic replaces &amp;quot;Fast Times&amp;quot; at the top.&lt;br /&gt;
* The &amp;quot;Tournament Edition Support Team&amp;quot; credits image in the attract mode has been replaced with a similar &amp;quot;Special Edition Support Team&amp;quot; image.&lt;br /&gt;
* Tournament exclusive cars are usable outside of tournament play. 3 of the 4 cars are immediately available for play on a new Team Rush account.&lt;br /&gt;
* The LED sign test in the test menu is unavailable, however the sign might still work (unverified).&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[https://rush-2049.com San Francisco Rush 2049 Official Website]&lt;br /&gt;
{{SFRush2049Arcade}}&lt;/div&gt;</summary>
		<author><name>Tag365</name></author>
	</entry>
	<entry>
		<id>https://sfrush.org/index.php?title=Hot_Rod_Rebels&amp;diff=1113</id>
		<title>Hot Rod Rebels</title>
		<link rel="alternate" type="text/html" href="https://sfrush.org/index.php?title=Hot_Rod_Rebels&amp;diff=1113"/>
		<updated>2025-09-14T00:50:44Z</updated>

		<summary type="html">&lt;p&gt;Tag365: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:HRR_title.jpg|thumb|right|Attract mode logo]]&lt;br /&gt;
&#039;&#039;&#039;Hot Rod Rebels&#039;&#039;&#039; is an unreleased sequel to [[San Francisco Rush 2049 (Arcade)|San Francisco Rush 2049]]. Originally slated to release in 2001 before the shuttering of Atari Games, it was going to revolve around hot rods and muscle cars in a modern day setting as opposed to 2049&#039;s futuristic setting.&lt;br /&gt;
&lt;br /&gt;
The only known machine is in a black colored Rush 2049 machine. A few differences between the normal 2049 cabinet and this one include:&lt;br /&gt;
* The Team Rush instruction sheet was replaced with a Christmas tree drag race light column used at the start of the race. Each race started with a quarter-mile drag race.&lt;br /&gt;
* The transmission shifter knob was replaced by a mini-8 ball&lt;br /&gt;
* The gas pedal was shaped like a foot instead of a regular pedal.&lt;br /&gt;
&lt;br /&gt;
Rather than run on the same hardware as 2049, the game had been moved over to an x86 compatible PC featuring an Intel Pentium III CPU and nVidia Geforce 2 GPU. There is a USB based security dongle that is required for the game to start.&lt;br /&gt;
&lt;br /&gt;
The game was only in development for about a year before being cancelled, with only three of the eight tracks being completed. Three of the others have a finished layout, but the rest are unplayable.&lt;br /&gt;
&lt;br /&gt;
{{Short description|Unreleased video game}}&lt;/div&gt;</summary>
		<author><name>Tag365</name></author>
	</entry>
	<entry>
		<id>https://sfrush.org/index.php?title=Hot_Rod_Rebels&amp;diff=1112</id>
		<title>Hot Rod Rebels</title>
		<link rel="alternate" type="text/html" href="https://sfrush.org/index.php?title=Hot_Rod_Rebels&amp;diff=1112"/>
		<updated>2025-08-15T03:21:45Z</updated>

		<summary type="html">&lt;p&gt;Tag365: Removed extra word.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:HRR_title.jpg|thumb|right|Attract mode logo]]&lt;br /&gt;
&#039;&#039;&#039;Hot Rod Rebels&#039;&#039;&#039; is an unreleased sequel to [[San Francisco Rush 2049 (Arcade)|San Francisco Rush 2049]]. Originally slated to release in 2001 before the shuttering of Atari Games, it was going to revolve around hot rods and muscle cars in a modern day setting as opposed to 2049&#039;s futuristic setting.&lt;br /&gt;
&lt;br /&gt;
The only known machine is in a black colored Rush 2049 machine. A few differences between the normal 2049 cabinet and this one include:&lt;br /&gt;
* The Team Rush instruction sheet was replaced with a Christmas tree drag race light column used at the start of the race. Each race started with a quarter-mile drag race.&lt;br /&gt;
* The transmission shifter knob was replaced by a mini-8 ball&lt;br /&gt;
* The gas pedal was shaped like a foot instead of a regular pedal.&lt;br /&gt;
&lt;br /&gt;
Rather than run on the same hardware as 2049, the game had been moved over to an x86 compatible PC featuring an Intel Pentium III CPU and nVidia Geforce 2 GPU. There is a USB based security dongle that is required for the game to start.&lt;br /&gt;
&lt;br /&gt;
The game was only in development for about a year before being cancelled, with only three of the eight tracks being completed. Three of the others have a finished layout, but the rest are unplayable.&lt;/div&gt;</summary>
		<author><name>Tag365</name></author>
	</entry>
	<entry>
		<id>https://sfrush.org/index.php?title=Stallion&amp;diff=967</id>
		<title>Stallion</title>
		<link rel="alternate" type="text/html" href="https://sfrush.org/index.php?title=Stallion&amp;diff=967"/>
		<updated>2025-08-02T04:09:21Z</updated>

		<summary type="html">&lt;p&gt;Tag365: Added navbox.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Stallion.png|frameless|left|alt=Stallion|The Stallion as it appears with its default paint scheme in Rush 2.]]PLAYABLE IN: RUSH 2 - EXPERT - 0 KEYS - AI Drivable: Yes&lt;br /&gt;
The Stallion is a 2-door American muscle car bearing a notable resemblance to Ford Motor Company&#039;s 1998 Mustang line of cars.&lt;br /&gt;
&lt;br /&gt;
The Stallion was first introduced in Rush 2, but early footage and screenshots&amp;lt;sup&amp;gt;needs citation&amp;lt;/sup&amp;gt; show it was originally planned to be included in Rush-The Rock: Alcatraz Edition.&amp;lt;sup&amp;gt;link to page&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rush2}}&lt;/div&gt;</summary>
		<author><name>Tag365</name></author>
	</entry>
	<entry>
		<id>https://sfrush.org/index.php?title=Prototype&amp;diff=966</id>
		<title>Prototype</title>
		<link rel="alternate" type="text/html" href="https://sfrush.org/index.php?title=Prototype&amp;diff=966"/>
		<updated>2025-08-02T04:09:11Z</updated>

		<summary type="html">&lt;p&gt;Tag365: Added navbox.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Prototype.png|frameless|left|alt=The Prototype as it appears in Rush 2 with its&#039; default paint colors.|The Prototype as it appears in Rush 2 with its default paint colors.]]PLAYABLE IN: RUSH 2 - EXTREME - 12 KEYS - AI Drivable: No&lt;br /&gt;
&lt;br /&gt;
The Prototype is a 2-door American super car exclusive to Rush 2. It is the final vehicle unlocked via Keys in Rush 2, requiring the player to collect all 12 on a track to unlock the Prototype as a playable vehicle for that track only, and has the highest top speed in the game excluding special vehicles. The Prototype bears a striking resemblance to the unreleased 1995 Ford GT90.&lt;br /&gt;
&lt;br /&gt;
{{Rush2}}&lt;/div&gt;</summary>
		<author><name>Tag365</name></author>
	</entry>
	<entry>
		<id>https://sfrush.org/index.php?title=Car_7&amp;diff=965</id>
		<title>Car 7</title>
		<link rel="alternate" type="text/html" href="https://sfrush.org/index.php?title=Car_7&amp;diff=965"/>
		<updated>2025-08-01T23:53:24Z</updated>

		<summary type="html">&lt;p&gt;Tag365: /* Paint Jobs */ Corrected table formatting - old formatting caused blank sections to pop up at the top of the table.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:dabomb.jpg|thumb|right|Car 7, in the black &amp;quot;DA BOMB&amp;quot; paint job.]]&lt;br /&gt;
&#039;&#039;&amp;quot;Get through the city with attitude. Find hidden paint jobs with advancing mileage!&amp;quot;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Car 7 is the only car that needs to be unlocked first in San Francisco Rush 2049. It has 8 paint jobs, each being mileage unlocks that get progressively further apart. To unlock all of them, drivers will have to drive a total of 10,000 miles. &lt;br /&gt;
&lt;br /&gt;
In [[San Francisco Rush 2049: Special Edition]], Car 7 with the yellow paint job are always available for selection. &lt;br /&gt;
&lt;br /&gt;
===Development===&lt;br /&gt;
&lt;br /&gt;
Internally the car is called either &amp;quot;70s,&amp;quot; &amp;quot;The 70s Muscle Car,&amp;quot; or &amp;quot;Cuda,&amp;quot; as it was modeled after the Plymouth Barracuda. It was the last car added among the original 7 cars, evidenced by Rush 2049&#039;s earliest known prototype footage in which its inclusion is entirely omitted. &lt;br /&gt;
&lt;br /&gt;
The 70s Muscle Car first made an appearance in Atari&#039;s completed but canceled arcade fighting game &amp;quot;Tenth Degree.&amp;quot; This scrapped prototype variant is in an orange paint job, and its front and rear textures would ultimately be reused for what is now Car 7 in Rush 2049. &lt;br /&gt;
&lt;br /&gt;
There exists an additional scrapped paint job with a &amp;quot;49&amp;quot; on its side texture. It is unknown at the current time what color this paint job is. &lt;br /&gt;
&lt;br /&gt;
==Paint Jobs==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&#039;&#039;&#039;Select Screen Animation&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unlock Condition&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Technical Information&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|[[File:CUDA_03.gif]]&lt;br /&gt;
|100 miles&lt;br /&gt;
|Code name: &amp;lt;code&amp;gt;CUDA_03&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Driver color: &amp;lt;code&amp;gt;&amp;lt;span style=&amp;quot;color:#ffff00&amp;quot;&amp;gt;#ffff00&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
|[[File:CUDA_02.gif]]&lt;br /&gt;
|200 miles&lt;br /&gt;
|Code name: &amp;lt;code&amp;gt;CUDA_02&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Driver color: &amp;lt;code&amp;gt;&amp;lt;span style=&amp;quot;color:#0080ff&amp;quot;&amp;gt;#0080ff&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
|[[File:CUDA_GRN.gif]]&lt;br /&gt;
|400 miles&lt;br /&gt;
|Code name: &amp;lt;code&amp;gt;CUDA_GRN&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Driver color: &amp;lt;code&amp;gt;&amp;lt;span style=&amp;quot;color:#00ff80&amp;quot;&amp;gt;#00ff80&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
|[[File:CUDA_01.gif]]&lt;br /&gt;
|1,000 miles&lt;br /&gt;
|Code name: &amp;lt;code&amp;gt;CUDA_01&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Driver color: &amp;lt;code&amp;gt;&amp;lt;span style=&amp;quot;color:#909090&amp;quot;&amp;gt;#909090&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
|[[File:CUDA_04.gif]]&lt;br /&gt;
|1,500 miles&lt;br /&gt;
|Code name: &amp;lt;code&amp;gt;CUDA_04&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Driver color: &amp;lt;code&amp;gt;&amp;lt;span style=&amp;quot;color:#909090&amp;quot;&amp;gt;#909090&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
|[[File:CUDA_06.gif]]&lt;br /&gt;
|2,049 miles &lt;br /&gt;
|Code name: &amp;lt;code&amp;gt;CUDA_06&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Driver color: &amp;lt;code&amp;gt;&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;#ff0000&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;7&#039;&#039;&#039;&lt;br /&gt;
|[[File:CUDA_05.gif]]&lt;br /&gt;
|5,000 miles&lt;br /&gt;
|Code name: &amp;lt;code&amp;gt;CUDA_05&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Driver color: &amp;lt;code&amp;gt;&amp;lt;span style=&amp;quot;color:#ff8000&amp;quot;&amp;gt;#ff8000&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;8&#039;&#039;&#039;&lt;br /&gt;
|[[File:CUDACOP.gif]]&lt;br /&gt;
|10,000 miles&lt;br /&gt;
|Code name: &amp;lt;code&amp;gt;CUDACOP&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Driver color: &amp;lt;code&amp;gt;&amp;lt;span style=&amp;quot;color:#ffffff&amp;quot;&amp;gt;#ffffff&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===Website Renders===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
mello.jpg|License Plate: &amp;quot;MELLOW&amp;quot;&lt;br /&gt;
blubyu.jpg|License Plate: &amp;quot;BLUBYU&amp;quot; (Blew by you)&lt;br /&gt;
gofast.jpg|License Plate: &amp;quot;GO FAST&amp;quot; &lt;br /&gt;
dabomb.jpg|License Plate: &amp;quot;DA BOMB&amp;quot;&lt;br /&gt;
cuda.jpg|License Plate: &amp;quot;HOT ROD&amp;quot;&lt;br /&gt;
ndrcvr.jpg|License Plate: &amp;quot;NDRCVR&amp;quot; (Undercover)&lt;br /&gt;
crush.jpg|License Plate: &amp;quot;CRUSH&amp;quot;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[https://rush-2049.com/previoushint02_index.html Rush 2049 October hint page]&lt;br /&gt;
*[https://rush-2049.com/arc_car15_index.html Image Gallery entry for &amp;quot;HOT ROD&amp;quot;]&lt;br /&gt;
{{SFRush2049Arcade}}&lt;/div&gt;</summary>
		<author><name>Tag365</name></author>
	</entry>
	<entry>
		<id>https://sfrush.org/index.php?title=Car_6&amp;diff=964</id>
		<title>Car 6</title>
		<link rel="alternate" type="text/html" href="https://sfrush.org/index.php?title=Car_6&amp;diff=964"/>
		<updated>2025-08-01T23:53:02Z</updated>

		<summary type="html">&lt;p&gt;Tag365: /* Paint Jobs */ Corrected table formatting - old formatting caused blank sections to pop up at the top of the table.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:8 ball.jpg|thumb|right|Car 6, in the unlockable &#039;8-Ball&#039; paint job.]]&lt;br /&gt;
&#039;&#039;&amp;quot;The concept car is a culmination of several different designs from today&#039;s best body stylings.&amp;quot;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Car 6 is the sixth selectable car in San Francisco Rush 2049. It has four selectable paint jobs from start, and four additional paintjobs unlocked on a per-track basis by placing first in link-play races. Car 6 has the only set of unlockable paint jobs that are not conventionally obtainable on unlinked cabinets. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Paint Jobs==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&#039;&#039;&#039;Select Screen Animation&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unlock Condition&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Technical Information&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|[[File:CAR_21.gif]]&lt;br /&gt;
|Always available&lt;br /&gt;
|Code name: &amp;lt;code&amp;gt;CAR_21&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Driver color: &amp;lt;code&amp;gt;&amp;lt;span style=&amp;quot;color:#0080ff&amp;quot;&amp;gt;#0080ff&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
|[[File:CAR_12.gif]]&lt;br /&gt;
|Always available&lt;br /&gt;
|Code name: &amp;lt;code&amp;gt;CAR_12&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Driver color: &amp;lt;code&amp;gt;&amp;lt;span style=&amp;quot;color:#00ff00&amp;quot;&amp;gt;#00ff00&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
|[[File:PRPLCON.gif]]&lt;br /&gt;
|Always available&lt;br /&gt;
|Code name: &amp;lt;code&amp;gt;PRPLCON&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Driver color: &amp;lt;code&amp;gt;&amp;lt;span style=&amp;quot;color:#ff00ff&amp;quot;&amp;gt;#ff00ff&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
|[[File:CAR_15.gif]]&lt;br /&gt;
|Always available&lt;br /&gt;
|Code name: &amp;lt;code&amp;gt;CAR_15&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Driver color: &amp;lt;code&amp;gt;&amp;lt;span style=&amp;quot;color:#ff8000&amp;quot;&amp;gt;#ff8000&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
|[[File:CAR_08.gif]]&lt;br /&gt;
|8 wins&lt;br /&gt;
|Code name: &amp;lt;code&amp;gt;CAR_08&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Driver color: &amp;lt;code&amp;gt;&amp;lt;span style=&amp;quot;color:#ffff00&amp;quot;&amp;gt;#ffff00&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
|[[File:BRIRACE.gif]]&lt;br /&gt;
|50 wins&lt;br /&gt;
|Code name: &amp;lt;code&amp;gt;BRIRACE&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Driver color: &amp;lt;code&amp;gt;&amp;lt;span style=&amp;quot;color:#000080&amp;quot;&amp;gt;#000080&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;7&#039;&#039;&#039;&lt;br /&gt;
|[[File:TESTER1.gif]]&lt;br /&gt;
|100 wins&lt;br /&gt;
|Code name: &amp;lt;code&amp;gt;TESTER1&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Driver color: &amp;lt;code&amp;gt;&amp;lt;span style=&amp;quot;color:#000080&amp;quot;&amp;gt;#000080&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;8&#039;&#039;&#039;&lt;br /&gt;
|[[File:REDCON.gif]]&lt;br /&gt;
|200 wins&lt;br /&gt;
|Code name: &amp;lt;code&amp;gt;REDCON&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Driver color: &amp;lt;code&amp;gt;&amp;lt;span style=&amp;quot;color:#000060&amp;quot;&amp;gt;#000060&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===Website Renders===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Conceptblue.jpg|Concept in the stock azure color.&lt;br /&gt;
Greenkar.jpg|Driving model master, K.Ray &amp;amp; FlugenHaüsen Accessories have produced the &amp;quot;Grasshopper&amp;quot;.  Conceptual in its awesome hi tech design.&lt;br /&gt;
8 ball.jpg|The &amp;quot;8-Ball&amp;quot; racer paint job for the Concept Car.  &lt;br /&gt;
Blackconcept.jpg|&amp;quot;JPSI Racing&amp;quot;, This aggressive corporation has also entered the ring in the hopes of wining many RUSH 2049 tournaments!&lt;br /&gt;
Redcar8-j.jpg|The &amp;quot;8-J&amp;quot; is sponsored by the AMH Logic Corporation.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
&lt;br /&gt;
{{SFRush2049Arcade}}&lt;/div&gt;</summary>
		<author><name>Tag365</name></author>
	</entry>
	<entry>
		<id>https://sfrush.org/index.php?title=Car_6&amp;diff=963</id>
		<title>Car 6</title>
		<link rel="alternate" type="text/html" href="https://sfrush.org/index.php?title=Car_6&amp;diff=963"/>
		<updated>2025-08-01T23:51:52Z</updated>

