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	<id>https://sfrush.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Stevie</id>
	<title>San Francisco Rush Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://sfrush.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Stevie"/>
	<link rel="alternate" type="text/html" href="https://sfrush.org/Special:Contributions/Stevie"/>
	<updated>2026-04-14T13:16:31Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://sfrush.org/index.php?title=Barry_Leitch&amp;diff=1148</id>
		<title>Barry Leitch</title>
		<link rel="alternate" type="text/html" href="https://sfrush.org/index.php?title=Barry_Leitch&amp;diff=1148"/>
		<updated>2025-11-08T07:30:54Z</updated>

		<summary type="html">&lt;p&gt;Stevie: /* Rush 2: Extreme Racing USA */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Barry Leitch is the composer for [[Rush 2: Extreme Racing USA]] and the lead composer for [[San Francisco Rush 2049 (Console)]]. His works in both games feature a variety of sampled electronic music in the genres of Drum n Bass, Techno, and Trance. Skale Tracker was used by Barry to compose the soundtrack for both games. &lt;br /&gt;
&lt;br /&gt;
Rush 2049 on Nintendo 64 featured almost every song Barry composed for the game, with the exception of &#039;High&#039;. The Dreamcast version however, omitted several more songs due to the inclusion of music from three other artists, notably &#039;Seventies&#039;, &#039;Retro&#039;, and &#039;Credits&#039;. Nearly all of the songs found on both the Dreamcast and Nintendo 64 versions have several changes between game versions, the most significant being the song &#039;Stunted&#039; played in two completely different keys. &lt;br /&gt;
&lt;br /&gt;
[[San Francisco Rush 2049: Tournament Edition]] would go on to include one additional song (called &#039;Wingey&#039; in the Dreamcast version) written by Barry Leitch, making it the first and only time his music would be featured in any way on arcade. This song is effectively a remixing of the song &#039;Night&#039; with additional instrument samples, filters, and accommodations for the arcade&#039;s 5-channel audio hardware.&lt;br /&gt;
&lt;br /&gt;
Do note that the following audio uploads are not in-game audio captures, and are instead the result of exporting Barry&#039;s source files in Fast Tracker II. As such, there may be differences between these audio tracks and those played back on actual game hardware. &lt;br /&gt;
&lt;br /&gt;
==Rush 2: Extreme Racing USA==&lt;br /&gt;
The following music tracks were generated from Barry Leitch&#039;s modules. Unfortunately some tracks are missing.&lt;br /&gt;
Many of these songs received additional changes to accommodate playback on N64.&lt;br /&gt;
&lt;br /&gt;
======Title Screen======&lt;br /&gt;
[[File:SELECT.ogg]]&lt;br /&gt;
----&lt;br /&gt;
======Amiga-ish======&lt;br /&gt;
[[File:NY2.ogg]]&lt;br /&gt;
----&lt;br /&gt;
======Da Rock======&lt;br /&gt;
[[File:DAROCK.ogg]]&lt;br /&gt;
----&lt;br /&gt;
======Low Ridin&#039;======&lt;br /&gt;
[[File:LAXX.ogg]]&lt;br /&gt;
----&lt;br /&gt;
======High Roll======&lt;br /&gt;
[[File:BONUS5.ogg]]&lt;br /&gt;
----&lt;br /&gt;
======Circuit Win======&lt;br /&gt;
[[File:CIRCUIT2.ogg]]&lt;br /&gt;
&lt;br /&gt;
==San Francisco Rush 2049==&lt;br /&gt;
The following music tracks were generated from Barry Leitch&#039;s modules. The module for &#039;Night&#039; was unfinished compared to the final N64 version, and has been reconstructed. &lt;br /&gt;
Many of these songs received additional changes to accommodate playback on N64. To listed to the tracks as played on N64, click here. &lt;br /&gt;
To download a zip of all the modules, click here. &lt;br /&gt;
======Title======&lt;br /&gt;
[[File:BAST.ogg]]&lt;br /&gt;
----&lt;br /&gt;
======Bassy======&lt;br /&gt;
[[File:BASSY.ogg]]&lt;br /&gt;
----&lt;br /&gt;
======Garage======&lt;br /&gt;
[[File:GARAG2.ogg]]&lt;br /&gt;
----&lt;br /&gt;
======Seventies======&lt;br /&gt;
[[File:NEW2.ogg]]&lt;br /&gt;
----&lt;br /&gt;
======Night======&lt;br /&gt;
[[File:NIGHT.ogg]]&lt;br /&gt;
----&lt;br /&gt;
======Trancey======&lt;br /&gt;
[[File:TRANCEY.ogg]]&lt;br /&gt;
----&lt;br /&gt;
======Retro======&lt;br /&gt;
[[File:80.ogg]]&lt;br /&gt;
----&lt;br /&gt;
======Stunted======&lt;br /&gt;
[[File:HI3.ogg]]&lt;br /&gt;
----&lt;br /&gt;
======Flier======&lt;br /&gt;
[[File:DRK2.ogg]]&lt;br /&gt;
----&lt;br /&gt;
======High======&lt;br /&gt;
[[File:DRUMLL89.ogg]]&lt;br /&gt;
----&lt;br /&gt;
======Credits======&lt;br /&gt;
[[File:MEL1.ogg]]&lt;br /&gt;
----&lt;br /&gt;
======Battle 1======&lt;br /&gt;
[[File:B1.ogg]]&lt;br /&gt;
----&lt;br /&gt;
======Battle 2======&lt;br /&gt;
[[File:B2.ogg]]&lt;/div&gt;</summary>
		<author><name>Stevie</name></author>
	</entry>
	<entry>
		<id>https://sfrush.org/index.php?title=Car_1&amp;diff=1124</id>
		<title>Car 1</title>
		<link rel="alternate" type="text/html" href="https://sfrush.org/index.php?title=Car_1&amp;diff=1124"/>
		<updated>2025-09-24T07:55:03Z</updated>

		<summary type="html">&lt;p&gt;Stevie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:race1.jpg|thumb|right|Formula One]]&lt;br /&gt;
&#039;&#039;&amp;quot;The  &#039;Formula One&#039;. RUSH 2049&#039;s Poster Boy.&amp;quot;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Car 1, (referred to as the Formula One on the Official Website.) Is the first selectable car in San Francisco Rush 2049. It is the only vehicle in the game with all paintjobs available from the start. &lt;br /&gt;
&lt;br /&gt;
==Paint Jobs==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Select Screen Animation&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unlock Condition&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Other Information&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|[[File:CAR_07.gif]]&lt;br /&gt;
|Always available&lt;br /&gt;
|Name: &amp;lt;code&amp;gt;CAR_07&amp;lt;/code&amp;gt;,&amp;lt;code&amp;gt;C14&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt; Driver color: &amp;lt;code&amp;gt;&amp;lt;span style=&amp;quot;color:#ff8800&amp;quot;&amp;gt;#ff8800&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
|[[File:GRNRACE.gif]]&lt;br /&gt;
|Always available&lt;br /&gt;
|Name: &amp;lt;code&amp;gt;GRNRACE&amp;lt;/code&amp;gt;,&amp;lt;code&amp;gt;C7&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Driver color: &amp;lt;code&amp;gt;&amp;lt;span style=&amp;quot;color:#00ff00&amp;quot;&amp;gt;#00ff00&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
|[[File:CAR_01.gif]]&lt;br /&gt;
|Always available&lt;br /&gt;
|Name: &amp;lt;code&amp;gt;CAR_01&amp;lt;/code&amp;gt;,&amp;lt;code&amp;gt;C13&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Driver color: &amp;lt;code&amp;gt;&amp;lt;span style=&amp;quot;color:#000099&amp;quot;&amp;gt;#000099&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
|[[File:CAR_23.gif]]&lt;br /&gt;
|Always available&lt;br /&gt;
|Name: &amp;lt;code&amp;gt;CAR_23&amp;lt;/code&amp;gt;,&amp;lt;code&amp;gt;C23&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Driver color: &amp;lt;code&amp;gt;&amp;lt;span style=&amp;quot;color:#aaaaaa&amp;quot;&amp;gt;#aaaaaa&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
|[[File:CAR_25.gif]]&lt;br /&gt;
|Always available&lt;br /&gt;
|Name: &amp;lt;code&amp;gt;CAR_25&amp;lt;/code&amp;gt;,&amp;lt;code&amp;gt;C1&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Driver color: &amp;lt;code&amp;gt;&amp;lt;span style=&amp;quot;color:#ffaaaa&amp;quot;&amp;gt;#ffaaaa&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
|[[File:PRPLF1.gif]]&lt;br /&gt;
|Always available&lt;br /&gt;
|Name: &amp;lt;code&amp;gt;PRPLF1&amp;lt;/code&amp;gt;,&amp;lt;code&amp;gt;C16P&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Driver color: &amp;lt;code&amp;gt;&amp;lt;span style=&amp;quot;color:#ffaaff&amp;quot;&amp;gt;#ffaaff&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
==Livery Details==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:CAR_07_ICON.PNG]] [[File:GRNRACE ICON.PNG]] [[File:CAR_01_ICON.PNG]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:CAR_23_ICON.PNG]] [[File:CAR_25_ICON.PNG]] [[File:PRPLF1_ICON.PNG]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;quot;R&amp;quot; Logo from [[Gonzo R]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;racing&amp;quot; text from [[K-CIR Racing]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
&lt;br /&gt;
{{SFRush2049Arcade}}&lt;/div&gt;</summary>
		<author><name>Stevie</name></author>
	</entry>
	<entry>
		<id>https://sfrush.org/index.php?title=File:PRPLF1_ICON.PNG&amp;diff=1123</id>
		<title>File:PRPLF1 ICON.PNG</title>
		<link rel="alternate" type="text/html" href="https://sfrush.org/index.php?title=File:PRPLF1_ICON.PNG&amp;diff=1123"/>
		<updated>2025-09-24T07:52:12Z</updated>

		<summary type="html">&lt;p&gt;Stevie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Stevie</name></author>
	</entry>
	<entry>
		<id>https://sfrush.org/index.php?title=File:GRNRACE_ICON.PNG&amp;diff=1122</id>
		<title>File:GRNRACE ICON.PNG</title>
		<link rel="alternate" type="text/html" href="https://sfrush.org/index.php?title=File:GRNRACE_ICON.PNG&amp;diff=1122"/>
		<updated>2025-09-24T07:51:40Z</updated>

		<summary type="html">&lt;p&gt;Stevie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Stevie</name></author>
	</entry>
	<entry>
		<id>https://sfrush.org/index.php?title=File:CAR_25_ICON.PNG&amp;diff=1121</id>
		<title>File:CAR 25 ICON.PNG</title>
		<link rel="alternate" type="text/html" href="https://sfrush.org/index.php?title=File:CAR_25_ICON.PNG&amp;diff=1121"/>
		<updated>2025-09-24T07:51:12Z</updated>