		<summary type="html">&lt;p&gt;Tag365: /* Paint Jobs */ Corrected table formatting - old formatting caused blank sections to pop up at the top of the table.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:8 ball.jpg|thumb|right|Car 6, in the unlockable &#039;8-Ball&#039; paint job.]]&lt;br /&gt;
&#039;&#039;&amp;quot;The concept car is a culmination of several different designs from today&#039;s best body stylings.&amp;quot;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Car 6 is the sixth selectable car in San Francisco Rush 2049. It has four selectable paint jobs from start, and four additional paintjobs unlocked on a per-track basis by placing first in link-play races. Car 6 has the only set of unlockable paint jobs that are not conventionally obtainable on unlinked cabinets. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Paint Jobs==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&#039;&#039;&#039;Select Screen Animation&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unlock Condition&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Technical Information&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|[[File:CAR_21.gif]]&lt;br /&gt;
|Always available&lt;br /&gt;
|Code name: &amp;lt;code&amp;gt;CAR_21&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Driver color: &amp;lt;code&amp;gt;&amp;lt;span style=&amp;quot;color:#0080ff&amp;quot;&amp;gt;#0080ff&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
|[[File:CAR_12.gif]]&lt;br /&gt;
|Always available&lt;br /&gt;
|Code name: &amp;lt;code&amp;gt;CAR_12&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Driver color: &amp;lt;code&amp;gt;&amp;lt;span style=&amp;quot;color:#00ff00&amp;quot;&amp;gt;#00ff00&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
|[[File:PRPLCON.gif]]&lt;br /&gt;
|Always available&lt;br /&gt;
|Code name: &amp;lt;code&amp;gt;PRPLCON&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Driver color: &amp;lt;code&amp;gt;&amp;lt;span style=&amp;quot;color:#ff00ff&amp;quot;&amp;gt;#ff00ff&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
|[[File:CAR_15.gif]]&lt;br /&gt;
|Always available&lt;br /&gt;
|Code name: &amp;lt;code&amp;gt;CAR_15&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Driver color: &amp;lt;code&amp;gt;&amp;lt;span style=&amp;quot;color:#ff8000&amp;quot;&amp;gt;#ff8000&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
|[[File:CAR_08.gif]]&lt;br /&gt;
|8 wins&lt;br /&gt;
|Code name: &amp;lt;code&amp;gt;CAR_08&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Driver color: &amp;lt;code&amp;gt;&amp;lt;span style=&amp;quot;color:#ffff00&amp;quot;&amp;gt;#ffff00&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
|[[File:BRIRACE.gif]]&lt;br /&gt;
|50 wins&lt;br /&gt;
|Code name: &amp;lt;code&amp;gt;BRIRACE&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Driver color: &amp;lt;code&amp;gt;&amp;lt;span style=&amp;quot;color:#000080&amp;quot;&amp;gt;#000080&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;7&#039;&#039;&#039;&lt;br /&gt;
|[[File:TESTER1.gif]]&lt;br /&gt;
|100 wins&lt;br /&gt;
|Code name: &amp;lt;code&amp;gt;TESTER1&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Driver color: &amp;lt;code&amp;gt;&amp;lt;span style=&amp;quot;color:#000080&amp;quot;&amp;gt;#000080&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;8&#039;&#039;&#039;&lt;br /&gt;
|[[File:REDCON.gif]]&lt;br /&gt;
|200 wins&lt;br /&gt;
|Code name: &amp;lt;code&amp;gt;REDCON&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Driver color: &amp;lt;code&amp;gt;&amp;lt;span style=&amp;quot;color:#000060&amp;quot;&amp;gt;#000060&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===Website Renders===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Conceptblue.jpg|Concept in the stock azure color.&lt;br /&gt;
Greenkar.jpg|Driving model master, K.Ray &amp;amp; FlugenHaüsen Accessories have produced the &amp;quot;Grasshopper&amp;quot;.  Conceptual in its awesome hi tech design.&lt;br /&gt;
8 ball.jpg|The &amp;quot;8-Ball&amp;quot; racer paint job for the Concept Car.  &lt;br /&gt;
Blackconcept.jpg|&amp;quot;JPSI Racing&amp;quot;, This aggressive corporation has also entered the ring in the hopes of wining many RUSH 2049 tournaments!&lt;br /&gt;
Redcar8-j.jpg|The &amp;quot;8-J&amp;quot; is sponsored by the AMH Logic Corporation.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
&lt;br /&gt;
{{SFRush2049Arcade}}&lt;/div&gt;</summary>
		<author><name>Tag365</name></author>
	</entry>
	<entry>
		<id>https://sfrush.org/index.php?title=Car_4&amp;diff=962</id>
		<title>Car 4</title>
		<link rel="alternate" type="text/html" href="https://sfrush.org/index.php?title=Car_4&amp;diff=962"/>
		<updated>2025-08-01T23:51:22Z</updated>

		<summary type="html">&lt;p&gt;Tag365: /* Paint Jobs */ Corrected table formatting - old formatting caused blank sections to pop up at the top of the table.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:bcar.jpg|thumb|right|Car 4, using the stock blue paintjob]]&lt;br /&gt;
&#039;&#039;&amp;quot;Future tech with the practical edge.&amp;quot;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Car 4 (referred to as Tech on the official website,) is the forth selectable car in San Francisco Rush 2049. It has five paintjobs available from the start, and two paintjobs that are unlocked by hitting two play count milestones. Paintjobs unlocked for this car are unlocked globally. &lt;br /&gt;
&lt;br /&gt;
==Paint Jobs==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&#039;&#039;&#039;Select Screen Animation&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unlock Condition&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Technical Information&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|[[File:CAR_24.gif]]&lt;br /&gt;
|Always available&lt;br /&gt;
|Code name: &amp;lt;code&amp;gt;CAR_24&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Driver color: &amp;lt;code&amp;gt;&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;#ff0000&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
|[[File:CAR_04.gif]]&lt;br /&gt;
|Always available&lt;br /&gt;
|Code name: &amp;lt;code&amp;gt;CAR_04&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Driver color: &amp;lt;code&amp;gt;&amp;lt;span style=&amp;quot;color:#900090&amp;quot;&amp;gt;#900090&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
|[[File:RIKBLU.gif]]&lt;br /&gt;
|Always available&lt;br /&gt;
|Code name: &amp;lt;code&amp;gt;RIKBLU&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Driver color: &amp;lt;code&amp;gt;&amp;lt;span style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;#0000ff&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
|[[File:CAR_10.gif]]&lt;br /&gt;
|Always available&lt;br /&gt;
|Code name: &amp;lt;code&amp;gt;CAR_10&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Driver color: &amp;lt;code&amp;gt;&amp;lt;span style=&amp;quot;color:#ff3a00&amp;quot;&amp;gt;#ff3a00&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
|[[File:RIKGRN.gif]]&lt;br /&gt;
|Always available&lt;br /&gt;
|Code name: &amp;lt;code&amp;gt;RIKGRN&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Driver color: &amp;lt;code&amp;gt;&amp;lt;span style=&amp;quot;color:#00ff90&amp;quot;&amp;gt;#00ff90&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
|[[File:CAR_20.gif]]&lt;br /&gt;
|10 plays&lt;br /&gt;
|Code name: &amp;lt;code&amp;gt;CAR_20&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Driver color: &amp;lt;code&amp;gt;&amp;lt;span style=&amp;quot;color:#909000&amp;quot;&amp;gt;#909000&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;7&#039;&#039;&#039;&lt;br /&gt;
|[[File:COPBLUE.gif]]&lt;br /&gt;
|100 plays&lt;br /&gt;
|Code name: &amp;lt;code&amp;gt;COPBLUE&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Driver color: &amp;lt;code&amp;gt;&amp;lt;span style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;#0000ff&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===Website Renders===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
bcar.jpg|Stock color in car selection.&lt;br /&gt;
blue_police.jpg||&#039;&#039;&amp;quot;Tailor made for 2049, the Tech Cop car. Intimidate your competitors with a blare from the siren!&amp;quot;&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
&lt;br /&gt;
{{SFRush2049Arcade}}&lt;/div&gt;</summary>
		<author><name>Tag365</name></author>
	</entry>
	<entry>
		<id>https://sfrush.org/index.php?title=Car_3&amp;diff=961</id>
		<title>Car 3</title>
		<link rel="alternate" type="text/html" href="https://sfrush.org/index.php?title=Car_3&amp;diff=961"/>
		<updated>2025-08-01T23:51:05Z</updated>

		<summary type="html">&lt;p&gt;Tag365: /* Paint Jobs */ Corrected table formatting - old formatting caused blank sections to pop up at the top of the table.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Purp_rocket.jpg|thumb|right|Car 3, in the unlockable purple &amp;quot;Rush Racing&amp;quot; paintjob]]&lt;br /&gt;
&#039;&#039;&amp;quot;The RUSH Rocket! This paint job proudly bears the title of &amp;quot;RUSH RACING&amp;quot; Speed through the tracks alone to find it!&amp;quot;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Car 2 (referred to as the Rocket on the official website,) is the third selectable car in San Francisco Rush 2049. It has four paintjobs available from the start, and two paintjobs that are unlocked by setting fast solo lap times with Phantom Photon (No Drones) turned on. Paintjobs unlocked for this car are on a per-track basis and have to be earned on each track separately.&lt;br /&gt;
&lt;br /&gt;
==Paint Jobs==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&#039;&#039;&#039;Select Screen Animation&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unlock Condition&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Technical Information&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|[[File:CAR_22.gif]]&lt;br /&gt;
|Always available&lt;br /&gt;
|Code name: &amp;lt;code&amp;gt;CAR_22&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Driver color: &amp;lt;code&amp;gt;&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;#ff0000&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
|[[File:CAR_09.gif]]&lt;br /&gt;
|Always available&lt;br /&gt;
|Code name: &amp;lt;code&amp;gt;CAR_09&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Driver color: &amp;lt;code&amp;gt;&amp;lt;span style=&amp;quot;color:#ff00ff&amp;quot;&amp;gt;#ff00ff&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
|[[File:CAR_19.gif]]&lt;br /&gt;
|Always available&lt;br /&gt;
|Code name: &amp;lt;code&amp;gt;CAR_19&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Driver color: &amp;lt;code&amp;gt;&amp;lt;span style=&amp;quot;color:#00ffff&amp;quot;&amp;gt;#00ffff&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
|[[File:YELROCK.gif]]&lt;br /&gt;
|Always available&lt;br /&gt;
|Code name: &amp;lt;code&amp;gt;YELROCK&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Driver color: &amp;lt;code&amp;gt;&amp;lt;span style=&amp;quot;color:#ffff00&amp;quot;&amp;gt;#ffff00&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
|[[File:RASTA.gif]]&lt;br /&gt;
|Fast solo laptime&lt;br /&gt;
|Code name: &amp;lt;code&amp;gt;RASTA&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Driver color: &amp;lt;code&amp;gt;&amp;lt;span style=&amp;quot;color:#00ff90&amp;quot;&amp;gt;#00ff90&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
|[[File:CAR_03.gif]]&lt;br /&gt;
|Fast solo laptime&lt;br /&gt;
|Code name: &amp;lt;code&amp;gt;CAR_03&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Driver color: &amp;lt;code&amp;gt;&amp;lt;span style=&amp;quot;color:#d000d0&amp;quot;&amp;gt;#d000d0&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===Website Renders===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
rocket.jpg|Pink &#039;N Purple Nitro&lt;br /&gt;
bluenitro.jpg||&#039;&#039;&amp;quot;Stock rocket car color: &amp;quot;Nitro.&amp;quot;&#039;&#039;&lt;br /&gt;
purp_rocket.jpg|Purple RUSH Rocket&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
&lt;br /&gt;
{{SFRush2049Arcade}}&lt;/div&gt;</summary>
		<author><name>Tag365</name></author>
	</entry>
	<entry>
		<id>https://sfrush.org/index.php?title=Car_2&amp;diff=960</id>
		<title>Car 2</title>
		<link rel="alternate" type="text/html" href="https://sfrush.org/index.php?title=Car_2&amp;diff=960"/>
		<updated>2025-08-01T23:50:28Z</updated>

		<summary type="html">&lt;p&gt;Tag365: /* Paint Jobs */ Corrected table formatting - old formatting caused blank sections to pop up at the top of the table.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Taxi.jpg|thumb|right|Car 2, sporting the unlockable Taxi paintjob]]&lt;br /&gt;
&#039;&#039;&amp;quot;The taxi, a refined look for the city&#039;s best / worst drivers. .&amp;quot;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Car 2 is the second selectable car in San Francisco Rush 2049. It has four paintjobs available from the start, and three paintjobs that are unlocked by setting fast solo race times with Phantom Photon (No Drones) turned on. Paintjobs unlocked for this car are on a per-track basis and have to be earned on each track separately. It is the only vehicle to not have a proper name when referred to on the website.&lt;br /&gt;
&lt;br /&gt;
==Paint Jobs==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&#039;&#039;&#039;Select Screen Animation&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unlock Condition&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Technical Information&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|[[File:CAR_02.gif]]&lt;br /&gt;
|Always available&lt;br /&gt;
|Code name: &amp;lt;code&amp;gt;CAR_02&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Driver color: &amp;lt;code&amp;gt;&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;#ff0000&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
|[[File:CAR_A_06.gif]]&lt;br /&gt;
|Always available&lt;br /&gt;
|Code name: &amp;lt;code&amp;gt;CAR_A_06&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Driver color: &amp;lt;code&amp;gt;&amp;lt;span style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;#0000ff&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
|[[File:CAR_06.gif]]&lt;br /&gt;
|Always available&lt;br /&gt;
|Code name: &amp;lt;code&amp;gt;CAR_06&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Driver color: &amp;lt;code&amp;gt;&amp;lt;span style=&amp;quot;color:#0080ff&amp;quot;&amp;gt;#0080ff&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
|[[File:USA_CAR.gif]]&lt;br /&gt;
|Always available&lt;br /&gt;
|Code name: &amp;lt;code&amp;gt;USA_CAR&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Driver color: &amp;lt;code&amp;gt;&amp;lt;span style=&amp;quot;color:#8080ff&amp;quot;&amp;gt;#8080ff&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
|[[File:CAR_18.gif]]&lt;br /&gt;
|Fast solo racetime&lt;br /&gt;
|Code name: &amp;lt;code&amp;gt;CAR_18&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Driver color: &amp;lt;code&amp;gt;&amp;lt;span style=&amp;quot;color:#d0d000&amp;quot;&amp;gt;#d0d000&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
|[[File:TAXI.gif]]&lt;br /&gt;
|Fast solo racetime&lt;br /&gt;
|Code name: &amp;lt;code&amp;gt;TAXI&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Driver color: &amp;lt;code&amp;gt;&amp;lt;span style=&amp;quot;color:#d0d000&amp;quot;&amp;gt;#d0d000&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;7&#039;&#039;&#039;&lt;br /&gt;
|[[File:BRIFNL.gif]]&lt;br /&gt;
|Fast solo racetime&lt;br /&gt;
|Code name: &amp;lt;code&amp;gt;BRIFNL&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Driver color: &amp;lt;code&amp;gt;&amp;lt;span style=&amp;quot;color:#000090&amp;quot;&amp;gt;#000090&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Website Renders===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
taxi.jpg|SF City Taxi. &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
&lt;br /&gt;
{{SFRush2049Arcade}}&lt;/div&gt;</summary>
		<author><name>Tag365</name></author>
	</entry>
	<entry>
		<id>https://sfrush.org/index.php?title=Car_1&amp;diff=959</id>
		<title>Car 1</title>
		<link rel="alternate" type="text/html" href="https://sfrush.org/index.php?title=Car_1&amp;diff=959"/>
		<updated>2025-08-01T23:49:20Z</updated>

		<summary type="html">&lt;p&gt;Tag365: /* Paint Jobs */ Corrected table formatting - old formatting caused blank sections to pop up at the top of the table.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:race1.jpg|thumb|right|Formula One]]&lt;br /&gt;
&#039;&#039;&amp;quot;The  &#039;Formula One&#039;. RUSH 2049&#039;s Poster Boy.&amp;quot;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Car 1, (referred to as the Formula One on the Official Website.) Is the first selectable car in San Francisco Rush 2049. It is the only vehicle in the game with all paintjobs available from the start. &lt;br /&gt;
&lt;br /&gt;
==Paint Jobs==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Select Screen Animation&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unlock Condition&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Technical Information&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|[[File:CAR_07.gif]]&lt;br /&gt;
|Always available&lt;br /&gt;
|Code name: &amp;lt;code&amp;gt;CAR_07&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt; Driver color: &amp;lt;code&amp;gt;&amp;lt;span style=&amp;quot;color:#ff9000&amp;quot;&amp;gt;#ff9000&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
|[[File:GRNRACE.gif]]&lt;br /&gt;
|Always available&lt;br /&gt;
|Code name: &amp;lt;code&amp;gt;GRNRACE&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Driver color: &amp;lt;code&amp;gt;&amp;lt;span style=&amp;quot;color:#00ff00&amp;quot;&amp;gt;#00ff00&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
|[[File:CAR_01.gif]]&lt;br /&gt;
|Always available&lt;br /&gt;
|Code name: &amp;lt;code&amp;gt;CAR_01&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Driver color: &amp;lt;code&amp;gt;&amp;lt;span style=&amp;quot;color:#0000a0&amp;quot;&amp;gt;#0000a0&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
|[[File:CAR_23.gif]]&lt;br /&gt;
|Always available&lt;br /&gt;
|Code name: &amp;lt;code&amp;gt;CAR_23&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Driver color: &amp;lt;code&amp;gt;&amp;lt;span style=&amp;quot;color:#b0b0b0&amp;quot;&amp;gt;#b0b0b0&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
|[[File:CAR_25.gif]]&lt;br /&gt;
|Always available&lt;br /&gt;
|Code name: &amp;lt;code&amp;gt;CAR_25&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Driver color: &amp;lt;code&amp;gt;&amp;lt;span style=&amp;quot;color:#ffb0b0&amp;quot;&amp;gt;#ffb0b0&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
|[[File:PRPLF1.gif]]&lt;br /&gt;
|Always available&lt;br /&gt;
|Code name: &amp;lt;code&amp;gt;PRPLF1&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Driver color: &amp;lt;code&amp;gt;&amp;lt;span style=&amp;quot;color:#ffb0ff&amp;quot;&amp;gt;#ffb0ff&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===Website Renders===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
race1.jpg|The  &amp;quot;Formula One&amp;quot;. &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
&lt;br /&gt;
{{SFRush2049Arcade}}&lt;/div&gt;</summary>
		<author><name>Tag365</name></author>
	</entry>
	<entry>
		<id>https://sfrush.org/index.php?title=Car_5&amp;diff=958</id>
		<title>Car 5</title>
		<link rel="alternate" type="text/html" href="https://sfrush.org/index.php?title=Car_5&amp;diff=958"/>
		<updated>2025-08-01T23:48:36Z</updated>

		<summary type="html">&lt;p&gt;Tag365: /* Paint Jobs */ Corrected table formatting - old formatting caused blank sections to pop up at the top of the table.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:redgonzo.jpg|thumb|right|Car 5, in the unlockable &#039;Gonzo R&#039; paint job.]]&lt;br /&gt;
&#039;&#039;&amp;quot;Contender&#039;s School of Driving&amp;quot; C.S.D. has entered their own car for RUSH 2049. &amp;quot;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Car 5 is the fifth selectable car in San Francisco Rush 2049, and is a futuristic homage to the original Extreme car from San Francisco Rush. It has four paintjobs available from the start, and four additional paintjobs unlocked on a per-track basis by collecting coins on each track. Every 25 coins marks a milestone that awards a new paintjob, with the last being awarded at 100 coins. &lt;br /&gt;
&lt;br /&gt;
As one of the first paint jobs developed for Rush 2049, the Red &#039;Gonzo R&#039; paintjob bears the most resemblance to the SF Rush Exotic car. It has several unique details that it shares in common with the silver exotic seen on San Francisco Rush&#039;s attract screen. &lt;br /&gt;
&lt;br /&gt;
==Paint Jobs==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&#039;&#039;&#039;Select Screen Animation&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unlock Condition&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Technical Information&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|[[File:CAR_17.gif]]&lt;br /&gt;
|Always available&lt;br /&gt;
|Code name: &amp;lt;code&amp;gt;CAR_17&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Driver color: &amp;lt;code&amp;gt;&amp;lt;span style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;#0000ff&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
|[[File:CAR_11.gif]]&lt;br /&gt;
|Always available&lt;br /&gt;
|Code name: &amp;lt;code&amp;gt;CAR_11&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Driver color: &amp;lt;code&amp;gt;&amp;lt;span style=&amp;quot;color:#00ff00&amp;quot;&amp;gt;#00ff00&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
|[[File:BUGA_ORG.gif]]&lt;br /&gt;
|Always available&lt;br /&gt;
|Code name: &amp;lt;code&amp;gt;BUGA_ORG&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Driver color: &amp;lt;code&amp;gt;&amp;lt;span style=&amp;quot;color:#ff9000&amp;quot;&amp;gt;#ff9000&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
|[[File:CAR_A_07.gif]]&lt;br /&gt;
|Always available&lt;br /&gt;
|Code name: &amp;lt;code&amp;gt;CAR_A_07&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Driver color: &amp;lt;code&amp;gt;&amp;lt;span style=&amp;quot;color:#ffff00&amp;quot;&amp;gt;#ffff00&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
|[[File:BUGA_BLU.gif]]&lt;br /&gt;
|25 coins&lt;br /&gt;
|Code name: &amp;lt;code&amp;gt;BUGA_BLU&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Driver color: &amp;lt;code&amp;gt;&amp;lt;span style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;#0000ff&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
|[[File:CAR_05.gif]]&lt;br /&gt;
|50 coins&lt;br /&gt;
|Code name: &amp;lt;code&amp;gt;CAR_05&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Driver color: &amp;lt;code&amp;gt;&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;#ff0000&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;7&#039;&#039;&#039;&lt;br /&gt;
|[[File:TESTER2.gif]]&lt;br /&gt;
|75 coins&lt;br /&gt;
|Code name: &amp;lt;code&amp;gt;TESTER2&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Driver color: &amp;lt;code&amp;gt;&amp;lt;span style=&amp;quot;color:#600060&amp;quot;&amp;gt;#600060&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;8&#039;&#039;&#039;&lt;br /&gt;
|[[File:BUGA_COIN.gif]]&lt;br /&gt;
|100 coins&lt;br /&gt;
|Code name: &amp;lt;code&amp;gt;BUGA_COIN&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Driver color: &amp;lt;code&amp;gt;&amp;lt;span style=&amp;quot;color:#ffff00&amp;quot;&amp;gt;#ffff00&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===Website Renders===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
blue_bugy.jpg|Blue with no spoiler.&lt;br /&gt;
redgonzo.jpg|Red &#039;Gonzo-R&#039;.&lt;br /&gt;
contender.jpg| &#039;Contender&#039;.&lt;br /&gt;
gold.jpg|The Gold Coin Car.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
&lt;br /&gt;
{{SFRush2049Arcade}}&lt;/div&gt;</summary>
		<author><name>Tag365</name></author>
	</entry>
	<entry>
		<id>https://sfrush.org/index.php?title=Rocket&amp;diff=957</id>
		<title>Rocket</title>
		<link rel="alternate" type="text/html" href="https://sfrush.org/index.php?title=Rocket&amp;diff=957"/>
		<updated>2025-08-01T23:45:57Z</updated>

		<summary type="html">&lt;p&gt;Tag365: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CarInfoBox&lt;br /&gt;
|image = File:Rocket.png&lt;br /&gt;
|caption = The Rocket as it appears in Rush 2 with its default Red White and Blue paint scheme.&lt;br /&gt;
|playable = Rush 2: Extreme Racing USA&lt;br /&gt;
|ai = No&lt;br /&gt;
|unlock = Yes&lt;br /&gt;
|condition = Finish first place overall in a Circuit&lt;br /&gt;
}}&lt;br /&gt;
(Not to be confused with Rocket ZX)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Rocket&#039;&#039;&#039; is the ultimate vehicle in [[Rush 2: Extreme Racing USA|Rush 2]], unlocked only by finishing 1st place overall in a Circuit.&amp;lt;sup&amp;gt;Link to page&amp;lt;/sup&amp;gt; The Rocket has the highest speed and acceleration of any car in the game. It is the only car in the series with a thrust-powered engine, and as such can accelerate mid-air. The Rocket is very narrow and falls over easily, making it best for straight-line speed.&lt;br /&gt;
&lt;br /&gt;
Downsides of the Rocket include its poor handling, weak brakes, and low durability. The Rocket will explode instantly if its roof makes contact with any part of the environment.&lt;br /&gt;
&lt;br /&gt;
The Rocket has a texture error, with its windshield being mapped to use the color defined by the vehicle&#039;s Accent Color. This vehicle can not be painted with Stripes.&lt;br /&gt;
&lt;br /&gt;
The Rocket, Hot-Rod,&amp;lt;sup&amp;gt;Link to Page&amp;lt;/sup&amp;gt; and Formula&amp;lt;sup&amp;gt;Link to Page&amp;lt;/sup&amp;gt; are the only cars in Rush 2 that have a Triangular Shadow.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Trivia: The Rocket can decelerate faster by throttling in reverse while holding the brakes. Similarly, it can decelerate mid-air by throttling in reverse.&lt;br /&gt;
&lt;br /&gt;
Trivia: The Rocket is the only vehicle in the series to emit particles. These particles disappear when the player enters the Bumper or Hood views.&amp;lt;sup&amp;gt;Link to page&amp;lt;/sup&amp;gt; This disappearance is visible when returning to the Far or Near Chase views as well as on Player 2&#039;s screen in Multiplayer.&lt;br /&gt;
&lt;br /&gt;
{{Rush2}}&lt;/div&gt;</summary>
		<author><name>Tag365</name></author>
	</entry>
	<entry>
		<id>https://sfrush.org/index.php?title=Rocket&amp;diff=956</id>
		<title>Rocket</title>
		<link rel="alternate" type="text/html" href="https://sfrush.org/index.php?title=Rocket&amp;diff=956"/>
		<updated>2025-08-01T23:45:24Z</updated>

		<summary type="html">&lt;p&gt;Tag365: Test new infobox.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CarInfoBox&lt;br /&gt;
|image = File:Rocket.png&lt;br /&gt;
|caption = The Rocket as it appears in Rush 2 with its default Red White and Blue paint scheme.&lt;br /&gt;
|playable = Rush 2: Extreme Racing USA&lt;br /&gt;
|ai = No&lt;br /&gt;
|unlock = Yes&lt;br /&gt;
|condition = Finish first place overall in a Circuit&lt;br /&gt;
}}&lt;br /&gt;
(Not to be confused with Rocket ZX)&lt;br /&gt;
&#039;&#039;&#039;The Rocket&#039;&#039;&#039; is the ultimate vehicle in [[Rush 2: Extreme Racing USA|Rush 2]], unlocked only by finishing 1st place overall in a Circuit.&amp;lt;sup&amp;gt;Link to page&amp;lt;/sup&amp;gt; The Rocket has the highest speed and acceleration of any car in the game. It is the only car in the series with a thrust-powered engine, and as such can accelerate mid-air. The Rocket is very narrow and falls over easily, making it best for straight-line speed.&lt;br /&gt;
&lt;br /&gt;
Downsides of the Rocket include its poor handling, weak brakes, and low durability. The Rocket will explode instantly if its roof makes contact with any part of the environment.&lt;br /&gt;
&lt;br /&gt;
The Rocket has a texture error, with its windshield being mapped to use the color defined by the vehicle&#039;s Accent Color. This vehicle can not be painted with Stripes.&lt;br /&gt;
&lt;br /&gt;
The Rocket, Hot-Rod,&amp;lt;sup&amp;gt;Link to Page&amp;lt;/sup&amp;gt; and Formula&amp;lt;sup&amp;gt;Link to Page&amp;lt;/sup&amp;gt; are the only cars in Rush 2 that have a Triangular Shadow.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Trivia: The Rocket can decelerate faster by throttling in reverse while holding the brakes. Similarly, it can decelerate mid-air by throttling in reverse.&lt;br /&gt;
&lt;br /&gt;
Trivia: The Rocket is the only vehicle in the series to emit particles. These particles disappear when the player enters the Bumper or Hood views.&amp;lt;sup&amp;gt;Link to page&amp;lt;/sup&amp;gt; This disappearance is visible when returning to the Far or Near Chase views as well as on Player 2&#039;s screen in Multiplayer.&lt;br /&gt;
&lt;br /&gt;
{{Rush2}}&lt;/div&gt;</summary>
		<author><name>Tag365</name></author>
	</entry>
	<entry>
		<id>https://sfrush.org/index.php?title=Template:CarInfoBox&amp;diff=955</id>
		<title>Template:CarInfoBox</title>
		<link rel="alternate" type="text/html" href="https://sfrush.org/index.php?title=Template:CarInfoBox&amp;diff=955"/>
		<updated>2025-08-01T23:41:09Z</updated>

		<summary type="html">&lt;p&gt;Tag365: Formatting corrected&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;infobox&amp;gt;&lt;br /&gt;
&amp;lt;image source=&amp;quot;image&amp;quot;&amp;gt;&amp;lt;caption source=&amp;quot;caption&amp;quot;/&amp;gt;&amp;lt;/image&amp;gt;&lt;br /&gt;
&amp;lt;data source=&amp;quot;playable&amp;quot;&amp;gt;&amp;lt;label&amp;gt;Playable In&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
&amp;lt;data source=&amp;quot;ai&amp;quot;&amp;gt;&amp;lt;label&amp;gt;AI Drivable&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
&amp;lt;data source=&amp;quot;unlock&amp;quot;&amp;gt;&amp;lt;label&amp;gt;Unlock Required&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
&amp;lt;data source=&amp;quot;condition&amp;quot;&amp;gt;&amp;lt;label&amp;gt;Unlock Condition&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
&amp;lt;/infobox&amp;gt;&lt;/div&gt;</summary>
		<author><name>Tag365</name></author>
	</entry>
	<entry>
		<id>https://sfrush.org/index.php?title=Template:CarInfoBox&amp;diff=954</id>
		<title>Template:CarInfoBox</title>
		<link rel="alternate" type="text/html" href="https://sfrush.org/index.php?title=Template:CarInfoBox&amp;diff=954"/>
		<updated>2025-08-01T23:40:57Z</updated>

		<summary type="html">&lt;p&gt;Tag365: Test new infobox.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;infobox&amp;gt;&lt;br /&gt;
&amp;lt;image source=&amp;quot;image&amp;quot;&amp;gt;&amp;lt;caption source=&amp;quot;caption&amp;quot;&amp;gt;&amp;lt;/image&amp;gt;&lt;br /&gt;
&amp;lt;data source=&amp;quot;playable&amp;quot;&amp;gt;&amp;lt;label&amp;gt;Playable In&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
&amp;lt;data source=&amp;quot;ai&amp;quot;&amp;gt;&amp;lt;label&amp;gt;AI Drivable&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
&amp;lt;data source=&amp;quot;unlock&amp;quot;&amp;gt;&amp;lt;label&amp;gt;Unlock Required&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
&amp;lt;data source=&amp;quot;condition&amp;quot;&amp;gt;&amp;lt;label&amp;gt;Unlock Condition&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
&amp;lt;/infobox&amp;gt;&lt;/div&gt;</summary>
		<author><name>Tag365</name></author>
	</entry>
	<entry>
		<id>https://sfrush.org/index.php?title=Vmunix&amp;diff=867</id>
		<title>Vmunix</title>
		<link rel="alternate" type="text/html" href="https://sfrush.org/index.php?title=Vmunix&amp;diff=867"/>
		<updated>2025-07-16T16:43:45Z</updated>

		<summary type="html">&lt;p&gt;Tag365: Fixed duplicated word.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;code&amp;gt;vmunix&amp;lt;/code&amp;gt; is the name of the executable file that holds the bulk of the game code on most of the Atari/Midway HDD based games. Normally found in the &amp;lt;code&amp;gt;CODE&amp;lt;/code&amp;gt; folder, Rush 2049 and its variants load this file into memory after the filesystem has been mounted, and execution jumps over to it starting with the controls calibration screen. The normal test menu is also present in this file, while the boot ROM hosts the &amp;lt;code&amp;gt;QA DIAGS&amp;lt;/code&amp;gt; menu that can be accessed even if the HDD is not present.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt; Using these patches assumes you know how to use a hex editor and how to extract &amp;lt;code&amp;gt;CODE/vmunix&amp;lt;/code&amp;gt; from the HDD or how to find the file on the drive directly.&amp;lt;br&amp;gt;Improper patching will result in glitches or game crashes, and linked machines with mismatched patches will result in race desyncing.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ 2049SE vmunix hacks&lt;br /&gt;
|-&lt;br /&gt;
| Disable game ID check at boot (no IOASIC PROBLEM mismatch error) || &amp;lt;code&amp;gt;0x4906A: 0x40 → 0x00 (BEQ $v0, $0, $80048FFC  → B $80048FFC)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Fix mixed up dip switch definition for VGA/Medium Resolution in DIP SWITCH TEST || &amp;lt;code&amp;gt;0x133614: 0x6C → 0x48&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;0x133618: 0x48 → 0x6C&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Fix mixed up dip switch definition for diagnostics types in DIP SWITCH TEST || &amp;lt;code&amp;gt;0x133660: 0xF8 → 0xDC&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;0x133664: 0xDC → 0xF8&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Disable autolink between machines (will cause reverse button tire squeal to play until cursor is moved once) || &amp;lt;code&amp;gt;0x71C57: 0x10 → 0x14 (BEQ $v0, $0, $80071BFC → BNE $v0, $0, $80071BFC)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Disable tire squeal when pressing reverse on track selection || &amp;lt;code&amp;gt;0x71C68: 0x64F0010C → 0x00000000 (JAL $8007C190 → NOP)&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;0x71C6C: 0x04080424 → 0x00000000 (ADDIU $a0,$0,$804 → NOP)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Disable linked timer continual reset when waiting on a player, even if that player chose a different track || &amp;lt;code&amp;gt;0x71598: 0xFCCC010C → 0x00000000 (JAL $800733F0 → NOP)&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;0x7159C: 0x2D200000 → 0x00000000 (DADDU $a0,$0,$0 → NOP)&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;0x715A0: 0x42CD010C → 0x00000000 (JAL $80073508 → NOP)&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;0x715A4: 0x10270424 → 0x00000000 (ADDIU $a0,$0,$2710 → NOP)&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;0x71660: 0xFCCC010C → 0x00000000 (JAL $800733F0 → NOP)&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;0x71664: 0x2D200000 → 0x00000000 (DADDU $a0,$0,$0 → NOP)&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;0x71668: 0x42CD010C → 0x00000000 (JAL $80073508 → NOP)&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;0x7166C: 0x10270424 → 0x00000000 (ADDIU $a0,$0,$2710 → NOP)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Force enable debug switch in dlevels (Gives 700 second timer) || &amp;lt;code&amp;gt;0x38248: 0x02004230 → 0x00000000 (ANDI $v0,$v0,$0002 → NOP)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Disable auto abort from sitting still for too long|| &amp;lt;code&amp;gt;0x6F638: 0x08 → 0x98 (ADDIU $v0,$0,$8 → ADDIU $v0,$0,$98)&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;0x6F64A: 0x4050 → 0x4304 (BEQL $v0,$0,$8006F728 → BGEZL $v0,$8006F728)&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Tag365</name></author>
	</entry>
	<entry>
		<id>https://sfrush.org/index.php?title=San_Francisco_Rush:_Extreme_Racing_(Console)&amp;diff=866</id>
		<title>San Francisco Rush: Extreme Racing (Console)</title>
		<link rel="alternate" type="text/html" href="https://sfrush.org/index.php?title=San_Francisco_Rush:_Extreme_Racing_(Console)&amp;diff=866"/>
		<updated>2025-07-16T16:12:47Z</updated>