		<summary type="html">&lt;p&gt;Stevie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Stevie</name></author>
	</entry>
	<entry>
		<id>https://sfrush.org/index.php?title=File:CAR_23_ICON.PNG&amp;diff=1120</id>
		<title>File:CAR 23 ICON.PNG</title>
		<link rel="alternate" type="text/html" href="https://sfrush.org/index.php?title=File:CAR_23_ICON.PNG&amp;diff=1120"/>
		<updated>2025-09-24T07:50:50Z</updated>

		<summary type="html">&lt;p&gt;Stevie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Stevie</name></author>
	</entry>
	<entry>
		<id>https://sfrush.org/index.php?title=File:CAR_07_ICON.PNG&amp;diff=1119</id>
		<title>File:CAR 07 ICON.PNG</title>
		<link rel="alternate" type="text/html" href="https://sfrush.org/index.php?title=File:CAR_07_ICON.PNG&amp;diff=1119"/>
		<updated>2025-09-24T07:49:59Z</updated>

		<summary type="html">&lt;p&gt;Stevie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Stevie</name></author>
	</entry>
	<entry>
		<id>https://sfrush.org/index.php?title=File:CAR_01_ICON.PNG&amp;diff=1118</id>
		<title>File:CAR 01 ICON.PNG</title>
		<link rel="alternate" type="text/html" href="https://sfrush.org/index.php?title=File:CAR_01_ICON.PNG&amp;diff=1118"/>
		<updated>2025-09-24T07:35:19Z</updated>

		<summary type="html">&lt;p&gt;Stevie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Stevie</name></author>
	</entry>
	<entry>
		<id>https://sfrush.org/index.php?title=Night&amp;diff=1111</id>
		<title>Night</title>
		<link rel="alternate" type="text/html" href="https://sfrush.org/index.php?title=Night&amp;diff=1111"/>
		<updated>2025-08-11T00:03:13Z</updated>

		<summary type="html">&lt;p&gt;Stevie: /* Gallery */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; text-align: center; margin: 0 0 1em 1em; background-color: #000000; border: 2px solid #7f7f7f; padding: 0.5em; border-radius: 4px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:t5.gif|Track 5|center|border|192px]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 90%; margin-top: 0.3em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Difficulty:&amp;lt;/b&amp;gt;&amp;lt;span style=&amp;quot;color:#ff3f3f&amp;quot;&amp;gt; Extreme&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night&#039;&#039;&#039; is the final track of [[San Francisco Rush 2049 (Arcade)]], available only by accumulating 50 miles on a Team Rush account or by holding the &#039;Music&#039; button. Out of the original five tracks, it is the longest and only one with an Extreme difficulty. Night is sprawling with many paths and 90° turns through the Metro area, many of which feature hidden coins. Night also has the largest vertical climb shortcut. This shortcut brings about additional platforming if drivers wish to seek out the coins hidden on the various rooftops. Cable cars are present on numerous streets to block the paths of drivers on long straights and around sharp corners.&lt;br /&gt;
&lt;br /&gt;
== Track Layout ==&lt;br /&gt;
The race starts on Columbus Avenue with a hard right turn that passes several notable crossroads, including Lombard. After some airtime comes a left turn and then a choice of three different roads on the right side, quickest being the turn onto Powell street. Enter California Street by turning right at any of the previous roads, then make another right onto Laguna street by either sticking to the main road, or cutting through Lafayette Park. Drive down this road, then make a left turn long the quarter pipe to get onto Fillmore Street; a long stretch with a second road running on above the ground road. At the end Fillmore street is a fire engine and mech, where drivers must turn right to drive through The Duboce Triangle and eventually get onto 13th street. Make a left turn and head all the way down the Metro along Bryant street, then take another left to drive through the substructure of the Oakland Bridge and briefly drive along the Marina. Take another left to enter The Embarcadero, then right along another quarter pipe. Finally, take a quick left onto New Montgomery back to Columbus Avenue to end the race. &lt;br /&gt;
&lt;br /&gt;
== Fast Times Strategy ==&lt;br /&gt;
=== Special Edition ===&lt;br /&gt;
All three laps are done the same. At the start of the race, make a quick right turn an stay on the right side of the road. Slow down just a bit to not overdo the jump on Hyde. Make a right turn then take the first left turn onto Powell and cut across the pavement onto California. Next, take a right to drive through the blue building and cut across the grass to get onto Laguna. Continue through the quarter pipe normally, then drive onto one of the above side ledges on Fillmore. Continue along the track as normal, and do not turn left onto the Atari jump on Bryant. Instead, closeout the lap by not taking anymore shortcuts. At the Marina section, veer off to the left on Embarcadero for an easier left turn onto New Montgomery. Continue passed the quarter pipe and head toward Columbia to complete the lap. &lt;br /&gt;
&lt;br /&gt;
The current record run in Team Rush, by Cobra427:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;BSHevvECmjU&amp;lt;/youtube&amp;gt;&lt;br /&gt;
== Coin Locations ==&lt;br /&gt;
===Powell - 5 coins===&lt;br /&gt;
*1 coin near a 3 way intersection, Turn left on to Clay.&lt;br /&gt;
*2 coins behind Grace Cathedral, second right on California. Once behind Grace Cathedral, drive left into first alcove.&lt;br /&gt;
*2 coins behind Grace Cathedral, passed the first alcove. &lt;br /&gt;
&lt;br /&gt;
===California - 4 coins===&lt;br /&gt;
*2 coins at the end of a small road. Turn right after a white building in the middle of the park to find an alleyway, then drive to the end. &lt;br /&gt;
*2 coins at the end of a small road. Turn right on Laguna after passing a park on the right and drive all the way down. &lt;br /&gt;
&lt;br /&gt;
===Laguna - 14 coins===&lt;br /&gt;
*2 coins at the end of a small road, turn left on Laguna after passing a park on the right. &lt;br /&gt;
*1 coin in a small crevice. Turn right into a space between buildings right before the Union intersection. &lt;br /&gt;
*2 coins against a back wall in a shortcut. Enter the blue-lit shortcut across from the Park on Laguna. After dropping down, turn around to find 2 coins. &lt;br /&gt;
*1 coin on top of a small building right before the Union intersection. Take the blue-lit shortcut and drop down slowly to get to the roof, then turn around.  &lt;br /&gt;
*1 coin at the end of a small road. Turn left on Union. &lt;br /&gt;
*3 coins at the end of a longer small road. Turn right on to union and drive to the very end. &lt;br /&gt;
*4 coins against a back wall along the quarter pipe. Take a right at the base of the quarter pipe made of billboards. 4 coins are at the very end of the road. &lt;br /&gt;
&lt;br /&gt;
===Fillmore - 14 coins===&lt;br /&gt;
*2 coins behind a traffic light post. Very close to the Fillmore Lombard intersection, around the corner on the right. &lt;br /&gt;
*2 coins in a corner, turn left on Lombard. &lt;br /&gt;
*3 coins in a line in a crevice between the Fillmore and Lombard intersection. Turn left onto Lombard then a quick right. &lt;br /&gt;
*2 coins in a corner, right on Lombard. &lt;br /&gt;
*3 coins in spread out line, at the very end of the shortcut above the road. &lt;br /&gt;
*2 coins behind the Fire Engine near the fireBot mech at the end of Fillmore. &lt;br /&gt;
&lt;br /&gt;
===Bryant - 10 coins===&lt;br /&gt;
*4 coins in a square formation beside a pillar. Turn left on Bryant after passing the Train.&lt;br /&gt;
*2 coins behind pillars on the right before the checkpoint. Drive onto the quarterpipe on the right to reach the top of the structure with the pillars. &lt;br /&gt;
*1 coin tucked in a corner behind a pillar. Make a right shortly after passing the checkpoint, then navigate around the first pillar. &lt;br /&gt;
*1 coin tucked behind a pillar, closest pillar to the first but further back. &lt;br /&gt;
*1 coin tucked behind the closest of the last set of pillars near the end of Bryant. &lt;br /&gt;
*1 coin tucked behind the furthest of the last set of pillars.&lt;br /&gt;
&lt;br /&gt;
===The Embarcadero - 38 coins=== &lt;br /&gt;
*1 coin at the end of a long road located between two buildings, turn right after driving under the large overhead bridge. &lt;br /&gt;
*1 coin at the end of a short road, turn left after driving under the large overhead bridge. &lt;br /&gt;
*1 coin in a corner of an alcove adjacent to a staircase-shaped building. Turn left from The Embarcadero and navigate behind a wall. &lt;br /&gt;
*5 coins in a line behind a staircase-shaped building. Turn Left from The Embarcadero, navigate toward the very back then turn left into the small entrance. &lt;br /&gt;
*1 coin in a small crevice between buildings. Take the very last turn on The Embarcadero, then turn right shortly after.&lt;br /&gt;
*10 coins at the very top of the tall ramped shortcut. Turn left at the peak. (Two coins are stacked.)&lt;br /&gt;
*4 coins in a line at the peak of the tall ramped shortcut. Drive over the small gap on the left. &lt;br /&gt;
*9 coins at the bottom of a half-pipe. To access, drive to the peak of the tall ramped shortcut, drive to the left over the game. Then slowly drive off the ledge. The coins are in a line formation and are easily picked up if landed correctly. &lt;br /&gt;
*6 coins on the rooftop of a building located below the halfpipe. Slowly drive off the halfpipe that can be found by navigating through the tall ramped shortcut.&lt;br /&gt;
&lt;br /&gt;
===New Montgomery - 15 coins===&lt;br /&gt;
*10 coins in a line behind glass, underneath a large suspended structure. &lt;br /&gt;
*5 coins in a spread out line behind a large suspended structure, each behind a pillar. &lt;br /&gt;
&lt;br /&gt;
===Fillmore - Unobtainable coin===&lt;br /&gt;
*Behind a fence near the end of Fillmore Street. &lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
T5_powerMusic.PNG|POWER MUSIC building at race start&lt;br /&gt;
T4 hydejump 01.jpg|City scape at end of the Hyde jump&lt;br /&gt;
T4 califpost 01.jpg|California and Post Intersection&lt;br /&gt;
T5_laguna.PNG|Quarter-pipe at Laguna&lt;br /&gt;
T5_Fillmore.PNG|Arcade building along Fillmore&lt;br /&gt;
T5_fireBot.PNG|Firebot and fire engine at end of Fillmore&lt;br /&gt;
T4_transamerica.jpg|TransAmerica building&lt;br /&gt;
T5_Lombard.PNG|Lombard road at race end&lt;br /&gt;
T5map.gif|Orthographic wireframe view of The Rock&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
*[https://rush-2049.com/streets_index.html Website page with several screenshots and short articles for The Rock]&lt;br /&gt;
*[https://rush-2049.com/previoushint07_index.html March hint page showing The Rock&#039;s shortcut entrances]&lt;br /&gt;
{{SFRush2049Arcade}}&lt;/div&gt;</summary>
		<author><name>Stevie</name></author>
	</entry>
	<entry>
		<id>https://sfrush.org/index.php?title=File:T5_powerMusic.PNG&amp;diff=1110</id>
		<title>File:T5 powerMusic.PNG</title>
		<link rel="alternate" type="text/html" href="https://sfrush.org/index.php?title=File:T5_powerMusic.PNG&amp;diff=1110"/>
		<updated>2025-08-10T23:58:01Z</updated>