		<summary type="html">&lt;p&gt;Tag365: /* Nintendo 64 */ Confirmed that the game is only 8 MB, not 12 MB like the future Rush N64 games.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;San Francisco Rush&#039;&#039;&#039; was ported to several fifth generation consoles after its release in 1996.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Nintendo 64 ==&lt;br /&gt;
{{Game&lt;br /&gt;
| image = File:Rush N64 box art.jpg&lt;br /&gt;
| caption = Box art&lt;br /&gt;
| date = 1997&lt;br /&gt;
| platform = Nintendo 64&lt;br /&gt;
| tracks = 6 (1 hidden)&lt;br /&gt;
| cars = 14&lt;br /&gt;
}}&lt;br /&gt;
The Nintendo 64 port was released in 1997 shortly after [[San Francisco Rush The Rock: Alcatraz Edition]] appeared in arcades. Aside from an unfinished version of The Rock that is only available after inputting a cheat, it featured the new cars and tracks that Rush The Rock added, along with other additions such as split-screen multiplayer, a circuit mode, and reverse track racing. Two unique Special cars can also be unlocked by finding keys in the tracks hidden out of sight or out of reach except with specific jumps taken correctly.&lt;br /&gt;
&lt;br /&gt;
While the gameplay is faithful to the original arcade game, the HUD uses a black and yellow theme and the main menu uses a brushed steel theme designed for the console platform. The audio is also slightly worse due to needing to fit on a cartridge with only 8 megabytes of capacity versus a 1.2 GB hard drive.&lt;br /&gt;
&lt;br /&gt;
[[Rush 2: Extreme Racing USA]], a Nintendo 64 exclusive sequel would be released in 1998 with all new content not featured in the arcade versions as well as a finished version of The Rock track.&lt;br /&gt;
&lt;br /&gt;
== Sony PlayStation ==&lt;br /&gt;
{{Game&lt;br /&gt;
| image = File:Rush PS box art.jpg&lt;br /&gt;
| caption = Box art&lt;br /&gt;
| date = 1998&lt;br /&gt;
| platform = PlayStation&lt;br /&gt;
| tracks = 4&lt;br /&gt;
| cars = &lt;br /&gt;
}}&lt;br /&gt;
The PlayStation port was released a few years later in 1998 by Climax Entertainment. Unlike the Nintendo 64 port, the content of this version is based off the original arcade release, with none of the Rush the Rock content. It features the three original tracks plus an additional original track, the eight original cars plus a number of new secret vehicles, and four original songs. It also features weather effects and play modes not found in the other versions.&lt;br /&gt;
&lt;br /&gt;
Despite the HUD and vehicle selection menu being more accurate to the arcade, the physics differ greatly from the Nintendo 64 port and the arcade original, primarily in its heavy gravity. This, along with other factors such as blocky graphics and the changed soundtrack makes it considered a poor port by critics and general Rush fans.&lt;br /&gt;
&lt;br /&gt;
== Game Boy Color ==&lt;br /&gt;
A port of San Francisco Rush was slated for release on the Game Boy Color in 1996 by Digital Eclipse, but it would not be dumped online until 2022.&lt;/div&gt;</summary>
		<author><name>Tag365</name></author>
	</entry>
	<entry>
		<id>https://sfrush.org/index.php?title=Rush_2:_Extreme_Racing_USA&amp;diff=865</id>
		<title>Rush 2: Extreme Racing USA</title>
		<link rel="alternate" type="text/html" href="https://sfrush.org/index.php?title=Rush_2:_Extreme_Racing_USA&amp;diff=865"/>
		<updated>2025-07-16T16:09:48Z</updated>

		<summary type="html">&lt;p&gt;Tag365: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| image = File:Rush 2 box art.jpg&lt;br /&gt;
| date = 1998&lt;br /&gt;
| platform = Nintendo 64&lt;br /&gt;
| tracks = 11&lt;br /&gt;
| stunt courses = 1&lt;br /&gt;
| cars = 8&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Rush 2: Extreme Racing USA&#039;&#039;&#039; is the Nintendo 64 exclusive sequel to [[San Francisco Rush: Extreme Racing (Console)|San Francisco Rush]] released in 1998. Built off of the original Nintendo 64 port, it features new cars, tracks, and modes not found in the arcade versions. Although [[Alcatraz|The Rock]] was found in the original as an unfinished hidden track unlockable by code, this would mark its first official appearance in a console port. Rush 2 also marks the first entry to include a stunt mode, which would be carried over into [[San Francisco Rush 2049 (Console)]]. While the previous games featured billboards and advertisements for other Atari/Midway games, Rush 2 also features several sponsors with real-life brands, such as [https://en.wikipedia.org/wiki/Mountain_Dew Mountain Dew], [https://en.wikipedia.org/wiki/Nintendo_Power Nintendo Power], [https://en.wikipedia.org/wiki/Electronic_Gaming_Monthly Electronic Gaming Monthly], [https://en.wikipedia.org/wiki/GameSpot GameSpot] and [https://en.wikipedia.org/wiki/Expert_Gamer Expert Gamer]. According to flyers and commercials, Rush 2 was slated to be released for the PlayStation and Windows 95 as well, but only the Nintendo 64 version was released and info of the two ports are not known to exist.&lt;br /&gt;
&lt;br /&gt;
==Tracks==&lt;br /&gt;
Unlike the original San Francisco Rush which specifically focused on the California city of the same name, Rush 2: Extreme Racing USA has you racing across a small collection of tracks based on well known United States cities.&lt;br /&gt;
&lt;br /&gt;
==Cars==&lt;br /&gt;
Rush 2 uses a different paradigm for cars - each car now has a name and a stat sheet showing the differences with each car as four bars: Acceleration, Top Speed, Control, and Drifting. The cars are no longer organized into difficulty as a result.&lt;br /&gt;
&lt;br /&gt;
{{Rush2}}&lt;/div&gt;</summary>
		<author><name>Tag365</name></author>
	</entry>
	<entry>
		<id>https://sfrush.org/index.php?title=File:Rush_2_box_art.jpg&amp;diff=864</id>
		<title>File:Rush 2 box art.jpg</title>
		<link rel="alternate" type="text/html" href="https://sfrush.org/index.php?title=File:Rush_2_box_art.jpg&amp;diff=864"/>
		<updated>2025-07-16T16:09:31Z</updated>

		<summary type="html">&lt;p&gt;Tag365: Rush 2: Extreme Racing USA Nintendo 64 front box art.
Image acquired from https://gamefaqs.gamespot.com/n64/198527-rush-2-extreme-racing-usa/boxes/28007 - Originally uploaded to GameFAQs by odino or Guard_Master.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Rush 2: Extreme Racing USA Nintendo 64 front box art.&lt;br /&gt;
Image acquired from https://gamefaqs.gamespot.com/n64/198527-rush-2-extreme-racing-usa/boxes/28007 - Originally uploaded to GameFAQs by odino or Guard_Master.&lt;/div&gt;</summary>
		<author><name>Tag365</name></author>
	</entry>
	<entry>
		<id>https://sfrush.org/index.php?title=File:Rush_PS_box_art.jpg&amp;diff=863</id>
		<title>File:Rush PS box art.jpg</title>
		<link rel="alternate" type="text/html" href="https://sfrush.org/index.php?title=File:Rush_PS_box_art.jpg&amp;diff=863"/>
		<updated>2025-07-16T16:07:09Z</updated>

		<summary type="html">&lt;p&gt;Tag365: San Francisco Rush: Extreme Racing PlayStation front box art.
Image acquired from https://gamefaqs.gamespot.com/n64/198546-san-francisco-rush-extreme-racing/boxes/42836 - Originally uploaded to GameFAQs by an unknown user.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
San Francisco Rush: Extreme Racing PlayStation front box art.&lt;br /&gt;
Image acquired from https://gamefaqs.gamespot.com/n64/198546-san-francisco-rush-extreme-racing/boxes/42836 - Originally uploaded to GameFAQs by an unknown user.&lt;/div&gt;</summary>
		<author><name>Tag365</name></author>
	</entry>
	<entry>
		<id>https://sfrush.org/index.php?title=San_Francisco_Rush:_Extreme_Racing_(Console)&amp;diff=862</id>
		<title>San Francisco Rush: Extreme Racing (Console)</title>
		<link rel="alternate" type="text/html" href="https://sfrush.org/index.php?title=San_Francisco_Rush:_Extreme_Racing_(Console)&amp;diff=862"/>
		<updated>2025-07-16T16:06:15Z</updated>

		<summary type="html">&lt;p&gt;Tag365: Use JPG images for images on GameFAQs.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;San Francisco Rush&#039;&#039;&#039; was ported to several fifth generation consoles after its release in 1996.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Nintendo 64 ==&lt;br /&gt;
{{Game&lt;br /&gt;
| image = File:Rush N64 box art.jpg&lt;br /&gt;
| caption = Box art&lt;br /&gt;
| date = 1997&lt;br /&gt;
| platform = Nintendo 64&lt;br /&gt;
| tracks = 6 (1 hidden)&lt;br /&gt;
| cars = 14&lt;br /&gt;
}}&lt;br /&gt;
The Nintendo 64 port was released in 1997 shortly after [[San Francisco Rush The Rock: Alcatraz Edition]] appeared in arcades. Aside from an unfinished version of The Rock that is only available after inputting a cheat, it featured the new cars and tracks that Rush The Rock added, along with other additions such as split-screen multiplayer, a circuit mode, and reverse track racing. Two unique Special cars can also be unlocked by finding keys in the tracks hidden out of sight or out of reach except with specific jumps taken correctly.&lt;br /&gt;
&lt;br /&gt;
While the gameplay is faithful to the original arcade game, the HUD uses a black and yellow theme and the main menu uses a brushed steel theme designed for the console platform. The audio is also slightly worse due to needing to fit on a cartridge with only 12 megabytes of capacity versus a 1.2 GB hard drive.&lt;br /&gt;
&lt;br /&gt;
[[Rush 2: Extreme Racing USA]], a Nintendo 64 exclusive sequel would be released in 1998 with all new content not featured in the arcade versions as well as a finished version of The Rock track.&lt;br /&gt;
&lt;br /&gt;
== Sony PlayStation ==&lt;br /&gt;
{{Game&lt;br /&gt;
| image = File:Rush PS box art.jpg&lt;br /&gt;
| caption = Box art&lt;br /&gt;
| date = 1998&lt;br /&gt;
| platform = PlayStation&lt;br /&gt;
| tracks = 4&lt;br /&gt;
| cars = &lt;br /&gt;
}}&lt;br /&gt;
The PlayStation port was released a few years later in 1998 by Climax Entertainment. Unlike the Nintendo 64 port, the content of this version is based off the original arcade release, with none of the Rush the Rock content. It features the three original tracks plus an additional original track, the eight original cars plus a number of new secret vehicles, and four original songs. It also features weather effects and play modes not found in the other versions.&lt;br /&gt;
&lt;br /&gt;
Despite the HUD and vehicle selection menu being more accurate to the arcade, the physics differ greatly from the Nintendo 64 port and the arcade original, primarily in its heavy gravity. This, along with other factors such as blocky graphics and the changed soundtrack makes it considered a poor port by critics and general Rush fans.&lt;br /&gt;
&lt;br /&gt;
== Game Boy Color ==&lt;br /&gt;
A port of San Francisco Rush was slated for release on the Game Boy Color in 1996 by Digital Eclipse, but it would not be dumped online until 2022.&lt;/div&gt;</summary>
		<author><name>Tag365</name></author>
	</entry>
	<entry>
		<id>https://sfrush.org/index.php?title=File:Rush_N64_box_art.jpg&amp;diff=861</id>
		<title>File:Rush N64 box art.jpg</title>
		<link rel="alternate" type="text/html" href="https://sfrush.org/index.php?title=File:Rush_N64_box_art.jpg&amp;diff=861"/>
		<updated>2025-07-16T16:05:50Z</updated>

		<summary type="html">&lt;p&gt;Tag365: San Francisco Rush: Extreme Racing Nintendo 64 front box art.
Image acquired from https://gamefaqs.gamespot.com/n64/198546-san-francisco-rush-extreme-racing/boxes/13542 - Originally uploaded to GameFAQs by odino.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
San Francisco Rush: Extreme Racing Nintendo 64 front box art.&lt;br /&gt;
Image acquired from https://gamefaqs.gamespot.com/n64/198546-san-francisco-rush-extreme-racing/boxes/13542 - Originally uploaded to GameFAQs by odino.&lt;/div&gt;</summary>
		<author><name>Tag365</name></author>
	</entry>
	<entry>
		<id>https://sfrush.org/index.php?title=San_Francisco_Rush:_Extreme_Racing_(Arcade)&amp;diff=847</id>
		<title>San Francisco Rush: Extreme Racing (Arcade)</title>
		<link rel="alternate" type="text/html" href="https://sfrush.org/index.php?title=San_Francisco_Rush:_Extreme_Racing_(Arcade)&amp;diff=847"/>
		<updated>2025-07-16T03:51:11Z</updated>

		<summary type="html">&lt;p&gt;Tag365: I checked and it appears you can switch to the other set of four cars in game.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| image = File:Sfrush-flyer.jpg&lt;br /&gt;
| caption = Arcade flyer&lt;br /&gt;
| date = 1996&lt;br /&gt;
| platform = Arcade, Nintendo 64, PlayStation&lt;br /&gt;
| tracks = 3&lt;br /&gt;
| cars = 8&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;San Francisco Rush: Extreme Racing&#039;&#039;&#039; is the first game in the Rush series, released in 1996 in arcades by Atari Games. The original arcade release featured 8 cars, 3 tracks, and 6 music tracks. Unlike Atari&#039;s previous Hard Drivin&#039; series, S.F. Rush emphasized high flying and improbable stunts and loosened the strict car physics realism of those games. An enhanced edition (marketed as a sequel) released in 1997, [[San Francisco Rush The Rock: Alcatraz Edition]]. In 1999, a true sequel was released, [[San Francisco Rush 2049 (Arcade)|San Francisco Rush 2049]].&lt;br /&gt;
&lt;br /&gt;
==Release==&lt;br /&gt;
The game released in arcades in 1996, shipping as green top down arcade machines.&lt;br /&gt;
&lt;br /&gt;
An enhanced edition (marketed as a sequel) released in 1997, [[San Francisco Rush The Rock: Alcatraz Edition]], increased the amount of content to 12 cars, 7 tracks, and 7 songs. Other changes were made, such as music by default in game.&lt;br /&gt;
&lt;br /&gt;
The game was ported to a few 5th generation consoles, including the Nintendo 64 and PlayStation. The former had six of the seven Rush The Rock tracks available, while the latter only had the original 3 tracks and a custom fourth track. For additional info on the home releases see [[San Francisco Rush: Extreme Racing (Console)]].&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
San Francisco Rush: Extreme Racing can be played Solo or against other drivers in head-to-head races. An emphasis on extreme mid air stunts and shortcuts reached by high jumps is a major part of the Rush gameplay.&lt;br /&gt;
&lt;br /&gt;
==Tracks==&lt;br /&gt;
Players race on three tracks based on several districts of California&#039;s San Francisco city, organized by difficulty of the track.&lt;br /&gt;
&lt;br /&gt;
==Cars==&lt;br /&gt;
There are eight selectable cars organized by four difficulties: Beginner, Advanced, Expert, and Extreme. The harder cars have inferior steering control but are faster. The Extreme car shows &amp;quot;WARNING FULL SIMULATION&amp;quot; when highlighted, is in a cage and when selected, the quote &amp;quot;It&#039;s Dangerous!&amp;quot; (voiced [[Spencer Lindsay]]) plays, which serves as warnings to new players that playing this car is hazardous due to its unforgiving control. Only four cars are shown at a time out of the eight, with button press being required to switch the available cars. However all selectable cars are a fixed color out of eight selected by the machine manager (linked cabinets are required to have different car colors).&lt;br /&gt;
&lt;br /&gt;
{{SFRushArcade}}&lt;/div&gt;</summary>
		<author><name>Tag365</name></author>
	</entry>
	<entry>
		<id>https://sfrush.org/index.php?title=San_Francisco_Rush:_Extreme_Racing_(Arcade)&amp;diff=826</id>
		<title>San Francisco Rush: Extreme Racing (Arcade)</title>
		<link rel="alternate" type="text/html" href="https://sfrush.org/index.php?title=San_Francisco_Rush:_Extreme_Racing_(Arcade)&amp;diff=826"/>
		<updated>2025-07-15T18:53:44Z</updated>

		<summary type="html">&lt;p&gt;Tag365: /* Release */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| image = File:Sfrush-flyer.jpg&lt;br /&gt;
| caption = Arcade flyer&lt;br /&gt;
| date = 1996&lt;br /&gt;
| platform = Arcade, Nintendo 64, PlayStation&lt;br /&gt;
| tracks = 3&lt;br /&gt;
| cars = 8&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;San Francisco Rush: Extreme Racing&#039;&#039;&#039; is the first game in the Rush series, released in 1996 in arcades by Atari Games. The original arcade release featured 8 cars, 3 tracks, and 6 music tracks. Unlike Atari&#039;s previous Hard Drivin&#039; series, S.F. Rush emphasized high flying and improbable stunts and loosened the strict car physics realism of those games. An enhanced edition (marketed as a sequel) released in 1997, [[San Francisco Rush The Rock: Alcatraz Edition]]. In 1999, a true sequel was released, [[San Francisco Rush 2049 (Arcade)|San Francisco Rush 2049]].&lt;br /&gt;
&lt;br /&gt;
==Release==&lt;br /&gt;
The game released in arcades in 1996, shipping as green top down arcade machines.&lt;br /&gt;
&lt;br /&gt;
An enhanced edition (marketed as a sequel) released in 1997, [[San Francisco Rush The Rock: Alcatraz Edition]], increased the amount of content to 12 cars, 7 tracks, and 7 songs. Other changes were made, such as music by default in game.&lt;br /&gt;
&lt;br /&gt;
The game was ported to a few 5th generation consoles, including the Nintendo 64 and PlayStation. The former had six of the seven Rush The Rock tracks available, while the latter only had the original 3 tracks and a custom fourth track. For additional info on the home releases see [[San Francisco Rush: Extreme Racing (Console)]].&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
San Francisco Rush: Extreme Racing can be played Solo or against other drivers in head-to-head races. An emphasis on extreme mid air stunts and shortcuts reached by high jumps is a major part of the Rush gameplay.&lt;br /&gt;
&lt;br /&gt;
==Tracks==&lt;br /&gt;
Players race on three tracks based on several districts of California&#039;s San Francisco city, organized by difficulty of the track.&lt;br /&gt;
&lt;br /&gt;
==Cars==&lt;br /&gt;
There are eight selectable cars organized by four difficulties: Beginner, Advanced, Expert, and Extreme. The harder cars have inferior steering control but are faster. The Extreme car shows &amp;quot;WARNING FULL SIMULATION&amp;quot; when highlighted, is in a cage, and a man shouts the famous &amp;quot;It&#039;s Dangerous!&amp;quot; quote when it is selected, serving as warnings to new players that playing this car is hazardous due to its unforgiving control. However, only four manager selected cars are selectable out of the eight, with a fixed color out of eight selected by the machine manager (linked cabinets are required to have different car colors).&lt;br /&gt;
&lt;br /&gt;
{{SFRushArcade}}&lt;/div&gt;</summary>
		<author><name>Tag365</name></author>
	</entry>
	<entry>
		<id>https://sfrush.org/index.php?title=San_Francisco_Rush:_Extreme_Racing_(Arcade)&amp;diff=825</id>
		<title>San Francisco Rush: Extreme Racing (Arcade)</title>
		<link rel="alternate" type="text/html" href="https://sfrush.org/index.php?title=San_Francisco_Rush:_Extreme_Racing_(Arcade)&amp;diff=825"/>
		<updated>2025-07-15T18:52:26Z</updated>

		<summary type="html">&lt;p&gt;Tag365: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| image = File:Sfrush-flyer.jpg&lt;br /&gt;
| caption = Arcade flyer&lt;br /&gt;
| date = 1996&lt;br /&gt;
| platform = Arcade, Nintendo 64, PlayStation&lt;br /&gt;
| tracks = 3&lt;br /&gt;
| cars = 8&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;San Francisco Rush: Extreme Racing&#039;&#039;&#039; is the first game in the Rush series, released in 1996 in arcades by Atari Games. The original arcade release featured 8 cars, 3 tracks, and 6 music tracks. Unlike Atari&#039;s previous Hard Drivin&#039; series, S.F. Rush emphasized high flying and improbable stunts and loosened the strict car physics realism of those games. An enhanced edition (marketed as a sequel) released in 1997, [[San Francisco Rush The Rock: Alcatraz Edition]]. In 1999, a true sequel was released, [[San Francisco Rush 2049 (Arcade)|San Francisco Rush 2049]].&lt;br /&gt;
&lt;br /&gt;
==Release==&lt;br /&gt;
The game released in arcades in 1996, shipping as green top down arcade machines.&lt;br /&gt;
&lt;br /&gt;
An enhanced edition (marketed as a sequel) released in 1997, [[San Francisco Rush The Rock: Alcatraz Edition]], increased the amount of content to 12 cars, 7 tracks, and 7 songs.&lt;br /&gt;
&lt;br /&gt;
The game was ported to a few 5th generation consoles, including the Nintendo 64 and PlayStation. The former had six of the seven Rush The Rock tracks available, while the latter only had the original 3 tracks and a custom fourth track. For additional info on the home releases see [[San Francisco Rush: Extreme Racing (Console)]].&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
San Francisco Rush: Extreme Racing can be played Solo or against other drivers in head-to-head races. An emphasis on extreme mid air stunts and shortcuts reached by high jumps is a major part of the Rush gameplay.&lt;br /&gt;
&lt;br /&gt;
==Tracks==&lt;br /&gt;
Players race on three tracks based on several districts of California&#039;s San Francisco city, organized by difficulty of the track.&lt;br /&gt;
&lt;br /&gt;
==Cars==&lt;br /&gt;
There are eight selectable cars organized by four difficulties: Beginner, Advanced, Expert, and Extreme. The harder cars have inferior steering control but are faster. The Extreme car shows &amp;quot;WARNING FULL SIMULATION&amp;quot; when highlighted, is in a cage, and a man shouts the famous &amp;quot;It&#039;s Dangerous!&amp;quot; quote when it is selected, serving as warnings to new players that playing this car is hazardous due to its unforgiving control. However, only four manager selected cars are selectable out of the eight, with a fixed color out of eight selected by the machine manager (linked cabinets are required to have different car colors).&lt;br /&gt;
&lt;br /&gt;
{{SFRushArcade}}&lt;/div&gt;</summary>
		<author><name>Tag365</name></author>
	</entry>
	<entry>
		<id>https://sfrush.org/index.php?title=San_Francisco_Rush_The_Rock:_Alcatraz_Edition&amp;diff=824</id>
		<title>San Francisco Rush The Rock: Alcatraz Edition</title>
		<link rel="alternate" type="text/html" href="https://sfrush.org/index.php?title=San_Francisco_Rush_The_Rock:_Alcatraz_Edition&amp;diff=824"/>
		<updated>2025-07-15T18:47:17Z</updated>

		<summary type="html">&lt;p&gt;Tag365: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| image = File:Rtr_flyer.jpg&lt;br /&gt;
| date = 1997&lt;br /&gt;
| platform = Arcade&lt;br /&gt;
| tracks = 7&lt;br /&gt;
| cars = 12&lt;br /&gt;
}}&lt;br /&gt;
Released a year later in 1997, &#039;&#039;&#039;San Francisco Rush The Rock: Alcatraz Edition&#039;&#039;&#039; is a content upgrade (marketed as a sequel) to the [[San Francisco Rush: Extreme Racing (Arcade)|original game]]. It was released as both an upgrade kit for existing machines and as a full dedicated cabinet. The new boot ROM, sound ROM, security PIC, four audio ROMs, and hard drive all need to be installed to upgrade the game software. &lt;br /&gt;
&lt;br /&gt;
== Differences between SFR and RTR ==&lt;br /&gt;
=== Gameplay ===&lt;br /&gt;
* Four new tracks, four new cars, and a new song are included.&lt;br /&gt;
* Extra shortcuts have been added to the original three tracks.&lt;br /&gt;
* To select alternative sets of cars, pressing View 1 now cycles through each set of cars instead of needing to be held down to alternate between the original two sets.&lt;br /&gt;
* Game difficulty and number of laps per track is now adjustable in the test menu.&lt;br /&gt;
* The tracks now have names (Golden Gate, Embarcadero, Market) instead of just being named their difficulty level.&lt;br /&gt;
&lt;br /&gt;
=== Visual ===&lt;br /&gt;
* The track selection previews are from a different angle, with some different noted landmarks on each track and the track outline having different geometry.&lt;br /&gt;
* The purple RUSH logo that spins towards the screen now spells out ROCK and has a blueish hue to it. Instead of being interrupted by when loading is done, the logo now always reaches behind the camera.&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=300px&amp;gt;&lt;br /&gt;
File:RUSHLOGO.png&lt;br /&gt;
File:ROCKLOGO.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
* The track selection screen has been rearranged to accompany the extra tracks.&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=300px heights=300px&amp;gt;&lt;br /&gt;
File:SFR_SELECT.png&lt;br /&gt;
File:RTR_SELECT.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The force feedback options are now categorized as Light/Medium/Heavy, instead of Regular/More/Full.&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=300px heights=300px&amp;gt;&lt;br /&gt;
File:FEEDBACKS.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
* The transmission shifters on the selection screen have been redrawn. The in-game icons retain the original look.&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:AUTOTRANS_SFR.png|SFR Automatic&lt;br /&gt;
File:AUTOTRANS_RTR.png|RTR Automatic&lt;br /&gt;
File:MANUAL_SFR.png|SFR Manual&lt;br /&gt;
File:MANUAL_RTR.png|RTR Manual&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* View 2 (hood view) is now centered on the hood instead of being on the driver&#039;s side. It is also slightly closer to the windshield.&lt;br /&gt;
* The mini-map no longer has a white outline and now shows the number of laps for every course. Originally, only Tracks 2 and 3 would show the laps remaining while Track 1 would only show the checkered flag.&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=300px heights=300px&amp;gt;&lt;br /&gt;
File:SFR_hood.png|SFR hood view&lt;br /&gt;
File:RTR_hood.png|RTR hood view&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
* Moving to View 3 is now always instantaneous, where before in SFR there was a visible movement of the camera moving to behind the car when at speeds ≤ 50 MPH.&lt;br /&gt;
&lt;br /&gt;
=== Audio ===&lt;br /&gt;
* Races start with the track&#039;s default song selected, instead of defaulting to song #0 (silence).&lt;br /&gt;
* The track selection song is a remixed version of the one in SFR.&lt;br /&gt;
* The race countdown fanfare is different.&lt;br /&gt;
* The announcer lines for choosing a track is different.&lt;br /&gt;
* The explosion sound no longer shares the same channel as the percussion in the music, meaning that the drums in songs don&#039;t cut out anymore if the player explodes.&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
* The seat portion of the cabinet is now detachable, making it easier to transport.&lt;br /&gt;
{{SFRushArcade}}&lt;/div&gt;</summary>
		<author><name>Tag365</name></author>
	</entry>
	<entry>
		<id>https://sfrush.org/index.php?title=San_Francisco_Rush_2049_(Arcade)&amp;diff=823</id>
		<title>San Francisco Rush 2049 (Arcade)</title>
		<link rel="alternate" type="text/html" href="https://sfrush.org/index.php?title=San_Francisco_Rush_2049_(Arcade)&amp;diff=823"/>
		<updated>2025-07-15T16:44:07Z</updated>

		<summary type="html">&lt;p&gt;Tag365: Added infobox.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&#039;&#039;For the releases on Nintendo 64 and Sega Dreamcast, see [[San Francisco Rush 2049 (Console)]].&#039;&#039;&lt;br /&gt;
{{Game&lt;br /&gt;
| image = File:Sf2049_logo.png&lt;br /&gt;
| caption = Attract mode logo&lt;br /&gt;
| date = 1999&lt;br /&gt;
| platform = Arcade, Nintendo 64, Dreamcast&lt;br /&gt;
| tracks = 6&lt;br /&gt;
| cars = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&amp;quot;Rush 2049 takes the driver 50 years into the future with a city landscape that looks familiar but is definitely out there! The city is teeming with the effects of another Gold Rush, but this time it’s 200 years after the original discoveries. Mining for gold deep beneath the city has resulted in layers of underground tunnels where hidden gold coins can still be found by racers who dare to take these challenging shortcuts.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;-The San Francisco Rush 2049 Website&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;San Francisco Rush 2049&#039;&#039;&#039; is the final Rush game released on Arcade and 5th generation systems, it is also Atari Games&#039; last developed game. It features 4 brand new futuristic tracks, as well as a reimagining of The Rock from [[San Francisco Rush The Rock: Alcatraz Edition]]. For the first time, players are able to record data with a save system called [[Team Rush]]. This allows players to record lap and race times, mileage, and unlock new cars and tracks.&lt;br /&gt;
&lt;br /&gt;
San Francisco Rush 2049 would later receive an update a year later for select locations called [[San Francisco Rush 2049: Tournament Edition]], which brings the additions of Tournament Mode, two new tracks designed by Rush 2 and Rush 2049 home port developers, and four new cars. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Release== &lt;br /&gt;
[[File:twinunit.png|400px|thumb|right|Twin sit-down cabinet setup]]&lt;br /&gt;
San Francisco Rush 2049 released for Arcades on June 15th. 1999. It shipped as single sit-down cabinets, however are commonly found as two or more units for multiplayer races. It includes a 4-speed shifter and Atari&#039;s proprietary force-feedback steering. As a step up from the original San Francisco Rush release, 2049 ships with a 27&amp;quot; VGA monitor, 5-channel surround sound, and has the capability to run at 60 frames-per-second during gameplay. For a more in-depth look at San Francisco Rush 2049&#039;s hardware specs, see [[Arcade Hardware]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
San Francisco Rush 2049 would also see a release on September 6th 2000 for the 5th generation console Nintendo 64 and the 6th generation console Sega Dreamcast. These releases were handled by Ed Logg his development team, previously responsible for San Francisco Rush and Rush 2: Extreme Racing USA, both for Nintendo 64. These version are not direct ports of the arcade version, rather they are built on the driving model established in Rush 2. The home release of Rush 2049 introduced wings as a brand new driving mechanic, and the additions of the Stunt and Battle modes. For additional info on the home releases see [[San Francisco Rush 2049 (Console)]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Like its previous entries, San Francisco Rush 2049 can be played Solo or against other drivers in head-to-head races. When playing solo, drivers can choose between a standard race against 7 drones, or their own ghosts to compete for the best time.&lt;br /&gt;
&lt;br /&gt;
Returning from the original San Francisco Rush is the difficulty-tiered handling model, this time however handling can be changed per car. &#039;&#039;Normal&#039;&#039; handling gives the driver the most control out of the options, however it also has to lowest top speed. If the driver wishes to have a faster drivetrain, they will have to sacrifice control by selecting &#039;&#039;Advanced&#039;&#039;, or &#039;&#039;Extreme&#039;&#039; handling.&lt;br /&gt;
&lt;br /&gt;
Exploration is more important than ever in this San Francisco Rush 2049. Locating all of the hidden shortcuts beforehand ensures that drivers will have the competitive edge needed to win. In addition, drivers can also find hidden Gold Coins giving them access to exclusive racing liveries.&lt;br /&gt;
&lt;br /&gt;
== Tracks ==&lt;br /&gt;
[[File:T1_market.jpg|thumb|right|Market Street on Morning]]&lt;br /&gt;
&#039;&#039;&amp;quot;3 new tracks plus two hidden tracks with dynamic track elements that change on each lap. Outrageous, layered shortcuts and super stunts!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The tracks will have you racing through various districts of San Francisco. Many parts of the city have been given a new futuristic look, while some of the more historic locations have remained untouched. &lt;br /&gt;
&lt;br /&gt;
Along the way, drivers may come across hidden shortcuts when veering off the race course. If driven optimally, shortcuts can provide a competitive advantage that may be just enough to close the gap between driver and 1st place. &lt;br /&gt;
&lt;br /&gt;
Even further off the beaten path, drivers may come across hidden gold coins. There are 100 gold coins hidden throughout each track, and drivers willing to find them will get rewarded along the way.&lt;br /&gt;
&lt;br /&gt;
== Cars ==&lt;br /&gt;
[[File:race1.jpg|thumb|right|Formula One]]&lt;br /&gt;
&#039;&#039;&amp;quot;The year 2049 has produced astonishing breakthroughs in automotive design and functionality. Car selection ranges from the most conceptual to practical, technological to retro classical.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Players can choose one from six futuristic racing vehicles (and one unlockable 70s-era muscle car.) There are no inherent advantages to picking one car over another, so players can choose any car they prefer when facing the competition. Pressing &#039;&#039;View 3&#039;&#039; on the car select menu allows players to choose their desired handling model: Normal is suitable for new player; Advanced for those who have learned the roads; and Extreme, for those seeking the ultimate challenge.  &lt;br /&gt;
&lt;br /&gt;
Pressing &#039;&#039;View 1&#039;&#039; will cycle paintjobs for every car. Like the cars themselves, paintjobs offer no competitive advantage and are a purely cosmetic choice.&lt;br /&gt;
&lt;br /&gt;
After registering for Team Rush, players become eligible to unlock an additional car and paintjobs. The unlock conditions vary depending on the car, with some being a lot harder to earn than others. Players who seek to complete the game will have to earn an additional 23 paintjobs (counting the first 70s cuda unlock) in order to complete their save.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
San Francisco Rush 2049 Cover Art.jpg|Flyer Cover Art&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[https://rush-2049.com San Francisco Rush 2049 Official Website]&lt;br /&gt;
{{SFRush2049Arcade}}&lt;/div&gt;</summary>
		<author><name>Tag365</name></author>
	</entry>
	<entry>
		<id>https://sfrush.org/index.php?title=San_Francisco_Rush:_Extreme_Racing_(Console)&amp;diff=822</id>
		<title>San Francisco Rush: Extreme Racing (Console)</title>
		<link rel="alternate" type="text/html" href="https://sfrush.org/index.php?title=San_Francisco_Rush:_Extreme_Racing_(Console)&amp;diff=822"/>
		<updated>2025-07-15T16:43:15Z</updated>