		<summary type="html">&lt;p&gt;Stevie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Stevie</name></author>
	</entry>
	<entry>
		<id>https://sfrush.org/index.php?title=File:T5_Lombard.PNG&amp;diff=1109</id>
		<title>File:T5 Lombard.PNG</title>
		<link rel="alternate" type="text/html" href="https://sfrush.org/index.php?title=File:T5_Lombard.PNG&amp;diff=1109"/>
		<updated>2025-08-10T23:57:55Z</updated>

		<summary type="html">&lt;p&gt;Stevie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Stevie</name></author>
	</entry>
	<entry>
		<id>https://sfrush.org/index.php?title=File:T5_laguna.PNG&amp;diff=1108</id>
		<title>File:T5 laguna.PNG</title>
		<link rel="alternate" type="text/html" href="https://sfrush.org/index.php?title=File:T5_laguna.PNG&amp;diff=1108"/>
		<updated>2025-08-10T23:57:49Z</updated>

		<summary type="html">&lt;p&gt;Stevie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Stevie</name></author>
	</entry>
	<entry>
		<id>https://sfrush.org/index.php?title=File:T5_fireBot.PNG&amp;diff=1107</id>
		<title>File:T5 fireBot.PNG</title>
		<link rel="alternate" type="text/html" href="https://sfrush.org/index.php?title=File:T5_fireBot.PNG&amp;diff=1107"/>
		<updated>2025-08-10T23:57:43Z</updated>

		<summary type="html">&lt;p&gt;Stevie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Stevie</name></author>
	</entry>
	<entry>
		<id>https://sfrush.org/index.php?title=File:T5_Fillmore.PNG&amp;diff=1106</id>
		<title>File:T5 Fillmore.PNG</title>
		<link rel="alternate" type="text/html" href="https://sfrush.org/index.php?title=File:T5_Fillmore.PNG&amp;diff=1106"/>
		<updated>2025-08-10T23:57:34Z</updated>

		<summary type="html">&lt;p&gt;Stevie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Stevie</name></author>
	</entry>
	<entry>
		<id>https://sfrush.org/index.php?title=The_Rock_(2049)&amp;diff=1105</id>
		<title>The Rock (2049)</title>
		<link rel="alternate" type="text/html" href="https://sfrush.org/index.php?title=The_Rock_(2049)&amp;diff=1105"/>
		<updated>2025-08-05T22:16:04Z</updated>

		<summary type="html">&lt;p&gt;Stevie: /* Gallery */  changes, omitted the &amp;quot;bird&amp;#039;s eye view&amp;quot; picture&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; text-align: center; margin: 0 0 1em 1em; background-color: #000000; border: 2px solid #7f7f7f; padding: 0.5em; border-radius: 4px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:t4.gif|Track 4|center|border|192px]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 90%; margin-top: 0.3em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Difficulty:&amp;lt;/b&amp;gt;&amp;lt;span style=&amp;quot;color:#00ff3f&amp;quot;&amp;gt; Advanced&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
The Rock is the only returning track in San Francisco Rush 2049. Following its debut in San Francisco Rush the Rock: Alcatraz Edition, this rendition takes place after sunset, with a new starting position, terrain changes, and new shortcut near the shoreline. As with all Rush 2049 tracks, player can now collect coins hidden throughout the track, which was not possible in Rush The Rock. &lt;br /&gt;
&lt;br /&gt;
== Track Layout ==&lt;br /&gt;
The race starts behind a large patch of dirt road underneath a corkscrew loop shortcut; drivers are given the choice to take either path. After the first section, the road branchs into a higher and lower left bend that takes drivers to the Barracks and Dock section. This section has a long stretch of road, as well as a high and low shortcut on the left and right sides respectively. Once all of the paths meet up, drivers will take a banked right turn above water, that will take them above the island. another long stretch of road follows, with the choice to take a dark sewer shortcut on the right. If that shortcut is not taken however, drivers have to make a hard left turn shortly after, which takes the driver to a large jump over the prison. After the jump, the race concludes with two banked left turns that take the driver to the starting line. &lt;br /&gt;
&lt;br /&gt;
== Fast Times Strategy ==&lt;br /&gt;
=== Special Edition ===&lt;br /&gt;
All three laps are ideally ran identically. At the start of the race, take the corkscrew on the left side of the road, then take the upper path that leads to a jump when approaching the docks. Drive on the road until approaching the tunnel on the left side of the road, that runs underneath the prison. Drive into the tunnel and perform the dome stunt at the end of the tunnel. Drive straight into it, then downshift into third gear once the car hits the wall (listen for the collision noise,) and drive right. This is best done by driving on the outside of the green arrows (left side,) rather than directly following them. If done correctly there should be hardly any speed loss. Continue down the tunnel on the right side, then slow down the car right before the exit to mitigate jump velocity and lost speed. Continue down the road by turning left, and finish the lap. Repeat by taking the corkscrew once again.&lt;br /&gt;
&lt;br /&gt;
The current record run in Team Rush, by Cobra427:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;UjSswa11Zcg&amp;lt;/youtube&amp;gt;&lt;br /&gt;
== Coin Locations ==&lt;br /&gt;
The Rock does not have a location tracker on the bottom left when playing. The coins are listed in approximate order from the starting line. &lt;br /&gt;
&lt;br /&gt;
===Corkscrew - 20 coins===&lt;br /&gt;
*20 coins in a straight line from the start of the corkscrew shortcut until the end. &lt;br /&gt;
&lt;br /&gt;
===Barracks - 20 coins===&lt;br /&gt;
*7 coins in a triangular formation behind the barracks on ground-level. &lt;br /&gt;
*7 coins tucked behind a wall on the second Barracks rooftop. Take the upper road and veer to the left to drive on top of the Barracks. Drive passed the 3 yellow arrow signs and drop down to the next rooftop. From here, turn around to find the coins in a line against the barracks wall. &lt;br /&gt;
*6 coins in a line on the second barracks rooftop, right after the dropping down the first rooftop. &lt;br /&gt;
&lt;br /&gt;
===The Docks - 8 coins===&lt;br /&gt;
*7 coins in a line on the right side shortly after entering the Docks shortcut.&lt;br /&gt;
*1 coin in at the very end of the docks shortcut.&lt;br /&gt;
&lt;br /&gt;
===Prison - 32 coins===&lt;br /&gt;
*5 coins in a line at the very end of The Lighthouse Loop on the right side of the prison, ground floor. &lt;br /&gt;
*10 coins in a line behind the wall of cells on the right visible after taking loop, ground floor. &lt;br /&gt;
*1 coin in the back right corner of the prison, ground floor. &lt;br /&gt;
*8 coins in a line behind the set of vents on the right side, rooftop. &lt;br /&gt;
*8 coins in a line behind the further set of vents on the left side, rooftop. &lt;br /&gt;
&lt;br /&gt;
===Sewer Shortcut - 20 coins===&lt;br /&gt;
*1 coin halfway into the entrance to the tunnel shortcut. &lt;br /&gt;
*6 coins in a line at the base of the lightbulb-shaped section of the shortcut.&lt;br /&gt;
*10 coins in a line along the left wall after turning around from the lightbulb-shaped section. &lt;br /&gt;
*3 coins in a stacked line at the very end of the tunnel shortcut. &lt;br /&gt;
&lt;br /&gt;
===Unobtainable coin - Prison===&lt;br /&gt;
*On the left side behind bars at the very start of the prison entrance, ground floor. &lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
T4_corkscrew.PNG|Corkscrew at race start&lt;br /&gt;
T4_dock.PNG|Dock area, a new addition for 2049&lt;br /&gt;
T traz02.jpg|banked right turn suspended above the ocean&lt;br /&gt;
T4_shortcut.PNG|Tunnel shortcut&lt;br /&gt;
T4_lighthouse.PNG|Lighthouse&lt;br /&gt;
T traz03.jpg|Prison rooftop&lt;br /&gt;
T4_prison.PNG|Prison Inside&lt;br /&gt;
T4_prisonExit.PNG|Prison exit&lt;br /&gt;
T4_tip_1.jpg|Entrance to the Docks shortcut&lt;br /&gt;
T4_tip_2.jpg|The Sewer tunnel entrance &lt;br /&gt;
T4_tip_3.jpg|The Lighthouse Loop entrance&lt;br /&gt;
T4map.gif|Orthographic wireframe view of The Rock &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
*[https://rush-2049.com/streets_index.html Website page with several screenshots and short articles for The Rock]&lt;br /&gt;
*[https://rush-2049.com/previoushint07_index.html March hint page showing The Rock&#039;s shortcut entrances]&lt;br /&gt;
{{SFRush2049Arcade}}&lt;/div&gt;</summary>
		<author><name>Stevie</name></author>
	</entry>
	<entry>
		<id>https://sfrush.org/index.php?title=File:T4_shortcut.PNG&amp;diff=1104</id>
		<title>File:T4 shortcut.PNG</title>
		<link rel="alternate" type="text/html" href="https://sfrush.org/index.php?title=File:T4_shortcut.PNG&amp;diff=1104"/>
		<updated>2025-08-05T22:11:58Z</updated>

		<summary type="html">&lt;p&gt;Stevie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Stevie</name></author>
	</entry>
	<entry>
		<id>https://sfrush.org/index.php?title=File:T4_prisonExit.PNG&amp;diff=1103</id>
		<title>File:T4 prisonExit.PNG</title>
		<link rel="alternate" type="text/html" href="https://sfrush.org/index.php?title=File:T4_prisonExit.PNG&amp;diff=1103"/>
		<updated>2025-08-05T22:11:52Z</updated>

		<summary type="html">&lt;p&gt;Stevie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Stevie</name></author>
	</entry>
	<entry>
		<id>https://sfrush.org/index.php?title=File:T4_prison.PNG&amp;diff=1102</id>
		<title>File:T4 prison.PNG</title>
		<link rel="alternate" type="text/html" href="https://sfrush.org/index.php?title=File:T4_prison.PNG&amp;diff=1102"/>
		<updated>2025-08-05T22:11:44Z</updated>

		<summary type="html">&lt;p&gt;Stevie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Stevie</name></author>
	</entry>
	<entry>
		<id>https://sfrush.org/index.php?title=File:T4_outsideShortcut.PNG&amp;diff=1101</id>
		<title>File:T4 outsideShortcut.PNG</title>
		<link rel="alternate" type="text/html" href="https://sfrush.org/index.php?title=File:T4_outsideShortcut.PNG&amp;diff=1101"/>
		<updated>2025-08-05T22:11:37Z</updated>

		<summary type="html">&lt;p&gt;Stevie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Stevie</name></author>
	</entry>
	<entry>
		<id>https://sfrush.org/index.php?title=File:T4_lighthouse.PNG&amp;diff=1100</id>
		<title>File:T4 lighthouse.PNG</title>
		<link rel="alternate" type="text/html" href="https://sfrush.org/index.php?title=File:T4_lighthouse.PNG&amp;diff=1100"/>
		<updated>2025-08-05T22:11:21Z</updated>

		<summary type="html">&lt;p&gt;Stevie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Stevie</name></author>
	</entry>
	<entry>
		<id>https://sfrush.org/index.php?title=File:T4_dock.PNG&amp;diff=1099</id>
		<title>File:T4 dock.PNG</title>
		<link rel="alternate" type="text/html" href="https://sfrush.org/index.php?title=File:T4_dock.PNG&amp;diff=1099"/>
		<updated>2025-08-05T22:11:09Z</updated>

		<summary type="html">&lt;p&gt;Stevie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Stevie</name></author>
	</entry>
	<entry>
		<id>https://sfrush.org/index.php?title=File:T4_corkscrew.PNG&amp;diff=1098</id>
		<title>File:T4 corkscrew.PNG</title>
		<link rel="alternate" type="text/html" href="https://sfrush.org/index.php?title=File:T4_corkscrew.PNG&amp;diff=1098"/>
		<updated>2025-08-05T22:10:54Z</updated>

		<summary type="html">&lt;p&gt;Stevie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Stevie</name></author>
	</entry>
	<entry>
		<id>https://sfrush.org/index.php?title=Car_11&amp;diff=1097</id>
		<title>Car 11</title>
		<link rel="alternate" type="text/html" href="https://sfrush.org/index.php?title=Car_11&amp;diff=1097"/>
		<updated>2025-08-05T20:02:38Z</updated>

		<summary type="html">&lt;p&gt;Stevie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Placeholder.png|thumb|right|TODO]]&lt;br /&gt;
&lt;br /&gt;
Car 11 is the last new car for [[San Francisco Rush 2049 (Arcade)#Tournament Edition|San Francisco Rush 2049: Tournament Edition]], and is available only in Tournament Mode. It would later be added for standard play in [[San Francisco Rush 2049 (Arcade)#Special Edition|Special Edition]].&lt;br /&gt;
==Paint Jobs==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Select Screen Animation&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unlock Condition&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Other Information&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|[[File:CAD_PURP.gif]]&lt;br /&gt;
|SE: 100 Miles&lt;br /&gt;
|Name: &amp;lt;code&amp;gt;CAD_PURP&amp;lt;/code&amp;gt;,&amp;lt;code&amp;gt;CAD&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt; Driver color: &amp;lt;code&amp;gt;&amp;lt;span style=&amp;quot;color:#512F84&amp;quot;&amp;gt;#512F84&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
|[[File:CAD_BLAK.gif]]&lt;br /&gt;
|SE: 900 Miles&lt;br /&gt;
|Name: &amp;lt;code&amp;gt;CAD_BLAK&amp;lt;/code&amp;gt;,&amp;lt;code&amp;gt;CAD&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Driver color: &amp;lt;code&amp;gt;&amp;lt;span style=&amp;quot;color:#2F2F2F&amp;quot;&amp;gt;#2F2F2F&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{SFRush2049Arcade}}&lt;/div&gt;</summary>
		<author><name>Stevie</name></author>
	</entry>
	<entry>
		<id>https://sfrush.org/index.php?title=Car_11&amp;diff=1096</id>
		<title>Car 11</title>
		<link rel="alternate" type="text/html" href="https://sfrush.org/index.php?title=Car_11&amp;diff=1096"/>
		<updated>2025-08-05T18:41:33Z</updated>

		<summary type="html">&lt;p&gt;Stevie: /* Paint Jobs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Placeholder.png|thumb|right|TODO]]&lt;br /&gt;
&lt;br /&gt;
Car 11 is the last new car for [[San Francisco Rush 2049 (Arcade)#Tournament Edition|San Francisco Rush 2049: Tournament Edition]], and is available only in Tournament Mode. It would later be added for standard play in [[San Francisco Rush 2049 (Arcade)#Special Edition|Special Edition]].&lt;br /&gt;
==Paint Jobs==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Select Screen Animation&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unlock Condition&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Other Information&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|[[File:CAD_PURP.gif]]&lt;br /&gt;
|SE: 100 Miles&lt;br /&gt;
|Name: &amp;lt;code&amp;gt;CAD_PURP&amp;lt;/code&amp;gt;,&amp;lt;code&amp;gt;CAD&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt; Driver color: &amp;lt;code&amp;gt;&amp;lt;span style=&amp;quot;color:#5b388c&amp;quot;&amp;gt;#5b388c&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
|[[File:CAD_BLAK.gif]]&lt;br /&gt;
|SE: 900 Miles&lt;br /&gt;
|Name: &amp;lt;code&amp;gt;CAD_BLAK&amp;lt;/code&amp;gt;,&amp;lt;code&amp;gt;CAD&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Driver color: &amp;lt;code&amp;gt;&amp;lt;span style=&amp;quot;color:#393839&amp;quot;&amp;gt;#393839&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{SFRush2049Arcade}}&lt;/div&gt;</summary>
		<author><name>Stevie</name></author>
	</entry>
	<entry>
		<id>https://sfrush.org/index.php?title=Car_10&amp;diff=1095</id>
		<title>Car 10</title>
		<link rel="alternate" type="text/html" href="https://sfrush.org/index.php?title=Car_10&amp;diff=1095"/>
		<updated>2025-08-05T18:41:14Z</updated>

		<summary type="html">&lt;p&gt;Stevie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Placeholder.png|thumb|right|TODO]]&lt;br /&gt;
&lt;br /&gt;
Car 10 is the third new car for [[San Francisco Rush 2049 (Arcade)#Tournament Edition|San Francisco Rush 2049: Tournament Edition]], and is available only in Tournament Mode. It would later be added for standard play in [[San Francisco Rush 2049 (Arcade)#Special Edition|Special Edition]].&lt;br /&gt;
==Paint Jobs==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Select Screen Animation&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unlock Condition&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Other Information&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|[[File:HROD_GREN.gif]]&lt;br /&gt;
|Always available&lt;br /&gt;
|Name: &amp;lt;code&amp;gt;HROD_GREN&amp;lt;/code&amp;gt;,&amp;lt;code&amp;gt;C4&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt; Driver color: &amp;lt;code&amp;gt;&amp;lt;span style=&amp;quot;color:#21BE06&amp;quot;&amp;gt;#21BE06&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
|[[File:HROD_BLUE.gif]]&lt;br /&gt;
|Always available&lt;br /&gt;
|Name: &amp;lt;code&amp;gt;HROD_BLUE&amp;lt;/code&amp;gt;,&amp;lt;code&amp;gt;C4&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Driver color: &amp;lt;code&amp;gt;&amp;lt;span style=&amp;quot;color:#4404E7&amp;quot;&amp;gt;#4404E7&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
|[[File:HROD_FLAM.gif]]&lt;br /&gt;
|SE: 350 Miles&lt;br /&gt;
|Name: &amp;lt;code&amp;gt;HROD_FLAM&amp;lt;/code&amp;gt;,&amp;lt;code&amp;gt;C4&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Driver color: &amp;lt;code&amp;gt;&amp;lt;span style=&amp;quot;color:#CB49FF&amp;quot;&amp;gt;#CB49FF&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
|[[File:HROD_RED.gif]]&lt;br /&gt;
|SE: 750 Miles&lt;br /&gt;
|Name: &amp;lt;code&amp;gt;HROD_RED&amp;lt;/code&amp;gt;,&amp;lt;code&amp;gt;C4&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Driver color: &amp;lt;code&amp;gt;&amp;lt;span style=&amp;quot;color:#ED5D50&amp;quot;&amp;gt;#ED5D50&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{SFRush2049Arcade}}&lt;/div&gt;</summary>
		<author><name>Stevie</name></author>
	</entry>
	<entry>
		<id>https://sfrush.org/index.php?title=Car_9&amp;diff=1094</id>
		<title>Car 9</title>
		<link rel="alternate" type="text/html" href="https://sfrush.org/index.php?title=Car_9&amp;diff=1094"/>
		<updated>2025-08-05T18:39:43Z</updated>

		<summary type="html">&lt;p&gt;Stevie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Placeholder.png|thumb|right|TODO]]&lt;br /&gt;
&lt;br /&gt;
Car 9 is the second new car for [[San Francisco Rush 2049 (Arcade)#Tournament Edition|San Francisco Rush 2049: Tournament Edition]], and is available only in Tournament Mode. It would later be added for standard play in [[San Francisco Rush 2049 (Arcade)#Special Edition|Special Edition]].&lt;br /&gt;
==Paint Jobs==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Select Screen Animation&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unlock Condition&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Other Information&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|[[File:MCORANGE.gif]]&lt;br /&gt;
|Always available&lt;br /&gt;
|Name: &amp;lt;code&amp;gt;MCORANGE&amp;lt;/code&amp;gt;,&amp;lt;code&amp;gt;C13&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt; Driver color: &amp;lt;code&amp;gt;&amp;lt;span style=&amp;quot;color:#FF8328&amp;quot;&amp;gt;#FF8328&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
|[[File:MCYELLO.gif]]&lt;br /&gt;
|Always available&lt;br /&gt;
|Name: &amp;lt;code&amp;gt;MCYELLO&amp;lt;/code&amp;gt;,&amp;lt;code&amp;gt;C13&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Driver color: &amp;lt;code&amp;gt;&amp;lt;span style=&amp;quot;color:#ffff20&amp;quot;&amp;gt;#FFFF20&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
|[[File:MCBLUE.gif]]&lt;br /&gt;
|SE: 300 Miles&lt;br /&gt;
|Name: &amp;lt;code&amp;gt;MCBLUE&amp;lt;/code&amp;gt;,&amp;lt;code&amp;gt;C13&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Driver color: &amp;lt;code&amp;gt;&amp;lt;span style=&amp;quot;color:#1953FC&amp;quot;&amp;gt;#1953FC&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
|[[File:MCGREEN.gif]]&lt;br /&gt;
|SE: 600 Miles&lt;br /&gt;
|Name: &amp;lt;code&amp;gt;MCGREEN&amp;lt;/code&amp;gt;,&amp;lt;code&amp;gt;C13&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Driver color: &amp;lt;code&amp;gt;&amp;lt;span style=&amp;quot;color:#0B5534&amp;quot;&amp;gt;#0B5534&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{SFRush2049Arcade}}&lt;/div&gt;</summary>
		<author><name>Stevie</name></author>
	</entry>
	<entry>
		<id>https://sfrush.org/index.php?title=Car_8&amp;diff=1093</id>
		<title>Car 8</title>
		<link rel="alternate" type="text/html" href="https://sfrush.org/index.php?title=Car_8&amp;diff=1093"/>
		<updated>2025-08-05T18:39:08Z</updated>