		<summary type="html">&lt;p&gt;Tag365: Added infoboxes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;San Francisco Rush&#039;&#039;&#039; was ported to several fifth generation consoles after its release in 1996.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Nintendo 64 ==&lt;br /&gt;
{{Game&lt;br /&gt;
| image = File:Rush N64 box art.png&lt;br /&gt;
| caption = Box art&lt;br /&gt;
| date = 1997&lt;br /&gt;
| platform = Nintendo 64&lt;br /&gt;
| tracks = 6 (2 hidden)&lt;br /&gt;
| cars = 14&lt;br /&gt;
}}&lt;br /&gt;
The Nintendo 64 port was released in 1997 shortly after [[San Francisco Rush The Rock: Alcatraz Edition]] appeared in arcades. Aside from an unfinished version of The Rock that is only available after inputting a cheat, it featured the new cars and tracks that Rush The Rock added, along with other additions such as split-screen multiplayer, a circuit mode, and reverse track racing. Two unique Special cars can also be unlocked by finding keys in the tracks hidden out of sight or out of reach except with specific jumps taken correctly.&lt;br /&gt;
&lt;br /&gt;
While the gameplay is faithful to the original arcade game, the HUD uses a black and yellow theme and the main menu uses a brushed steel theme designed for the console platform. The audio is also slightly worse due to needing to fit on a cartridge with only 12 megabytes of capacity versus a 1.2 GB hard drive.&lt;br /&gt;
&lt;br /&gt;
[[Rush 2: Extreme Racing USA]], a Nintendo 64 exclusive sequel would be released in 1998 with all new content not featured in the arcade versions as well as a finished version of The Rock track.&lt;br /&gt;
&lt;br /&gt;
== Sony PlayStation ==&lt;br /&gt;
{{Game&lt;br /&gt;
| image = File:Rush PS box art.png&lt;br /&gt;
| caption = Box art&lt;br /&gt;
| date = 1998&lt;br /&gt;
| platform = PlayStation&lt;br /&gt;
| tracks = 4&lt;br /&gt;
| cars = &lt;br /&gt;
}}&lt;br /&gt;
The PlayStation port was released a few years later in 1998 by Climax Entertainment. Unlike the Nintendo 64 port, the content of this version is based off the original arcade release, with none of the Rush the Rock content. It features the three original tracks plus an additional original track, the eight original cars plus a number of new secret vehicles, and four original songs. It also features weather effects and play modes not found in the other versions.&lt;br /&gt;
&lt;br /&gt;
Despite the HUD and vehicle selection menu being more accurate to the arcade, the physics differ greatly from the Nintendo 64 port and the arcade original, primarily in its heavy gravity. This, along with other factors such as blocky graphics and the changed soundtrack makes it considered a poor port by critics and general Rush fans.&lt;br /&gt;
&lt;br /&gt;
== Game Boy Color ==&lt;br /&gt;
A port of San Francisco Rush was slated for release on the Game Boy Color in 1996 by Digital Eclipse, but it would not be dumped online until 2022.&lt;/div&gt;</summary>
		<author><name>Tag365</name></author>
	</entry>
	<entry>
		<id>https://sfrush.org/index.php?title=San_Francisco_Rush:_Extreme_Racing_(Arcade)&amp;diff=821</id>
		<title>San Francisco Rush: Extreme Racing (Arcade)</title>
		<link rel="alternate" type="text/html" href="https://sfrush.org/index.php?title=San_Francisco_Rush:_Extreme_Racing_(Arcade)&amp;diff=821"/>
		<updated>2025-07-15T16:41:08Z</updated>

		<summary type="html">&lt;p&gt;Tag365: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| image = File:Sfrush-flyer.jpg&lt;br /&gt;
| caption = Arcade flyer&lt;br /&gt;
| date = 1996&lt;br /&gt;
| platform = Arcade, Nintendo 64, PlayStation&lt;br /&gt;
| tracks = 3&lt;br /&gt;
| cars = 8&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;San Francisco Rush: Extreme Racing&#039;&#039;&#039; is the first game in the Rush series, released in 1996 in arcades by Atari Games. The original arcade release featured 8 cars, 3 tracks, and 6 music tracks. Unlike Atari&#039;s previous Hard Drivin&#039; series, S.F. Rush emphasized high flying and improbable stunts and loosened the strict car physics realism of those games. In 1999, a sequel was released, [[San Francisco Rush 2049 (Arcade)|San Francisco Rush 2049]].&lt;br /&gt;
&lt;br /&gt;
==Release==&lt;br /&gt;
The game released in arcades in 1996, shipping as green top down arcades.&lt;br /&gt;
&lt;br /&gt;
An enhanced edition released in 1997, [[San Francisco Rush The Rock: Alcatraz Edition]], increased the amount of content to 12 cars, 7 tracks, and 7 songs.&lt;br /&gt;
&lt;br /&gt;
The game was ported to a few 5th generation consoles, including the Nintendo 64 and PlayStation. The former had six of the seven Rush The Rock tracks available, while the latter only had the original 3 tracks and a custom fourth track. For additional info on the home releases see [[San Francisco Rush: Extreme Racing (Console)]].&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
San Francisco Rush: Extreme Racing can be played Solo or against other drivers in head-to-head races. An emphasis on extreme mid air stunts and shortcuts reached by high jumps is a major part of the Rush gameplay.&lt;br /&gt;
&lt;br /&gt;
==Tracks==&lt;br /&gt;
Players race on three tracks based on several districts of California&#039;s San Francisco city, organized by difficulty of the track.&lt;br /&gt;
&lt;br /&gt;
==Cars==&lt;br /&gt;
There are eight selectable cars organized by four difficulties: Beginner, Advanced, Expert, and Extreme. The harder cars have inferior steering control but are faster. The Extreme car shows &amp;quot;WARNING FULL SIMULATION&amp;quot; when highlighted, is in a cage, and a man shouts the famous &amp;quot;It&#039;s Dangerous!&amp;quot; quote when it is selected, serving as warnings to new players that playing this car is hazardous due to its unforgiving control. However, only four manager selected cars are selectable out of the eight, with a fixed color out of eight selected by the machine manager (linked cabinets are required to have different car colors).&lt;br /&gt;
&lt;br /&gt;
{{SFRushArcade}}&lt;/div&gt;</summary>
		<author><name>Tag365</name></author>
	</entry>
	<entry>
		<id>https://sfrush.org/index.php?title=San_Francisco_Rush_2049_(Console)&amp;diff=820</id>
		<title>San Francisco Rush 2049 (Console)</title>
		<link rel="alternate" type="text/html" href="https://sfrush.org/index.php?title=San_Francisco_Rush_2049_(Console)&amp;diff=820"/>
		<updated>2025-07-15T16:40:23Z</updated>

		<summary type="html">&lt;p&gt;Tag365: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| image = File:titlescreen dc.png&lt;br /&gt;
| caption = Title Screen on Dreamcast&lt;br /&gt;
| date = 2000&lt;br /&gt;
| platform = Nintendo 64, Dreamcast&lt;br /&gt;
| tracks = 6&lt;br /&gt;
| stunt courses = 4&lt;br /&gt;
| battle arenas = 8&lt;br /&gt;
| cars = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;San Francisco Rush 2049&#039;&#039;&#039; for home consoles released on September 6, 2000 in North America and November 17, 2000 in the PAL region. It is not a direct port of Rush 2049 for Arcade, as the title [[Rush 2: Extreme Racing USA]] served as a base during development. Rush 2049 on home consoles nearly entirely differs from the Arcade release, with some of the more prominent additions being two brand new tracks, a Stunt Mode, and a Battle mode.&lt;br /&gt;
&lt;br /&gt;
The game released on the Nintendo 64 and Sega Dreamcast. The Nintendo 64 version has similar performance to Rush 2 with a 30 FPS maximum and 320x237 resolution. In addition, the Expansion Pak is required to run all of the content, with Track 6, in game race music, customizable tire rims, and some moving objects being missing or unplayable without it. The Advanced Circuit is unplayable and skipped as well and the Extreme Circuit is truncated when the Expansion Pak is missing. The Dreamcast version does not require extra hardware to run all the content, and runs at 60 FPS and 640x480 resolution, making for smoother gameplay and sharper graphics.&lt;br /&gt;
&lt;br /&gt;
==Cars==&lt;br /&gt;
A main feature of the console game is highly customizable cars. Various physical parts, such as short or long wings, wheel rims, and car colors, can be chosen, and car upgrades such as new engines and suspensions can be acquired by playing the game and driving more miles over time. These car upgrades have higher performance than the initial standard options.&lt;/div&gt;</summary>
		<author><name>Tag365</name></author>
	</entry>
	<entry>
		<id>https://sfrush.org/index.php?title=Rush_2:_Extreme_Racing_USA&amp;diff=819</id>
		<title>Rush 2: Extreme Racing USA</title>
		<link rel="alternate" type="text/html" href="https://sfrush.org/index.php?title=Rush_2:_Extreme_Racing_USA&amp;diff=819"/>
		<updated>2025-07-15T16:39:08Z</updated>

		<summary type="html">&lt;p&gt;Tag365: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| image = File:Rush 2 boxart.jpg&lt;br /&gt;
| date = 1998&lt;br /&gt;
| platform = Nintendo 64&lt;br /&gt;
| tracks = 11&lt;br /&gt;
| stunt courses = 1&lt;br /&gt;
| cars = 8&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Rush 2: Extreme Racing USA&#039;&#039;&#039; is the Nintendo 64 exclusive sequel to [[San Francisco Rush: Extreme Racing (Console)|San Francisco Rush]] released in 1998. Built off of the original Nintendo 64 port, it features new cars, tracks, and modes not found in the arcade versions. Although [[Alcatraz|The Rock]] was found in the original as an unfinished hidden track unlockable by code, this would mark its first official appearance in a console port. Rush 2 also marks the first entry to include a stunt mode, which would be carried over into [[San Francisco Rush 2049 (Console)]]. While the previous games featured billboards and advertisements for other Atari/Midway games, Rush 2 also features several sponsors with real-life brands, such as [https://en.wikipedia.org/wiki/Mountain_Dew Mountain Dew], [https://en.wikipedia.org/wiki/Nintendo_Power Nintendo Power], [https://en.wikipedia.org/wiki/Electronic_Gaming_Monthly Electronic Gaming Monthly], [https://en.wikipedia.org/wiki/GameSpot GameSpot] and [https://en.wikipedia.org/wiki/Expert_Gamer Expert Gamer]. According to flyers and commercials, Rush 2 was slated to be released for the PlayStation and Windows 95 as well, but only the Nintendo 64 version was released and info of the two ports are not known to exist.&lt;br /&gt;
&lt;br /&gt;
==Tracks==&lt;br /&gt;
Unlike the original San Francisco Rush which specifically focused on the California city of the same name, Rush 2: Extreme Racing USA has you racing across a small collection of tracks based on well known United States cities.&lt;br /&gt;
&lt;br /&gt;
==Cars==&lt;br /&gt;
Rush 2 uses a different paradigm for cars - each car now has a name and a stat sheet showing the differences with each car as four bars: Acceleration, Top Speed, Control, and Drifting. The cars are no longer organized into difficulty as a result.&lt;br /&gt;
&lt;br /&gt;
{{Rush2}}&lt;/div&gt;</summary>
		<author><name>Tag365</name></author>
	</entry>
	<entry>
		<id>https://sfrush.org/index.php?title=San_Francisco_Rush:_Extreme_Racing_(Arcade)&amp;diff=818</id>
		<title>San Francisco Rush: Extreme Racing (Arcade)</title>
		<link rel="alternate" type="text/html" href="https://sfrush.org/index.php?title=San_Francisco_Rush:_Extreme_Racing_(Arcade)&amp;diff=818"/>
		<updated>2025-07-15T16:30:46Z</updated>

		<summary type="html">&lt;p&gt;Tag365: /* Gameplay */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| image = File:Sfrush-flyer.jpg&lt;br /&gt;
| date = 1996&lt;br /&gt;
| platform = Arcade, Nintendo 64, PlayStation&lt;br /&gt;
| tracks = 3&lt;br /&gt;
| cars = 8&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;San Francisco Rush: Extreme Racing&#039;&#039;&#039; is the first game in the Rush series, released in 1996 in arcades by Atari Games. The original arcade release featured 8 cars, 3 tracks, and 6 music tracks. Unlike Atari&#039;s previous Hard Drivin&#039; series, S.F. Rush emphasized high flying and improbable stunts and loosened the strict car physics realism of those games. In 1999, a sequel was released, [[San Francisco Rush 2049 (Arcade)|San Francisco Rush 2049]].&lt;br /&gt;
&lt;br /&gt;
==Release==&lt;br /&gt;
The game released in arcades in 1996, shipping as green top down arcades.&lt;br /&gt;
&lt;br /&gt;
An enhanced edition released in 1997, [[San Francisco Rush The Rock: Alcatraz Edition]], increased the amount of content to 12 cars, 7 tracks, and 7 songs.&lt;br /&gt;
&lt;br /&gt;
The game was ported to a few 5th generation consoles, including the Nintendo 64 and PlayStation. The former had six of the seven Rush The Rock tracks available, while the latter only had the original 3 tracks and a custom fourth track. For additional info on the home releases see [[San Francisco Rush: Extreme Racing (Console)]].&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
San Francisco Rush: Extreme Racing can be played Solo or against other drivers in head-to-head races. An emphasis on extreme mid air stunts and shortcuts reached by high jumps is a major part of the Rush gameplay.&lt;br /&gt;
&lt;br /&gt;
==Tracks==&lt;br /&gt;
Players race on three tracks based on several districts of California&#039;s San Francisco city, organized by difficulty of the track.&lt;br /&gt;
&lt;br /&gt;
==Cars==&lt;br /&gt;
There are eight selectable cars organized by four difficulties: Beginner, Advanced, Expert, and Extreme. The harder cars have inferior steering control but are faster. The Extreme car shows &amp;quot;WARNING FULL SIMULATION&amp;quot; when highlighted, is in a cage, and a man shouts the famous &amp;quot;It&#039;s Dangerous!&amp;quot; quote when it is selected, serving as warnings to new players that playing this car is hazardous due to its unforgiving control. However, only four manager selected cars are selectable out of the eight, with a fixed color out of eight selected by the machine manager (linked cabinets are required to have different car colors).&lt;br /&gt;
&lt;br /&gt;
{{SFRushArcade}}&lt;/div&gt;</summary>
		<author><name>Tag365</name></author>
	</entry>
	<entry>
		<id>https://sfrush.org/index.php?title=San_Francisco_Rush_2049_(Console)&amp;diff=817</id>
		<title>San Francisco Rush 2049 (Console)</title>
		<link rel="alternate" type="text/html" href="https://sfrush.org/index.php?title=San_Francisco_Rush_2049_(Console)&amp;diff=817"/>
		<updated>2025-07-15T16:28:00Z</updated>

		<summary type="html">&lt;p&gt;Tag365: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:titlescreen dc.png|thumb|right|Title Screen on Dreamcast]]&lt;br /&gt;
&#039;&#039;&#039;San Francisco Rush 2049&#039;&#039;&#039; for home consoles released on September 6, 2000 in North America and November 17, 2000 in the PAL region. It is not a direct port of Rush 2049 for Arcade, as the title [[Rush 2: Extreme Racing USA]] served as a base during development. Rush 2049 on home consoles nearly entirely differs from the Arcade release, with some of the more prominent additions being two brand new tracks, a Stunt Mode, and a Battle mode.&lt;br /&gt;
&lt;br /&gt;
The game released on the Nintendo 64 and Sega Dreamcast. The Nintendo 64 version has similar performance to Rush 2 with a 30 FPS maximum and 320x237 resolution. In addition, the Expansion Pak is required to run all of the content, with Track 6, in game race music, customizable tire rims, and some moving objects being missing or unplayable without it. The Advanced Circuit is unplayable and skipped as well and the Extreme Circuit is truncated when the Expansion Pak is missing. The Dreamcast version does not require extra hardware to run all the content, and runs at 60 FPS and 640x480 resolution, making for smoother gameplay and sharper graphics.&lt;br /&gt;
&lt;br /&gt;
==Cars==&lt;br /&gt;
A main feature of the console game is highly customizable cars. Various physical parts, such as short or long wings, wheel rims, and car colors, can be chosen, and car upgrades such as new engines and suspensions can be acquired by playing the game and driving more miles over time. These car upgrades have higher performance than the initial standard options.&lt;/div&gt;</summary>
		<author><name>Tag365</name></author>
	</entry>
	<entry>
		<id>https://sfrush.org/index.php?title=San_Francisco_Rush:_Extreme_Racing_(Arcade)&amp;diff=816</id>
		<title>San Francisco Rush: Extreme Racing (Arcade)</title>
		<link rel="alternate" type="text/html" href="https://sfrush.org/index.php?title=San_Francisco_Rush:_Extreme_Racing_(Arcade)&amp;diff=816"/>
		<updated>2025-07-15T16:22:17Z</updated>