		<summary type="html">&lt;p&gt;Stevie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Placeholder.png|thumb|right|TODO]]&lt;br /&gt;
&lt;br /&gt;
Car 8 is the first new car for [[San Francisco Rush 2049 (Arcade)#Tournament Edition|San Francisco Rush 2049: Tournament Edition]], and is available only in Tournament Mode. It would later be added for standard play in [[San Francisco Rush 2049 (Arcade)#Special Edition|Special Edition]].&lt;br /&gt;
==Paint Jobs==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Select Screen Animation&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unlock Condition&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Other Information&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|[[File:TRK_GREN.gif]]&lt;br /&gt;
|Always available&lt;br /&gt;
|Name: &amp;lt;code&amp;gt;TRK_GREN&amp;lt;/code&amp;gt;,&amp;lt;code&amp;gt;C11&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt; Driver color: &amp;lt;code&amp;gt;&amp;lt;span style=&amp;quot;color:#0A6369&amp;quot;&amp;gt;#0A6369&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
|[[File:TRK_YELL.gif]]&lt;br /&gt;
|Always available&lt;br /&gt;
|Name: &amp;lt;code&amp;gt;TRK_YELL&amp;lt;/code&amp;gt;,&amp;lt;code&amp;gt;C11&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Driver color: &amp;lt;code&amp;gt;&amp;lt;span style=&amp;quot;color:#EFEF00&amp;quot;&amp;gt;#EFEF00&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
|[[File:TRK_ORNG.gif]]&lt;br /&gt;
|SE: 250 Miles&lt;br /&gt;
|Name: &amp;lt;code&amp;gt;TRK_ORNG&amp;lt;/code&amp;gt;,&amp;lt;code&amp;gt;C11&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Driver color: &amp;lt;code&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4A00&amp;quot;&amp;gt;#FF4A00&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
|[[File:TRK_BLUE.gif]]&lt;br /&gt;
|SE: 500 Miles&lt;br /&gt;
|Name: &amp;lt;code&amp;gt;TRK_BLUE&amp;lt;/code&amp;gt;,&amp;lt;code&amp;gt;C11&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Driver color: &amp;lt;code&amp;gt;&amp;lt;span style=&amp;quot;color:#2706E6&amp;quot;&amp;gt;#2706E6&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{SFRush2049Arcade}}&lt;/div&gt;</summary>
		<author><name>Stevie</name></author>
	</entry>
	<entry>
		<id>https://sfrush.org/index.php?title=Car_7&amp;diff=1092</id>
		<title>Car 7</title>
		<link rel="alternate" type="text/html" href="https://sfrush.org/index.php?title=Car_7&amp;diff=1092"/>
		<updated>2025-08-05T18:36:23Z</updated>

		<summary type="html">&lt;p&gt;Stevie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:dabomb.jpg|thumb|right|Car 7, in the black &amp;quot;DA BOMB&amp;quot; paint job.]]&lt;br /&gt;
&#039;&#039;&amp;quot;Get through the city with attitude. Find hidden paint jobs with advancing mileage!&amp;quot;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Car 7 is the only car that needs to be unlocked first in San Francisco Rush 2049. It has 8 paint jobs, each being mileage unlocks that get progressively further apart. To unlock all of them, drivers will have to drive a total of 10,000 miles. &lt;br /&gt;
&lt;br /&gt;
In [[San Francisco Rush 2049: Special Edition]], Car 7 with the yellow paint job are always available for selection. &lt;br /&gt;
&lt;br /&gt;
===Development===&lt;br /&gt;
&lt;br /&gt;
Internally the car is called either &amp;quot;70s,&amp;quot; &amp;quot;The 70s Muscle Car,&amp;quot; or &amp;quot;Cuda,&amp;quot; as it was modeled after the Plymouth Barracuda. It was the last car added among the original 7 cars, evidenced by Rush 2049&#039;s earliest known prototype footage in which its inclusion is entirely omitted. &lt;br /&gt;
&lt;br /&gt;
The 70s Muscle Car first made an appearance in Atari&#039;s completed but canceled arcade fighting game &amp;quot;Tenth Degree.&amp;quot; This scrapped prototype variant is in an orange paint job, and its front and rear textures would ultimately be reused for what is now Car 7 in Rush 2049. &lt;br /&gt;
&lt;br /&gt;
There exists an additional scrapped paint job with a &amp;quot;49&amp;quot; on its side texture. It is unknown at the current time what color this paint job is. &lt;br /&gt;
&lt;br /&gt;
==Paint Jobs==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&#039;&#039;&#039;Select Screen Animation&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unlock Condition&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Other Information&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|[[File:CUDA_03.gif]]&lt;br /&gt;
|100 miles&lt;br /&gt;
|Name: &amp;lt;code&amp;gt;CUDA_03&amp;lt;/code&amp;gt;,&amp;lt;code&amp;gt;Y&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Driver color: &amp;lt;code&amp;gt;&amp;lt;span style=&amp;quot;color:#ffff00&amp;quot;&amp;gt;#ffff00&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
|[[File:CUDA_02.gif]]&lt;br /&gt;
|200 miles&lt;br /&gt;
|Name: &amp;lt;code&amp;gt;CUDA_02&amp;lt;/code&amp;gt;,&amp;lt;code&amp;gt;B&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Driver color: &amp;lt;code&amp;gt;&amp;lt;span style=&amp;quot;color:#0077ff&amp;quot;&amp;gt;#0077ff&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
|[[File:CUDA_GRN.gif]]&lt;br /&gt;
|400 miles&lt;br /&gt;
|Name: &amp;lt;code&amp;gt;CUDA_GRN&amp;lt;/code&amp;gt;,&amp;lt;code&amp;gt;G&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Driver color: &amp;lt;code&amp;gt;&amp;lt;span style=&amp;quot;color:#00ff77&amp;quot;&amp;gt;#00ff77&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
|[[File:CUDA_01.gif]]&lt;br /&gt;
|1,000 miles&lt;br /&gt;
|Name: &amp;lt;code&amp;gt;CUDA_01&amp;lt;/code&amp;gt;,&amp;lt;code&amp;gt;BK&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Driver color: &amp;lt;code&amp;gt;&amp;lt;span style=&amp;quot;color:#888888&amp;quot;&amp;gt;#888888&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
|[[File:CUDA_04.gif]]&lt;br /&gt;
|1,500 miles&lt;br /&gt;
|Name: &amp;lt;code&amp;gt;CUDA_04&amp;lt;/code&amp;gt;,&amp;lt;code&amp;gt;BKF&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Driver color: &amp;lt;code&amp;gt;&amp;lt;span style=&amp;quot;color:#888888&amp;quot;&amp;gt;#888888&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
|[[File:CUDA_06.gif]]&lt;br /&gt;
|2,049 miles &lt;br /&gt;
|Name: &amp;lt;code&amp;gt;CUDA_06&amp;lt;/code&amp;gt;,&amp;lt;code&amp;gt;R&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Driver color: &amp;lt;code&amp;gt;&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;#ff0000&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;7&#039;&#039;&#039;&lt;br /&gt;
|[[File:CUDA_05.gif]]&lt;br /&gt;
|5,000 miles&lt;br /&gt;
|Name: &amp;lt;code&amp;gt;CUDA_05&amp;lt;/code&amp;gt;,&amp;lt;code&amp;gt;O&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Driver color: &amp;lt;code&amp;gt;&amp;lt;span style=&amp;quot;color:#ff7700&amp;quot;&amp;gt;#ff7700&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;8&#039;&#039;&#039;&lt;br /&gt;
|[[File:CUDACOP.gif]]&lt;br /&gt;
|10,000 miles&lt;br /&gt;
|Name: &amp;lt;code&amp;gt;CUDACOP&amp;lt;/code&amp;gt;,&amp;lt;code&amp;gt;COP&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Driver color: &amp;lt;code&amp;gt;&amp;lt;span style=&amp;quot;color:#ffffff&amp;quot;&amp;gt;#ffffff&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===Website Renders===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
mello.jpg|License Plate: &amp;quot;MELLOW&amp;quot;&lt;br /&gt;
blubyu.jpg|License Plate: &amp;quot;BLUBYU&amp;quot; (Blew by you)&lt;br /&gt;
gofast.jpg|License Plate: &amp;quot;GO FAST&amp;quot; &lt;br /&gt;
dabomb.jpg|License Plate: &amp;quot;DA BOMB&amp;quot;&lt;br /&gt;
cuda.jpg|License Plate: &amp;quot;HOT ROD&amp;quot;&lt;br /&gt;
ndrcvr.jpg|License Plate: &amp;quot;NDRCVR&amp;quot; (Undercover)&lt;br /&gt;
crush.jpg|License Plate: &amp;quot;CRUSH&amp;quot;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[https://rush-2049.com/previoushint02_index.html Rush 2049 October hint page]&lt;br /&gt;
*[https://rush-2049.com/arc_car15_index.html Image Gallery entry for &amp;quot;HOT ROD&amp;quot;]&lt;br /&gt;
{{SFRush2049Arcade}}&lt;/div&gt;</summary>
		<author><name>Stevie</name></author>
	</entry>
	<entry>
		<id>https://sfrush.org/index.php?title=Car_6&amp;diff=1091</id>
		<title>Car 6</title>
		<link rel="alternate" type="text/html" href="https://sfrush.org/index.php?title=Car_6&amp;diff=1091"/>
		<updated>2025-08-05T18:33:58Z</updated>

		<summary type="html">&lt;p&gt;Stevie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:8 ball.jpg|thumb|right|Car 6, in the unlockable &#039;8-Ball&#039; paint job.]]&lt;br /&gt;
&#039;&#039;&amp;quot;The concept car is a culmination of several different designs from today&#039;s best body stylings.&amp;quot;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Car 6 is the sixth selectable car in San Francisco Rush 2049. It has four selectable paint jobs from start, and four additional paintjobs unlocked on a per-track basis by placing first in link-play races. Car 6 has the only set of unlockable paint jobs that are unobtainable on unlinked cabinets. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Paint Jobs==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&#039;&#039;&#039;Select Screen Animation&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unlock Condition&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Other Information&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|[[File:CAR_21.gif]]&lt;br /&gt;
|Always available&lt;br /&gt;
|Name: &amp;lt;code&amp;gt;CAR_21&amp;lt;/code&amp;gt;,&amp;lt;code&amp;gt;C21&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Driver color: &amp;lt;code&amp;gt;&amp;lt;span style=&amp;quot;color:#0077ff&amp;quot;&amp;gt;#0077ff&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
|[[File:CAR_12.gif]]&lt;br /&gt;
|Always available&lt;br /&gt;
|Name: &amp;lt;code&amp;gt;CAR_12&amp;lt;/code&amp;gt;,&amp;lt;code&amp;gt;C16&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Driver color: &amp;lt;code&amp;gt;&amp;lt;span style=&amp;quot;color:#00ff00&amp;quot;&amp;gt;#00ff00&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
|[[File:PRPLCON.gif]]&lt;br /&gt;
|Always available&lt;br /&gt;
|Name: &amp;lt;code&amp;gt;PRPLCON&amp;lt;/code&amp;gt;,&amp;lt;code&amp;gt;C36&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Driver color: &amp;lt;code&amp;gt;&amp;lt;span style=&amp;quot;color:#ff00ff&amp;quot;&amp;gt;#ff00ff&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
|[[File:CAR_15.gif]]&lt;br /&gt;
|Always available&lt;br /&gt;
|Name: &amp;lt;code&amp;gt;CAR_15&amp;lt;/code&amp;gt;,&amp;lt;code&amp;gt;C15&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Driver color: &amp;lt;code&amp;gt;&amp;lt;span style=&amp;quot;color:#ff7700&amp;quot;&amp;gt;#ff7700&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
|[[File:CAR_08.gif]]&lt;br /&gt;
|8 wins&lt;br /&gt;
|Name: &amp;lt;code&amp;gt;CAR_08&amp;lt;/code&amp;gt;,&amp;lt;code&amp;gt;C12&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Driver color: &amp;lt;code&amp;gt;&amp;lt;span style=&amp;quot;color:#ffff00&amp;quot;&amp;gt;#ffff00&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
|[[File:BRIRACE.gif]]&lt;br /&gt;
|50 wins&lt;br /&gt;
|Name: &amp;lt;code&amp;gt;BRIRACE&amp;lt;/code&amp;gt;,&amp;lt;code&amp;gt;C68&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Driver color: &amp;lt;code&amp;gt;&amp;lt;span style=&amp;quot;color:#000077&amp;quot;&amp;gt;#000077&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;7&#039;&#039;&#039;&lt;br /&gt;
|[[File:TESTER1.gif]]&lt;br /&gt;
|100 wins&lt;br /&gt;
|Name: &amp;lt;code&amp;gt;TESTER1&amp;lt;/code&amp;gt;,&amp;lt;code&amp;gt;C26&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Driver color: &amp;lt;code&amp;gt;&amp;lt;span style=&amp;quot;color:#000077&amp;quot;&amp;gt;#000077&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;8&#039;&#039;&#039;&lt;br /&gt;
|[[File:REDCON.gif]]&lt;br /&gt;
|200 wins&lt;br /&gt;
|Name: &amp;lt;code&amp;gt;REDCON&amp;lt;/code&amp;gt;,&amp;lt;code&amp;gt;C65&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Driver color: &amp;lt;code&amp;gt;&amp;lt;span style=&amp;quot;color:#000055&amp;quot;&amp;gt;#000055&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===Website Renders===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Conceptblue.jpg|Concept in the stock azure color.&lt;br /&gt;
Greenkar.jpg|Driving model master, K.Ray &amp;amp; FlugenHaüsen Accessories have produced the &amp;quot;Grasshopper&amp;quot;.  Conceptual in its awesome hi tech design.&lt;br /&gt;
8 ball.jpg|The &amp;quot;8-Ball&amp;quot; racer paint job for the Concept Car.  &lt;br /&gt;
Blackconcept.jpg|&amp;quot;JPSI Racing&amp;quot;, This aggressive corporation has also entered the ring in the hopes of wining many RUSH 2049 tournaments!&lt;br /&gt;
Redcar8-j.jpg|The &amp;quot;8-J&amp;quot; is sponsored by the AMH Logic Corporation.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
&lt;br /&gt;
{{SFRush2049Arcade}}&lt;/div&gt;</summary>
		<author><name>Stevie</name></author>
	</entry>
	<entry>
		<id>https://sfrush.org/index.php?title=Car_5&amp;diff=1090</id>
		<title>Car 5</title>
		<link rel="alternate" type="text/html" href="https://sfrush.org/index.php?title=Car_5&amp;diff=1090"/>
		<updated>2025-08-05T18:31:06Z</updated>

		<summary type="html">&lt;p&gt;Stevie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:redgonzo.jpg|thumb|right|Car 5, in the unlockable &#039;Gonzo R&#039; paint job.]]&lt;br /&gt;
&#039;&#039;&amp;quot;Contender&#039;s School of Driving&amp;quot; C.S.D. has entered their own car for RUSH 2049. &amp;quot;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Car 5 is the fifth selectable car in San Francisco Rush 2049, and is a futuristic homage to the original Extreme car from San Francisco Rush. It has four paintjobs available from the start, and four additional paintjobs unlocked on a per-track basis by collecting coins on each track. Every 25 coins marks a milestone that awards a new paintjob, with the last being awarded at 100 coins. &lt;br /&gt;
&lt;br /&gt;
As one of the first paint jobs developed for Rush 2049, the Red &#039;Gonzo R&#039; paintjob bears the most resemblance to the SF Rush Exotic car. It has several unique details that it shares in common with the silver exotic seen on San Francisco Rush&#039;s attract screen. &lt;br /&gt;
&lt;br /&gt;
==Paint Jobs==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&#039;&#039;&#039;Select Screen Animation&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unlock Condition&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Other Information&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|[[File:CAR_17.gif]]&lt;br /&gt;
|Always available&lt;br /&gt;
|Name: &amp;lt;code&amp;gt;CAR_17&amp;lt;/code&amp;gt;,&amp;lt;code&amp;gt;C17&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Driver color: &amp;lt;code&amp;gt;&amp;lt;span style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;#0000ff&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
|[[File:CAR_11.gif]]&lt;br /&gt;
|Always available&lt;br /&gt;
|Name: &amp;lt;code&amp;gt;CAR_11&amp;lt;/code&amp;gt;,&amp;lt;code&amp;gt;C11&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Driver color: &amp;lt;code&amp;gt;&amp;lt;span style=&amp;quot;color:#00ff00&amp;quot;&amp;gt;#00ff00&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
|[[File:BUGA_ORG.gif]]&lt;br /&gt;
|Always available&lt;br /&gt;
|Name: &amp;lt;code&amp;gt;BUGA_ORG&amp;lt;/code&amp;gt;,&amp;lt;code&amp;gt;C32&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Driver color: &amp;lt;code&amp;gt;&amp;lt;span style=&amp;quot;color:#ff8800&amp;quot;&amp;gt;#ff8800&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
|[[File:CAR_A_07.gif]]&lt;br /&gt;
|Always available&lt;br /&gt;
|Name: &amp;lt;code&amp;gt;CAR_A_07&amp;lt;/code&amp;gt;,&amp;lt;code&amp;gt;C7&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Driver color: &amp;lt;code&amp;gt;&amp;lt;span style=&amp;quot;color:#ffff00&amp;quot;&amp;gt;#ffff00&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
|[[File:BUGA_BLU.gif]]&lt;br /&gt;
|25 coins&lt;br /&gt;
|Name: &amp;lt;code&amp;gt;BUGA_BLU&amp;lt;/code&amp;gt;,&amp;lt;code&amp;gt;C37&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Driver color: &amp;lt;code&amp;gt;&amp;lt;span style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;#0000ff&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
|[[File:CAR_05.gif]]&lt;br /&gt;
|50 coins&lt;br /&gt;
|Name: &amp;lt;code&amp;gt;CAR_05&amp;lt;/code&amp;gt;,&amp;lt;code&amp;gt;C5&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Driver color: &amp;lt;code&amp;gt;&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;#ff0000&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;7&#039;&#039;&#039;&lt;br /&gt;
|[[File:TESTER2.gif]]&lt;br /&gt;
|75 coins&lt;br /&gt;
|Name: &amp;lt;code&amp;gt;TESTER2&amp;lt;/code&amp;gt;,&amp;lt;code&amp;gt;C27&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Driver color: &amp;lt;code&amp;gt;&amp;lt;span style=&amp;quot;color:#550055&amp;quot;&amp;gt;#550055&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;8&#039;&#039;&#039;&lt;br /&gt;
|[[File:BUGA_COIN.gif]]&lt;br /&gt;
|100 coins&lt;br /&gt;
|Name: &amp;lt;code&amp;gt;BUGA_COIN&amp;lt;/code&amp;gt;,&amp;lt;code&amp;gt;GD&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Driver color: &amp;lt;code&amp;gt;&amp;lt;span style=&amp;quot;color:#ffff00&amp;quot;&amp;gt;#ffff00&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===Website Renders===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
blue_bugy.jpg|Blue with no spoiler.&lt;br /&gt;
redgonzo.jpg|Red &#039;Gonzo-R&#039;.&lt;br /&gt;
contender.jpg| &#039;Contender&#039;.&lt;br /&gt;
gold.jpg|The Gold Coin Car.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
&lt;br /&gt;
{{SFRush2049Arcade}}&lt;/div&gt;</summary>
		<author><name>Stevie</name></author>
	</entry>
	<entry>
		<id>https://sfrush.org/index.php?title=Car_4&amp;diff=1089</id>
		<title>Car 4</title>
		<link rel="alternate" type="text/html" href="https://sfrush.org/index.php?title=Car_4&amp;diff=1089"/>
		<updated>2025-08-05T18:28:30Z</updated>