		<summary type="html">&lt;p&gt;Tag365: /* Cars */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| image = File:Sfrush-flyer.jpg&lt;br /&gt;
| date = 1996&lt;br /&gt;
| platform = Arcade, Nintendo 64, PlayStation&lt;br /&gt;
| tracks = 3&lt;br /&gt;
| cars = 8&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;San Francisco Rush: Extreme Racing&#039;&#039;&#039; is the first game in the Rush series, released in 1996 in arcades by Atari Games. The original arcade release featured 8 cars, 3 tracks, and 6 music tracks. Unlike Atari&#039;s previous Hard Drivin&#039; series, S.F. Rush emphasized high flying and improbable stunts and loosened the strict car physics realism of those games. In 1999, a sequel was released, [[San Francisco Rush 2049 (Arcade)|San Francisco Rush 2049]].&lt;br /&gt;
&lt;br /&gt;
==Release==&lt;br /&gt;
The game released in arcades in 1996, shipping as green top down arcades.&lt;br /&gt;
&lt;br /&gt;
An enhanced edition released in 1997, [[San Francisco Rush The Rock: Alcatraz Edition]], increased the amount of content to 12 cars, 7 tracks, and 7 songs.&lt;br /&gt;
&lt;br /&gt;
The game was ported to a few 5th generation consoles, including the Nintendo 64 and PlayStation. The former had six of the seven Rush The Rock tracks available, while the latter only had the original 3 tracks and a custom fourth track. For additional info on the home releases see [[San Francisco Rush: Extreme Racing (Console)]].&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
San Francisco Rush: Extreme Racing can be played Solo or against other drivers in head-to-head races.&lt;br /&gt;
&lt;br /&gt;
==Tracks==&lt;br /&gt;
Players race on three tracks based on several districts of California&#039;s San Francisco city, organized by difficulty of the track.&lt;br /&gt;
&lt;br /&gt;
==Cars==&lt;br /&gt;
There are eight selectable cars organized by four difficulties: Beginner, Advanced, Expert, and Extreme. The harder cars have inferior steering control but are faster. The Extreme car shows &amp;quot;WARNING FULL SIMULATION&amp;quot; when highlighted, is in a cage, and a man shouts the famous &amp;quot;It&#039;s Dangerous!&amp;quot; quote when it is selected, serving as warnings to new players that playing this car is hazardous due to its unforgiving control. However, only four manager selected cars are selectable out of the eight, with a fixed color out of eight selected by the machine manager (linked cabinets are required to have different car colors).&lt;br /&gt;
&lt;br /&gt;
{{SFRushArcade}}&lt;/div&gt;</summary>
		<author><name>Tag365</name></author>
	</entry>
	<entry>
		<id>https://sfrush.org/index.php?title=San_Francisco_Rush_2049:_Tournament_Edition&amp;diff=815</id>
		<title>San Francisco Rush 2049: Tournament Edition</title>
		<link rel="alternate" type="text/html" href="https://sfrush.org/index.php?title=San_Francisco_Rush_2049:_Tournament_Edition&amp;diff=815"/>
		<updated>2025-07-15T16:04:28Z</updated>

		<summary type="html">&lt;p&gt;Tag365: Bolded title and added link.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Sf2049te_logo.png|400px|thumb|right|Attract mode logo]]&lt;br /&gt;
&#039;&#039;&#039;San Francisco Rush 2049: Tournament Edition&#039;&#039;&#039; is an upgrade to [[San Francisco Rush 2049 (Arcade)|San Francisco Rush 2049]] developed by Midway Games West Inc. It was intended to allow players to compete against each other remotely on the Midway Tournament Network, but was shuttered within a year. A modified version of the hard drive image exists, allowing access to the two extra tracks without being connected to MTN. However, this version does not allow access to any new cars. This hard drive image was presumably handed out to the few arcades allowed to keep TE after MTN shut down, as the extra content would not be accessible anymore without modification.&lt;br /&gt;
&lt;br /&gt;
== Differences between Tournament Edition and original 2049==&lt;br /&gt;
* Four new vehicles and two new tracks are available for tournament play only.&lt;br /&gt;
* Driving physics are tweaked to make Extreme handling harder and closer to Rush The Rock.&lt;br /&gt;
* The time limit for account creation was increased. Original 2049 gives 15 seconds to enter your new account&#039;s PIN, while TE adjusts it to 90 seconds to give the player enough time to enter their phone number and full name, both of which were required to receive prizes from MTN. The 90 second timer was left unchanged in SE.&lt;br /&gt;
* Abort abuse skips were patched, preventing track skips and even punishing fast players sometimes by sending the player backwards on the track if they abort.&lt;br /&gt;
* A player can now sign out of an account and sign back in while selecting a track, car, or transmission.&lt;br /&gt;
* The Just Play/Join Team Rush screen when starting a new game was replaced with choosing between original Rush 2049 or Tournament mode. Without connection to the MTN servers, this screen is completely absent and the game goes to the track selection immediately, much like SE. The background design changes when switching between options.&lt;br /&gt;
** Continuing as a Team Rush member is still possible on credit play. By signing in on the attract screen, the game will start signed in, and subsequent plays will automatically log in until the credits in the machine are depleted.&lt;br /&gt;
* The wide futuristic font used for the timer and street names was replaced with a more generic font. The speedometer design was also changed.&lt;br /&gt;
* The race timer now displays thousandths of times, instead of just hundredths. At the end of each lap, it also shows the time difference between the current lap and the first place time of the track.&lt;br /&gt;
* The Atari logo attract animation was modified, showing the Midway logo instead, and cutting off before the voice can say &amp;quot;Atari Games&amp;quot;. By holding the Music button, it can still be heard.&lt;br /&gt;
* The attract mode has extra sequences regarding tournaments, including currently running tournaments, advertisement videos of MTN, and how to sign up.&lt;br /&gt;
* During tournament play, a MTN watermark is placed in the bottom left corner of the screen.&lt;br /&gt;
* A dot matrix LED sign has been placed on the top of the marquee, showing tournament information.&lt;br /&gt;
* A minus symbol is displayed on the speedometer when driving in reverse.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Sf2049te_menu1.png|&amp;lt;span style=&amp;quot;color:#ffff00&amp;quot;&amp;gt; Original RUSH 2049 &amp;lt;/span&amp;gt;&lt;br /&gt;
Sf2049te_menu2.png|&amp;lt;span style=&amp;quot;color:#ffff00&amp;quot;&amp;gt; Tournament Mode &amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Test Locations ==&lt;br /&gt;
Based on information found on the hard drive, TE was tested at the following locations:&lt;br /&gt;
* Starbase Arcade in San Rafael, CA&lt;br /&gt;
* Special Effects Arcade in Scotts Valley, CA&lt;br /&gt;
* Friar Tuck&#039;s Game Room in Calumet City, IL&lt;br /&gt;
* Golfland USA in Sunnyvale, CA&lt;br /&gt;
* Paddock Bowl in Pacheco, CA&lt;br /&gt;
* Diversions Game Room in San Antonio, TX&lt;br /&gt;
* Gala North in Carol Stream, IL&lt;br /&gt;
&lt;br /&gt;
{{SFRush2049Arcade}}&lt;/div&gt;</summary>
		<author><name>Tag365</name></author>
	</entry>
	<entry>
		<id>https://sfrush.org/index.php?title=Hot_Rod_Rebels&amp;diff=814</id>
		<title>Hot Rod Rebels</title>
		<link rel="alternate" type="text/html" href="https://sfrush.org/index.php?title=Hot_Rod_Rebels&amp;diff=814"/>
		<updated>2025-07-15T16:03:06Z</updated>

		<summary type="html">&lt;p&gt;Tag365: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:HRR_title.jpg|thumb|right|Attract mode logo]]&lt;br /&gt;
&#039;&#039;&#039;Hot Rod Rebels&#039;&#039;&#039; is an unreleased sequel to [[San Francisco Rush 2049 (Arcade)|San Francisco Rush 2049]]. Originally slated to release in 2001 before the shuttering of Atari Games, it was going to revolve around hot rods and muscle cars in a modern day setting as opposed to 2049&#039;s futuristic setting.&lt;br /&gt;
&lt;br /&gt;
The only known machine is in a black colored Rush 2049 machine. A few differences between the normal 2049 cabinet and this one include:&lt;br /&gt;
* The Team Rush instruction sheet was replaced with a Christmas tree drag race light column used at the start of the race. Each race started with a quarter-mile drag race.&lt;br /&gt;
* The transmission shifter knob was replaced by a mini-8 ball&lt;br /&gt;
* The gas pedal was shaped like a foot instead of a regular pedal.&lt;br /&gt;
&lt;br /&gt;
Rather than run on the same hardware as 2049, the game had been moved over to an x86 compatible PC featuring an Intel Pentium III CPU and nVidia Geforce 2 GPU. There is a USB based security dongle that is required for the game to start.&lt;br /&gt;
&lt;br /&gt;
The game was only in development for about a year before being cancelled, with only three of the eight tracks being completed. Three of the others are have a finished layout, but the rest are unplayable.&lt;/div&gt;</summary>
		<author><name>Tag365</name></author>
	</entry>
	<entry>
		<id>https://sfrush.org/index.php?title=San_Francisco_Rush_2049_(Console)&amp;diff=813</id>
		<title>San Francisco Rush 2049 (Console)</title>
		<link rel="alternate" type="text/html" href="https://sfrush.org/index.php?title=San_Francisco_Rush_2049_(Console)&amp;diff=813"/>
		<updated>2025-07-15T16:02:09Z</updated>

		<summary type="html">&lt;p&gt;Tag365: Fixed missing space.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:titlescreen dc.png|thumb|right|Title Screen on Dreamcast]]&lt;br /&gt;
&#039;&#039;&#039;San Francisco Rush 2049&#039;&#039;&#039; for home consoles released on September 6, 2000 in North America and November 17, 2000 in the PAL region. It is not a direct port of Rush 2049 for Arcade, as the title [[Rush 2: Extreme Racing USA]] served as a base during development. Rush 2049 on home consoles nearly entirely differs from the Arcade release, with some of the more prominent additions being two brand new tracks, a Stunt Mode, and a Battle mode.&lt;br /&gt;
&lt;br /&gt;
The game released on the Nintendo 64 and Sega Dreamcast. The Nintendo 64 version has similar performance to Rush 2 with a 30 FPS maximum and 320x237 resolution. In addition, the Expansion Pak is required to run all of the content, with Track 6, in game race music, customizable tire rims, and some moving objects being missing or unplayable without it. The Advanced Circuit is unplayable and skipped as well and the Extreme Circuit is truncated when the Expansion Pak is missing. The Dreamcast version does not require extra hardware to run all the content, and runs at 60 FPS and 640x480 resolution, making for smoother gameplay and sharper graphics.&lt;/div&gt;</summary>
		<author><name>Tag365</name></author>
	</entry>
	<entry>
		<id>https://sfrush.org/index.php?title=San_Francisco_Rush_2049_(Console)&amp;diff=812</id>
		<title>San Francisco Rush 2049 (Console)</title>
		<link rel="alternate" type="text/html" href="https://sfrush.org/index.php?title=San_Francisco_Rush_2049_(Console)&amp;diff=812"/>
		<updated>2025-07-15T16:01:56Z</updated>

		<summary type="html">&lt;p&gt;Tag365: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:titlescreen dc.png|thumb|right|Title Screen on Dreamcast]]&lt;br /&gt;
&#039;&#039;&#039;San Francisco Rush 2049&#039;&#039;&#039;for home consoles released on September 6, 2000 in North America and November 17, 2000 in the PAL region. It is not a direct port of Rush 2049 for Arcade, as the title [[Rush 2: Extreme Racing USA]] served as a base during development. Rush 2049 on home consoles nearly entirely differs from the Arcade release, with some of the more prominent additions being two brand new tracks, a Stunt Mode, and a Battle mode.&lt;br /&gt;
&lt;br /&gt;
The game released on the Nintendo 64 and Sega Dreamcast. The Nintendo 64 version has similar performance to Rush 2 with a 30 FPS maximum and 320x237 resolution. In addition, the Expansion Pak is required to run all of the content, with Track 6, in game race music, customizable tire rims, and some moving objects being missing or unplayable without it. The Advanced Circuit is unplayable and skipped as well and the Extreme Circuit is truncated when the Expansion Pak is missing. The Dreamcast version does not require extra hardware to run all the content, and runs at 60 FPS and 640x480 resolution, making for smoother gameplay and sharper graphics.&lt;/div&gt;</summary>
		<author><name>Tag365</name></author>
	</entry>
	<entry>
		<id>https://sfrush.org/index.php?title=Rush_2:_Extreme_Racing_USA&amp;diff=811</id>
		<title>Rush 2: Extreme Racing USA</title>
		<link rel="alternate" type="text/html" href="https://sfrush.org/index.php?title=Rush_2:_Extreme_Racing_USA&amp;diff=811"/>
		<updated>2025-07-15T15:42:06Z</updated>

		<summary type="html">&lt;p&gt;Tag365: Added two sections.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Rush 2: Extreme Racing USA&#039;&#039;&#039; is the Nintendo 64 exclusive sequel to [[San Francisco Rush: Extreme Racing (Console)|San Francisco Rush]] released in 1998. Built off of the original Nintendo 64 port, it features new cars, tracks, and modes not found in the arcade versions. Although [[Alcatraz|The Rock]] was found in the original as an unfinished hidden track unlockable by code, this would mark its first official appearance in a console port. Rush 2 also marks the first entry to include a stunt mode, which would be carried over into [[San Francisco Rush 2049 (Console)]]. While the previous games featured billboards and advertisements for other Atari/Midway games, Rush 2 also features several sponsors with real-life brands, such as [https://en.wikipedia.org/wiki/Mountain_Dew Mountain Dew], [https://en.wikipedia.org/wiki/Nintendo_Power Nintendo Power], [https://en.wikipedia.org/wiki/Electronic_Gaming_Monthly Electronic Gaming Monthly], [https://en.wikipedia.org/wiki/GameSpot GameSpot] and [https://en.wikipedia.org/wiki/Expert_Gamer Expert Gamer]. According to flyers and commercials, Rush 2 was slated to be released for the PlayStation and Windows 95 as well, but only the Nintendo 64 version was released and info of the two ports are not known to exist.&lt;br /&gt;
&lt;br /&gt;
==Tracks==&lt;br /&gt;
Unlike the original San Francisco Rush which specifically focused on the California city of the same name, Rush 2: Extreme Racing USA has you racing across a small collection of tracks based on well known United States cities.&lt;br /&gt;
&lt;br /&gt;
==Cars==&lt;br /&gt;
Rush 2 uses a different paradigm for cars - each car now has a name and a stat sheet showing the differences with each car as four bars: Acceleration, Top Speed, Control, and Drifting. The cars are no longer organized into difficulty as a result.&lt;br /&gt;
&lt;br /&gt;
{{Rush2}}&lt;/div&gt;</summary>
		<author><name>Tag365</name></author>
	</entry>
	<entry>
		<id>https://sfrush.org/index.php?title=San_Francisco_Rush:_Extreme_Racing_(Console)&amp;diff=810</id>
		<title>San Francisco Rush: Extreme Racing (Console)</title>
		<link rel="alternate" type="text/html" href="https://sfrush.org/index.php?title=San_Francisco_Rush:_Extreme_Racing_(Console)&amp;diff=810"/>
		<updated>2025-07-15T15:37:30Z</updated>

		<summary type="html">&lt;p&gt;Tag365: Extended the article.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;San Francisco Rush&#039;&#039;&#039; was ported to several fifth generation consoles after its release in 1996.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Nintendo 64 ==&lt;br /&gt;
The Nintendo 64 port was released in 1997 shortly after [[San Francisco Rush The Rock: Alcatraz Edition]] appeared in arcades. Aside from an unfinished version of The Rock that is only available after inputting a cheat, it featured the new cars and tracks that Rush The Rock added, along with other additions such as split-screen multiplayer, a circuit mode, and reverse track racing. Two unique Special cars can also be unlocked by finding keys in the tracks hidden out of sight or out of reach except with specific jumps taken correctly.&lt;br /&gt;
&lt;br /&gt;
While the gameplay is faithful to the original arcade game, the HUD uses a black and yellow theme and the main menu uses a brushed steel theme designed for the console platform. The audio is also slightly worse due to needing to fit on a cartridge with only 12 megabytes of capacity versus a 1.2 GB hard drive.&lt;br /&gt;
&lt;br /&gt;
[[Rush 2: Extreme Racing USA]], a Nintendo 64 exclusive sequel would be released in 1998 with all new content not featured in the arcade versions as well as a finished version of The Rock track.&lt;br /&gt;
&lt;br /&gt;
== Sony PlayStation ==&lt;br /&gt;
The PlayStation port was released a few years later in 1998 by Climax Entertainment. Unlike the Nintendo 64 port, the content of this version is based off the original arcade release, with none of the Rush the Rock content. It features the three original tracks plus an additional original track, the eight original cars plus a number of new secret vehicles, and four original songs. It also features weather effects and play modes not found in the other versions.&lt;br /&gt;
&lt;br /&gt;
Despite the HUD and vehicle selection menu being more accurate to the arcade, the physics differ greatly from the Nintendo 64 port and the arcade original, primarily in its heavy gravity. This, along with other factors such as blocky graphics and the changed soundtrack makes it considered a poor port by critics and general Rush fans.&lt;br /&gt;
&lt;br /&gt;
== Game Boy Color ==&lt;br /&gt;
A port of San Francisco Rush was slated for release on the Game Boy Color in 1996 by Digital Eclipse, but it would not be dumped online until 2022.&lt;/div&gt;</summary>
		<author><name>Tag365</name></author>
	</entry>
	<entry>
		<id>https://sfrush.org/index.php?title=San_Francisco_Rush:_Extreme_Racing_(Arcade)&amp;diff=809</id>
		<title>San Francisco Rush: Extreme Racing (Arcade)</title>
		<link rel="alternate" type="text/html" href="https://sfrush.org/index.php?title=San_Francisco_Rush:_Extreme_Racing_(Arcade)&amp;diff=809"/>
		<updated>2025-07-15T15:21:53Z</updated>