		<summary type="html">&lt;p&gt;Stevie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:bcar.jpg|thumb|right|Car 4, using the stock blue paintjob]]&lt;br /&gt;
&#039;&#039;&amp;quot;Future tech with the practical edge.&amp;quot;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Car 4 (referred to as Tech on the official website,) is the forth selectable car in San Francisco Rush 2049. It has five paintjobs available from the start, and two paintjobs that are unlocked by hitting two play count milestones. Paintjobs unlocked for this car are unlocked globally. &lt;br /&gt;
&lt;br /&gt;
==Paint Jobs==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&#039;&#039;&#039;Select Screen Animation&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unlock Condition&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Other Information&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|[[File:CAR_24.gif]]&lt;br /&gt;
|Always available&lt;br /&gt;
|Name: &amp;lt;code&amp;gt;CAR_24&amp;lt;/code&amp;gt;,&amp;lt;code&amp;gt;C24&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Driver color: &amp;lt;code&amp;gt;&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;#ff0000&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
|[[File:CAR_04.gif]]&lt;br /&gt;
|Always available&lt;br /&gt;
|Name: &amp;lt;code&amp;gt;CAR_04&amp;lt;/code&amp;gt;,&amp;lt;code&amp;gt;C4&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Driver color: &amp;lt;code&amp;gt;&amp;lt;span style=&amp;quot;color:#880088&amp;quot;&amp;gt;#880088&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
|[[File:RIKBLU.gif]]&lt;br /&gt;
|Always available&lt;br /&gt;
|Name: &amp;lt;code&amp;gt;RIKBLU&amp;lt;/code&amp;gt;,&amp;lt;code&amp;gt;C45&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Driver color: &amp;lt;code&amp;gt;&amp;lt;span style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;#0000ff&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
|[[File:CAR_10.gif]]&lt;br /&gt;
|Always available&lt;br /&gt;
|Name: &amp;lt;code&amp;gt;CAR_10&amp;lt;/code&amp;gt;,&amp;lt;code&amp;gt;C10&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Driver color: &amp;lt;code&amp;gt;&amp;lt;span style=&amp;quot;color:#ff3300&amp;quot;&amp;gt;#ff3300&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
|[[File:RIKGRN.gif]]&lt;br /&gt;
|Always available&lt;br /&gt;
|Name: &amp;lt;code&amp;gt;RIKGRN&amp;lt;/code&amp;gt;,&amp;lt;code&amp;gt;C46&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Driver color: &amp;lt;code&amp;gt;&amp;lt;span style=&amp;quot;color:#00ff88&amp;quot;&amp;gt;#00ff88&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
|[[File:CAR_20.gif]]&lt;br /&gt;
|10 plays&lt;br /&gt;
|Name: &amp;lt;code&amp;gt;CAR_20&amp;lt;/code&amp;gt;,&amp;lt;code&amp;gt;C20&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Driver color: &amp;lt;code&amp;gt;&amp;lt;span style=&amp;quot;color:#888800&amp;quot;&amp;gt;#888800&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;7&#039;&#039;&#039;&lt;br /&gt;
|[[File:COPBLUE.gif]]&lt;br /&gt;
|100 plays&lt;br /&gt;
|Name: &amp;lt;code&amp;gt;COPBLUE&amp;lt;/code&amp;gt;,&amp;lt;code&amp;gt;C47&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Driver color: &amp;lt;code&amp;gt;&amp;lt;span style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;#0000ff&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===Website Renders===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
bcar.jpg|Stock color in car selection.&lt;br /&gt;
blue_police.jpg||&#039;&#039;&amp;quot;Tailor made for 2049, the Tech Cop car. Intimidate your competitors with a blare from the siren!&amp;quot;&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
&lt;br /&gt;
{{SFRush2049Arcade}}&lt;/div&gt;</summary>
		<author><name>Stevie</name></author>
	</entry>
	<entry>
		<id>https://sfrush.org/index.php?title=Car_3&amp;diff=1088</id>
		<title>Car 3</title>
		<link rel="alternate" type="text/html" href="https://sfrush.org/index.php?title=Car_3&amp;diff=1088"/>
		<updated>2025-08-05T18:26:11Z</updated>

		<summary type="html">&lt;p&gt;Stevie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Purp_rocket.jpg|thumb|right|Car 3, in the unlockable purple &amp;quot;Rush Racing&amp;quot; paintjob]]&lt;br /&gt;
&#039;&#039;&amp;quot;The RUSH Rocket! This paint job proudly bears the title of &amp;quot;RUSH RACING&amp;quot; Speed through the tracks alone to find it!&amp;quot;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Car 2 (referred to as the Rocket on the official website,) is the third selectable car in San Francisco Rush 2049. It has four paintjobs available from the start, and two paintjobs that are unlocked by setting fast solo lap times with Phantom Photon (No Drones) turned on. Paintjobs unlocked for this car are on a per-track basis and have to be earned on each track separately.&lt;br /&gt;
&lt;br /&gt;
==Paint Jobs==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&#039;&#039;&#039;Select Screen Animation&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unlock Condition&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Other Information&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|[[File:CAR_22.gif]]&lt;br /&gt;
|Always available&lt;br /&gt;
|Name: &amp;lt;code&amp;gt;CAR_22&amp;lt;/code&amp;gt;,&amp;lt;code&amp;gt;C22E&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Driver color: &amp;lt;code&amp;gt;&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;#ff0000&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
|[[File:CAR_09.gif]]&lt;br /&gt;
|Always available&lt;br /&gt;
|Name: &amp;lt;code&amp;gt;CAR_09&amp;lt;/code&amp;gt;,&amp;lt;code&amp;gt;C9&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Driver color: &amp;lt;code&amp;gt;&amp;lt;span style=&amp;quot;color:#ff00ff&amp;quot;&amp;gt;#ff00ff&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
|[[File:CAR_19.gif]]&lt;br /&gt;
|Always available&lt;br /&gt;
|Name: &amp;lt;code&amp;gt;CAR_19&amp;lt;/code&amp;gt;,&amp;lt;code&amp;gt;C19&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Driver color: &amp;lt;code&amp;gt;&amp;lt;span style=&amp;quot;color:#00ffff&amp;quot;&amp;gt;#00ffff&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
|[[File:YELROCK.gif]]&lt;br /&gt;
|Always available&lt;br /&gt;
|Name: &amp;lt;code&amp;gt;YELROCK&amp;lt;/code&amp;gt;,&amp;lt;code&amp;gt;C29E&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Driver color: &amp;lt;code&amp;gt;&amp;lt;span style=&amp;quot;color:#ffff00&amp;quot;&amp;gt;#ffff00&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
|[[File:RASTA.gif]]&lt;br /&gt;
|Fast solo laptime&lt;br /&gt;
|Name: &amp;lt;code&amp;gt;RASTA&amp;lt;/code&amp;gt;,&amp;lt;code&amp;gt;C36G&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Driver color: &amp;lt;code&amp;gt;&amp;lt;span style=&amp;quot;color:#00ff88&amp;quot;&amp;gt;#00ff88&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
|[[File:CAR_03.gif]]&lt;br /&gt;
|Fast solo laptime&lt;br /&gt;
|Name: &amp;lt;code&amp;gt;CAR_03&amp;lt;/code&amp;gt;,&amp;lt;code&amp;gt;C3&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Driver color: &amp;lt;code&amp;gt;&amp;lt;span style=&amp;quot;color:#cc00cc&amp;quot;&amp;gt;#cc00cc&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===Website Renders===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
rocket.jpg|Pink &#039;N Purple Nitro&lt;br /&gt;
bluenitro.jpg||&#039;&#039;&amp;quot;Stock rocket car color: &amp;quot;Nitro.&amp;quot;&#039;&#039;&lt;br /&gt;
purp_rocket.jpg|Purple RUSH Rocket&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
&lt;br /&gt;
{{SFRush2049Arcade}}&lt;/div&gt;</summary>
		<author><name>Stevie</name></author>
	</entry>
	<entry>
		<id>https://sfrush.org/index.php?title=Car_2&amp;diff=1087</id>
		<title>Car 2</title>
		<link rel="alternate" type="text/html" href="https://sfrush.org/index.php?title=Car_2&amp;diff=1087"/>
		<updated>2025-08-05T18:23:27Z</updated>

		<summary type="html">&lt;p&gt;Stevie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Taxi.jpg|thumb|right|Car 2, sporting the unlockable Taxi paintjob]]&lt;br /&gt;
&#039;&#039;&amp;quot;The taxi, a refined look for the city&#039;s best / worst drivers. .&amp;quot;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Car 2 is the second selectable car in San Francisco Rush 2049. It has four paintjobs available from the start, and three paintjobs that are unlocked by setting fast solo race times with Phantom Photon (No Drones) turned on. Paintjobs unlocked for this car are on a per-track basis and have to be earned on each track separately. It is the only vehicle to not have a proper name when referred to on the website.&lt;br /&gt;
&lt;br /&gt;
==Paint Jobs==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&#039;&#039;&#039;Select Screen Animation&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unlock Condition&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Other Information&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|[[File:CAR_02.gif]]&lt;br /&gt;
|Always available&lt;br /&gt;
|Name: &amp;lt;code&amp;gt;CAR_02&amp;lt;/code&amp;gt;,&amp;lt;code&amp;gt;C2&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Driver color: &amp;lt;code&amp;gt;&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;#ff0000&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
|[[File:CAR_A_06.gif]]&lt;br /&gt;
|Always available&lt;br /&gt;
|Name: &amp;lt;code&amp;gt;CAR_A_06&amp;lt;/code&amp;gt;,&amp;lt;code&amp;gt;C6&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Driver color: &amp;lt;code&amp;gt;&amp;lt;span style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;#0000ff&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
|[[File:CAR_06.gif]]&lt;br /&gt;
|Always available&lt;br /&gt;
|Name: &amp;lt;code&amp;gt;CAR_06&amp;lt;/code&amp;gt;,&amp;lt;code&amp;gt;C8&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Driver color: &amp;lt;code&amp;gt;&amp;lt;span style=&amp;quot;color:#0077ff&amp;quot;&amp;gt;#0077ff&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
|[[File:USA_CAR.gif]]&lt;br /&gt;
|Always available&lt;br /&gt;
|Name: &amp;lt;code&amp;gt;USA_CAR&amp;lt;/code&amp;gt;,&amp;lt;code&amp;gt;C26&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Driver color: &amp;lt;code&amp;gt;&amp;lt;span style=&amp;quot;color:#7777ff&amp;quot;&amp;gt;#7777ff&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
|[[File:CAR_18.gif]]&lt;br /&gt;
|Fast solo racetime&lt;br /&gt;
|Name: &amp;lt;code&amp;gt;CAR_18&amp;lt;/code&amp;gt;,&amp;lt;code&amp;gt;C18&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Driver color: &amp;lt;code&amp;gt;&amp;lt;span style=&amp;quot;color:#cccc00&amp;quot;&amp;gt;#cccc00&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
|[[File:TAXI.gif]]&lt;br /&gt;
|Fast solo racetime&lt;br /&gt;
|Name: &amp;lt;code&amp;gt;TAXI&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Driver color: &amp;lt;code&amp;gt;&amp;lt;span style=&amp;quot;color:#cccc00&amp;quot;&amp;gt;#cccc00&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;7&#039;&#039;&#039;&lt;br /&gt;
|[[File:BRIFNL.gif]]&lt;br /&gt;
|Fast solo racetime&lt;br /&gt;
|Name: &amp;lt;code&amp;gt;BRIFNL&amp;lt;/code&amp;gt;,&amp;lt;code&amp;gt;C27&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Driver color: &amp;lt;code&amp;gt;&amp;lt;span style=&amp;quot;color:#000088&amp;quot;&amp;gt;#000088&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Website Renders===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
taxi.jpg|SF City Taxi. &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
&lt;br /&gt;
{{SFRush2049Arcade}}&lt;/div&gt;</summary>
		<author><name>Stevie</name></author>
	</entry>
	<entry>
		<id>https://sfrush.org/index.php?title=Car_1&amp;diff=1086</id>
		<title>Car 1</title>
		<link rel="alternate" type="text/html" href="https://sfrush.org/index.php?title=Car_1&amp;diff=1086"/>
		<updated>2025-08-05T18:20:47Z</updated>