		<summary type="html">&lt;p&gt;Tag365: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| image = File:Sfrush-flyer.jpg&lt;br /&gt;
| date = 1996&lt;br /&gt;
| platform = Arcade, Nintendo 64, PlayStation&lt;br /&gt;
| tracks = 3&lt;br /&gt;
| cars = 8&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;San Francisco Rush: Extreme Racing&#039;&#039;&#039; is the first game in the Rush series, released in 1996 in arcades by Atari Games. The original arcade release featured 8 cars, 3 tracks, and 6 music tracks. Unlike Atari&#039;s previous Hard Drivin&#039; series, S.F. Rush emphasized high flying and improbable stunts and loosened the strict car physics realism of those games. In 1999, a sequel was released, [[San Francisco Rush 2049 (Arcade)|San Francisco Rush 2049]].&lt;br /&gt;
&lt;br /&gt;
==Release==&lt;br /&gt;
The game released in arcades in 1996, shipping as green top down arcades.&lt;br /&gt;
&lt;br /&gt;
An enhanced edition released in 1997, [[San Francisco Rush The Rock: Alcatraz Edition]], increased the amount of content to 12 cars, 7 tracks, and 7 songs.&lt;br /&gt;
&lt;br /&gt;
The game was ported to a few 5th generation consoles, including the Nintendo 64 and PlayStation. The former had six of the seven Rush The Rock tracks available, while the latter only had the original 3 tracks and a custom fourth track. For additional info on the home releases see [[San Francisco Rush: Extreme Racing (Console)]].&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
San Francisco Rush: Extreme Racing can be played Solo or against other drivers in head-to-head races.&lt;br /&gt;
&lt;br /&gt;
==Tracks==&lt;br /&gt;
Players race on three tracks based on several districts of California&#039;s San Francisco city, organized by difficulty of the track.&lt;br /&gt;
&lt;br /&gt;
==Cars==&lt;br /&gt;
There are eight selectable cars organized by four difficulties: Beginner, Advanced, Expert, and Extreme. The harder cars have inferior steering control but are faster. The Extreme car shows &amp;quot;WARNING FULL SIMULATION&amp;quot; when highlighted, is in a cage, and a man shouts the famous &amp;quot;It&#039;s Dangerous!&amp;quot; quote when it is selected, serving as warnings to new players that playing this car is hazardous due to its unforgiving control. However, only four manager selected cars are selectable out of the eight, with a fixed color preset by the arcade machine manager.&lt;br /&gt;
&lt;br /&gt;
{{SFRushArcade}}&lt;/div&gt;</summary>
		<author><name>Tag365</name></author>
	</entry>
	<entry>
		<id>https://sfrush.org/index.php?title=San_Francisco_Rush_2049_(Arcade)&amp;diff=808</id>
		<title>San Francisco Rush 2049 (Arcade)</title>
		<link rel="alternate" type="text/html" href="https://sfrush.org/index.php?title=San_Francisco_Rush_2049_(Arcade)&amp;diff=808"/>
		<updated>2025-07-15T15:04:28Z</updated>

		<summary type="html">&lt;p&gt;Tag365: Bolded title and changed generation text as the general consensus is that the Sega Dreamcast is considered a sixth generation console.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&#039;&#039;For the releases on Nintendo 64 and Sega Dreamcast, see [[San Francisco Rush 2049 (Console)]].&#039;&#039;&lt;br /&gt;
[[File:Sf2049_logo.png|thumb|right|Attract mode logo]]&lt;br /&gt;
&#039;&#039;&amp;quot;Rush 2049 takes the driver 50 years into the future with a city landscape that looks familiar but is definitely out there! The city is teeming with the effects of another Gold Rush, but this time it’s 200 years after the original discoveries. Mining for gold deep beneath the city has resulted in layers of underground tunnels where hidden gold coins can still be found by racers who dare to take these challenging shortcuts.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;-The San Francisco Rush 2049 Website&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;San Francisco Rush 2049&#039;&#039;&#039; is the final Rush game released on Arcade and 5th generation systems, it is also Atari Games&#039; last developed game. It features 4 brand new futuristic tracks, as well as a reimagining of The Rock from [[San Francisco Rush The Rock: Alcatraz Edition]]. For the first time, players are able to record data with a save system called [[Team Rush]]. This allows players to record lap and race times, mileage, and unlock new cars and tracks.&lt;br /&gt;
&lt;br /&gt;
San Francisco Rush 2049 would later receive an update a year later for select locations called [[San Francisco Rush 2049: Tournament Edition]], which brings the additions of Tournament Mode, two new tracks designed by Rush 2 and Rush 2049 home port developers, and four new cars. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Release== &lt;br /&gt;
[[File:twinunit.png|400px|thumb|right|Twin sit-down cabinet setup]]&lt;br /&gt;
San Francisco Rush 2049 released for Arcades on June 15th. 1999. It shipped as single sit-down cabinets, however are commonly found as two or more units for multiplayer races. It includes a 4-speed shifter and Atari&#039;s proprietary force-feedback steering. As a step up from the original San Francisco Rush release, 2049 ships with a 27&amp;quot; VGA monitor, 5-channel surround sound, and has the capability to run at 60 frames-per-second during gameplay. For a more in-depth look at San Francisco Rush 2049&#039;s hardware specs, see [[Arcade Hardware]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
San Francisco Rush 2049 would also see a release on September 6th 2000 for the 5th generation console Nintendo 64 and the 6th generation console Sega Dreamcast. These releases were handled by Ed Logg his development team, previously responsible for San Francisco Rush and Rush 2: Extreme Racing USA, both for Nintendo 64. These version are not direct ports of the arcade version, rather they are built on the driving model established in Rush 2. The home release of Rush 2049 introduced wings as a brand new driving mechanic, and the additions of the Stunt and Battle modes. For additional info on the home releases see [[San Francisco Rush 2049 (Console)]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Like its previous entries, San Francisco Rush 2049 can be played Solo or against other drivers in head-to-head races. When playing solo, drivers can choose between a standard race against 7 drones, or their own ghosts to compete for the best time.&lt;br /&gt;
&lt;br /&gt;
Returning from the original San Francisco Rush is the difficulty-tiered handling model, this time however handling can be changed per car. &#039;&#039;Normal&#039;&#039; handling gives the driver the most control out of the options, however it also has to lowest top speed. If the driver wishes to have a faster drivetrain, they will have to sacrifice control by selecting &#039;&#039;Advanced&#039;&#039;, or &#039;&#039;Extreme&#039;&#039; handling.&lt;br /&gt;
&lt;br /&gt;
Exploration is more important than ever in this San Francisco Rush 2049. Locating all of the hidden shortcuts beforehand ensures that drivers will have the competitive edge needed to win. In addition, drivers can also find hidden Gold Coins giving them access to exclusive racing liveries.&lt;br /&gt;
&lt;br /&gt;
== Tracks ==&lt;br /&gt;
[[File:T1_market.jpg|thumb|right|Market Street on Morning]]&lt;br /&gt;
&#039;&#039;&amp;quot;3 new tracks plus two hidden tracks with dynamic track elements that change on each lap. Outrageous, layered shortcuts and super stunts!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The tracks will have you racing through various districts of San Francisco. Many parts of the city have been given a new futuristic look, while some of the more historic locations have remained untouched. &lt;br /&gt;
&lt;br /&gt;
Along the way, drivers may come across hidden shortcuts when veering off the race course. If driven optimally, shortcuts can provide a competitive advantage that may be just enough to close the gap between driver and 1st place. &lt;br /&gt;
&lt;br /&gt;
Even further off the beaten path, drivers may come across hidden gold coins. There are 100 gold coins hidden throughout each track, and drivers willing to find them will get rewarded along the way.&lt;br /&gt;
&lt;br /&gt;
== Cars ==&lt;br /&gt;
[[File:race1.jpg|thumb|right|Formula One]]&lt;br /&gt;
&#039;&#039;&amp;quot;The year 2049 has produced astonishing breakthroughs in automotive design and functionality. Car selection ranges from the most conceptual to practical, technological to retro classical.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Players can choose one from six futuristic racing vehicles (and one unlockable 70s-era muscle car.) There are no inherent advantages to picking one car over another, so players can choose any car they prefer when facing the competition. Pressing &#039;&#039;View 3&#039;&#039; on the car select menu allows players to choose their desired handling model: Normal is suitable for new player; Advanced for those who have learned the roads; and Extreme, for those seeking the ultimate challenge.  &lt;br /&gt;
&lt;br /&gt;
Pressing &#039;&#039;View 1&#039;&#039; will cycle paintjobs for every car. Like the cars themselves, paintjobs offer no competitive advantage and are a purely cosmetic choice.&lt;br /&gt;
&lt;br /&gt;
After registering for Team Rush, players become eligible to unlock an additional car and paintjobs. The unlock conditions vary depending on the car, with some being a lot harder to earn than others. Players who seek to complete the game will have to earn an additional 23 paintjobs (counting the first 70s cuda unlock) in order to complete their save.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
San Francisco Rush 2049 Cover Art.jpg|Flyer Cover Art&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[https://rush-2049.com San Francisco Rush 2049 Official Website]&lt;br /&gt;
{{SFRush2049Arcade}}&lt;/div&gt;</summary>
		<author><name>Tag365</name></author>
	</entry>
	<entry>
		<id>https://sfrush.org/index.php?title=San_Francisco_Rush:_Extreme_Racing_(Arcade)&amp;diff=807</id>
		<title>San Francisco Rush: Extreme Racing (Arcade)</title>
		<link rel="alternate" type="text/html" href="https://sfrush.org/index.php?title=San_Francisco_Rush:_Extreme_Racing_(Arcade)&amp;diff=807"/>
		<updated>2025-07-15T15:01:49Z</updated>

		<summary type="html">&lt;p&gt;Tag365: Bolded title and added links and a mention of Rush 2049.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
| image = File:Sfrush-flyer.jpg&lt;br /&gt;
| date = 1996&lt;br /&gt;
| platform = Arcade, Nintendo 64, PlayStation&lt;br /&gt;
| tracks = 3&lt;br /&gt;
| cars = 8&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;San Francisco Rush: Extreme Racing&#039;&#039;&#039; is the first game in the Rush series, released in 1996 in arcades by Atari Games. The original arcade release featured 8 cars, 3 tracks, and 6 music tracks. Unlike Atari&#039;s previous Hard Drivin&#039; series, S.F. Rush emphasized high flying and improbable stunts and loosened the strict car physics realism of those games.&lt;br /&gt;
&lt;br /&gt;
An enhanced edition released in 1997, [[San Francisco Rush The Rock: Alcatraz Edition]], increased the amount of content to 12 cars, 7 tracks, and 7 songs. The game was [[San Francisco Rush: Extreme Racing (Console)|ported to a few consoles]], including the Nintendo 64 and PlayStation. In 1999, a sequel was released, [[San Francisco Rush 2049 (Arcade)|San Francisco Rush 2049]].&lt;br /&gt;
{{SFRushArcade}}&lt;/div&gt;</summary>
		<author><name>Tag365</name></author>
	</entry>
	<entry>
		<id>https://sfrush.org/index.php?title=San_Francisco_Rush_The_Rock:_Alcatraz_Edition&amp;diff=806</id>
		<title>San Francisco Rush The Rock: Alcatraz Edition</title>
		<link rel="alternate" type="text/html" href="https://sfrush.org/index.php?title=San_Francisco_Rush_The_Rock:_Alcatraz_Edition&amp;diff=806"/>
		<updated>2025-07-15T14:58:19Z</updated>

		<summary type="html">&lt;p&gt;Tag365: Bolded title and added link to the original game.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Game&lt;br /&gt;
| image = File:Rtr_flyer.jpg&lt;br /&gt;
| date = 1997&lt;br /&gt;
| platform = Arcade&lt;br /&gt;
| tracks = 7&lt;br /&gt;
| cars = 12&lt;br /&gt;
}}&lt;br /&gt;
Released a year later in 1997, &#039;&#039;&#039;San Francisco Rush The Rock: Alcatraz Edition&#039;&#039;&#039; is a content upgrade to the [[San Francisco Rush: Extreme Racing (Arcade)|original game]]. It was released as both an upgrade kit for existing machines and as a full dedicated cabinet. The new boot ROM, sound ROM, security PIC, four audio ROMs, and hard drive all need to be installed to upgrade the game software. &lt;br /&gt;
&lt;br /&gt;
== Differences between SFR and RTR ==&lt;br /&gt;
=== Gameplay ===&lt;br /&gt;
* Four new tracks, four new cars, and a new song are included.&lt;br /&gt;
* Extra shortcuts have been added to the original three tracks.&lt;br /&gt;
* To select alternative sets of cars, pressing View 1 now cycles through each set of cars instead of needing to be held down to alternate between the original two sets.&lt;br /&gt;
* Game difficulty and number of laps per track is now adjustable in the test menu.&lt;br /&gt;
* The tracks now have names (Golden Gate, Embarcadero, Market) instead of just being named their difficulty level.&lt;br /&gt;
&lt;br /&gt;
=== Visual ===&lt;br /&gt;
* The track selection previews are from a different angle, with some different noted landmarks on each track and the track outline having different geometry.&lt;br /&gt;
* The purple RUSH logo that spins towards the screen now spells out ROCK and has a blueish hue to it. Instead of being interrupted by when loading is done, the logo now always reaches behind the camera.&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=300px&amp;gt;&lt;br /&gt;
File:RUSHLOGO.png&lt;br /&gt;
File:ROCKLOGO.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
* The track selection screen has been rearranged to accompany the extra tracks.&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=300px heights=300px&amp;gt;&lt;br /&gt;
File:SFR_SELECT.png&lt;br /&gt;
File:RTR_SELECT.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The force feedback options are now categorized as Light/Medium/Heavy, instead of Regular/More/Full.&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=300px heights=300px&amp;gt;&lt;br /&gt;
File:FEEDBACKS.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
* The transmission shifters on the selection screen have been redrawn. The in-game icons retain the original look.&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:AUTOTRANS_SFR.png|SFR Automatic&lt;br /&gt;
File:AUTOTRANS_RTR.png|RTR Automatic&lt;br /&gt;
File:MANUAL_SFR.png|SFR Manual&lt;br /&gt;
File:MANUAL_RTR.png|RTR Manual&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* View 2 (hood view) is now centered on the hood instead of being on the driver&#039;s side. It is also slightly closer to the windshield.&lt;br /&gt;
* The mini-map no longer has a white outline and now shows the number of laps for every course. Originally, only Tracks 2 and 3 would show the laps remaining while Track 1 would only show the checkered flag.&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=300px heights=300px&amp;gt;&lt;br /&gt;
File:SFR_hood.png|SFR hood view&lt;br /&gt;
File:RTR_hood.png|RTR hood view&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
* Moving to View 3 is now always instantaneous, where before in SFR there was a visible movement of the camera moving to behind the car when at speeds ≤ 50 MPH.&lt;br /&gt;
&lt;br /&gt;
=== Audio ===&lt;br /&gt;
* Races start with the track&#039;s default song selected, instead of defaulting to song #0 (silence).&lt;br /&gt;
* The track selection song is a remixed version of the one in SFR.&lt;br /&gt;
* The race countdown fanfare is different.&lt;br /&gt;
* The announcer lines for choosing a track is different.&lt;br /&gt;
* The explosion sound no longer shares the same channel as the percussion in the music, meaning that the drums in songs don&#039;t cut out anymore if the player explodes.&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
* The seat portion of the cabinet is now detachable, making it easier to transport.&lt;br /&gt;
{{SFRushArcade}}&lt;/div&gt;</summary>
		<author><name>Tag365</name></author>
	</entry>
	<entry>
		<id>https://sfrush.org/index.php?title=San_Francisco_Rush:_Extreme_Racing_(Console)&amp;diff=805</id>
		<title>San Francisco Rush: Extreme Racing (Console)</title>
		<link rel="alternate" type="text/html" href="https://sfrush.org/index.php?title=San_Francisco_Rush:_Extreme_Racing_(Console)&amp;diff=805"/>
		<updated>2025-07-15T14:57:00Z</updated>

		<summary type="html">&lt;p&gt;Tag365: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;San Francisco Rush&#039;&#039;&#039; was ported to several consoles after its release in 1996.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Nintendo 64 ==&lt;br /&gt;
The Nintendo 64 port was released in 1997 shortly after [[San Francisco Rush The Rock: Alcatraz Edition]] appeared in arcades. Aside from an unfinished version of The Rock that is only available after inputting a cheat, it featured the new cars and tracks that Rush The Rock added, along with other additions such as split-screen multiplayer, a circuit mode, and reverse track racing. [[Rush 2: Extreme Racing USA]], a Nintendo 64 exclusive sequel would be released in 1998 with new content not featured in the arcade versions.&lt;br /&gt;
&lt;br /&gt;
== Sony PlayStation ==&lt;br /&gt;
The PlayStation port was released a few years later in 1998 by Climax Entertainment. Unlike the Nintendo 64 port, the content of this version is based off the original arcade release, with none of the Rush the Rock content. It features the three original tracks plus an additional original track, the eight original cars plus a number of new secret vehicles, and four original songs. It also features weather effects and play modes not found in the other versions. The physics differ greatly from the Nintendo 64 port and the arcade original, primarily in its heavy gravity.&lt;br /&gt;
&lt;br /&gt;
== Game Boy Color ==&lt;br /&gt;
A port of San Francisco Rush was slated for release on the Game Boy Color in 1996 by Digital Eclipse, but it would not be dumped online until 2022.&lt;/div&gt;</summary>
		<author><name>Tag365</name></author>
	</entry>
</feed>