		<summary type="html">&lt;p&gt;Stevie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:race1.jpg|thumb|right|Formula One]]&lt;br /&gt;
&#039;&#039;&amp;quot;The  &#039;Formula One&#039;. RUSH 2049&#039;s Poster Boy.&amp;quot;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Car 1, (referred to as the Formula One on the Official Website.) Is the first selectable car in San Francisco Rush 2049. It is the only vehicle in the game with all paintjobs available from the start. &lt;br /&gt;
&lt;br /&gt;
==Paint Jobs==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Select Screen Animation&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unlock Condition&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Other Information&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|[[File:CAR_07.gif]]&lt;br /&gt;
|Always available&lt;br /&gt;
|Name: &amp;lt;code&amp;gt;CAR_07&amp;lt;/code&amp;gt;,&amp;lt;code&amp;gt;C14&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt; Driver color: &amp;lt;code&amp;gt;&amp;lt;span style=&amp;quot;color:#ff8800&amp;quot;&amp;gt;#ff8800&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
|[[File:GRNRACE.gif]]&lt;br /&gt;
|Always available&lt;br /&gt;
|Name: &amp;lt;code&amp;gt;GRNRACE&amp;lt;/code&amp;gt;,&amp;lt;code&amp;gt;C7&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Driver color: &amp;lt;code&amp;gt;&amp;lt;span style=&amp;quot;color:#00ff00&amp;quot;&amp;gt;#00ff00&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
|[[File:CAR_01.gif]]&lt;br /&gt;
|Always available&lt;br /&gt;
|Name: &amp;lt;code&amp;gt;CAR_01&amp;lt;/code&amp;gt;,&amp;lt;code&amp;gt;C13&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Driver color: &amp;lt;code&amp;gt;&amp;lt;span style=&amp;quot;color:#000099&amp;quot;&amp;gt;#000099&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
|[[File:CAR_23.gif]]&lt;br /&gt;
|Always available&lt;br /&gt;
|Name: &amp;lt;code&amp;gt;CAR_23&amp;lt;/code&amp;gt;,&amp;lt;code&amp;gt;C23&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Driver color: &amp;lt;code&amp;gt;&amp;lt;span style=&amp;quot;color:#aaaaaa&amp;quot;&amp;gt;#aaaaaa&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
|[[File:CAR_25.gif]]&lt;br /&gt;
|Always available&lt;br /&gt;
|Name: &amp;lt;code&amp;gt;CAR_25&amp;lt;/code&amp;gt;,&amp;lt;code&amp;gt;C1&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Driver color: &amp;lt;code&amp;gt;&amp;lt;span style=&amp;quot;color:#ffaaaa&amp;quot;&amp;gt;#ffaaaa&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
|[[File:PRPLF1.gif]]&lt;br /&gt;
|Always available&lt;br /&gt;
|Name: &amp;lt;code&amp;gt;PRPLF1&amp;lt;/code&amp;gt;,&amp;lt;code&amp;gt;C16P&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Driver color: &amp;lt;code&amp;gt;&amp;lt;span style=&amp;quot;color:#ffaaff&amp;quot;&amp;gt;#ffaaff&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===Website Renders===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
race1.jpg|The  &amp;quot;Formula One&amp;quot;. &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
&lt;br /&gt;
{{SFRush2049Arcade}}&lt;/div&gt;</summary>
		<author><name>Stevie</name></author>
	</entry>
	<entry>
		<id>https://sfrush.org/index.php?title=Car_1&amp;diff=1085</id>
		<title>Car 1</title>
		<link rel="alternate" type="text/html" href="https://sfrush.org/index.php?title=Car_1&amp;diff=1085"/>
		<updated>2025-08-05T04:29:59Z</updated>

		<summary type="html">&lt;p&gt;Stevie: /* Paint Jobs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:race1.jpg|thumb|right|Formula One]]&lt;br /&gt;
&#039;&#039;&amp;quot;The  &#039;Formula One&#039;. RUSH 2049&#039;s Poster Boy.&amp;quot;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Car 1, (referred to as the Formula One on the Official Website.) Is the first selectable car in San Francisco Rush 2049. It is the only vehicle in the game with all paintjobs available from the start. &lt;br /&gt;
&lt;br /&gt;
==Paint Jobs==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Select Screen Animation&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unlock Condition&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Other Information&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|[[File:CAR_07.gif]]&lt;br /&gt;
|Always available&lt;br /&gt;
|Name: &amp;lt;code&amp;gt;CAR_07&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt; Driver color: &amp;lt;code&amp;gt;&amp;lt;span style=&amp;quot;color:#ff8800&amp;quot;&amp;gt;#ff8800&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
|[[File:GRNRACE.gif]]&lt;br /&gt;
|Always available&lt;br /&gt;
|Name: &amp;lt;code&amp;gt;GRNRACE&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Driver color: &amp;lt;code&amp;gt;&amp;lt;span style=&amp;quot;color:#00ff00&amp;quot;&amp;gt;#00ff00&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
|[[File:CAR_01.gif]]&lt;br /&gt;
|Always available&lt;br /&gt;
|Name: &amp;lt;code&amp;gt;CAR_01&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Driver color: &amp;lt;code&amp;gt;&amp;lt;span style=&amp;quot;color:#000099&amp;quot;&amp;gt;#000099&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
|[[File:CAR_23.gif]]&lt;br /&gt;
|Always available&lt;br /&gt;
|Name: &amp;lt;code&amp;gt;CAR_23&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Driver color: &amp;lt;code&amp;gt;&amp;lt;span style=&amp;quot;color:#aaaaaa&amp;quot;&amp;gt;#aaaaaa&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
|[[File:CAR_25.gif]]&lt;br /&gt;
|Always available&lt;br /&gt;
|Name: &amp;lt;code&amp;gt;CAR_25&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Driver color: &amp;lt;code&amp;gt;&amp;lt;span style=&amp;quot;color:#ffaaaa&amp;quot;&amp;gt;#ffaaaa&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
|[[File:PRPLF1.gif]]&lt;br /&gt;
|Always available&lt;br /&gt;
|Name: &amp;lt;code&amp;gt;PRPLF1&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Driver color: &amp;lt;code&amp;gt;&amp;lt;span style=&amp;quot;color:#ffaaff&amp;quot;&amp;gt;#ffaaff&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===Website Renders===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
race1.jpg|The  &amp;quot;Formula One&amp;quot;. &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
&lt;br /&gt;
{{SFRush2049Arcade}}&lt;/div&gt;</summary>
		<author><name>Stevie</name></author>
	</entry>
	<entry>
		<id>https://sfrush.org/index.php?title=Car_2&amp;diff=1084</id>
		<title>Car 2</title>
		<link rel="alternate" type="text/html" href="https://sfrush.org/index.php?title=Car_2&amp;diff=1084"/>
		<updated>2025-08-05T04:28:16Z</updated>

		<summary type="html">&lt;p&gt;Stevie: /* Paint Jobs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Taxi.jpg|thumb|right|Car 2, sporting the unlockable Taxi paintjob]]&lt;br /&gt;
&#039;&#039;&amp;quot;The taxi, a refined look for the city&#039;s best / worst drivers. .&amp;quot;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Car 2 is the second selectable car in San Francisco Rush 2049. It has four paintjobs available from the start, and three paintjobs that are unlocked by setting fast solo race times with Phantom Photon (No Drones) turned on. Paintjobs unlocked for this car are on a per-track basis and have to be earned on each track separately. It is the only vehicle to not have a proper name when referred to on the website.&lt;br /&gt;
&lt;br /&gt;
==Paint Jobs==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&#039;&#039;&#039;Select Screen Animation&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unlock Condition&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Other Information&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|[[File:CAR_02.gif]]&lt;br /&gt;
|Always available&lt;br /&gt;
|Name: &amp;lt;code&amp;gt;CAR_02&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Driver color: &amp;lt;code&amp;gt;&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;#ff0000&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
|[[File:CAR_A_06.gif]]&lt;br /&gt;
|Always available&lt;br /&gt;
|Name: &amp;lt;code&amp;gt;CAR_A_06&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Driver color: &amp;lt;code&amp;gt;&amp;lt;span style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;#0000ff&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
|[[File:CAR_06.gif]]&lt;br /&gt;
|Always available&lt;br /&gt;
|Name: &amp;lt;code&amp;gt;CAR_06&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Driver color: &amp;lt;code&amp;gt;&amp;lt;span style=&amp;quot;color:#0077ff&amp;quot;&amp;gt;#0077ff&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
|[[File:USA_CAR.gif]]&lt;br /&gt;
|Always available&lt;br /&gt;
|Name: &amp;lt;code&amp;gt;USA_CAR&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Driver color: &amp;lt;code&amp;gt;&amp;lt;span style=&amp;quot;color:#7777ff&amp;quot;&amp;gt;#7777ff&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
|[[File:CAR_18.gif]]&lt;br /&gt;
|Fast solo racetime&lt;br /&gt;
|Name: &amp;lt;code&amp;gt;CAR_18&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Driver color: &amp;lt;code&amp;gt;&amp;lt;span style=&amp;quot;color:#cccc00&amp;quot;&amp;gt;#cccc00&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
|[[File:TAXI.gif]]&lt;br /&gt;
|Fast solo racetime&lt;br /&gt;
|Name: &amp;lt;code&amp;gt;TAXI&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Driver color: &amp;lt;code&amp;gt;&amp;lt;span style=&amp;quot;color:#cccc00&amp;quot;&amp;gt;#cccc00&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;7&#039;&#039;&#039;&lt;br /&gt;
|[[File:BRIFNL.gif]]&lt;br /&gt;
|Fast solo racetime&lt;br /&gt;
|Name: &amp;lt;code&amp;gt;BRIFNL&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Driver color: &amp;lt;code&amp;gt;&amp;lt;span style=&amp;quot;color:#000088&amp;quot;&amp;gt;#000088&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Website Renders===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
taxi.jpg|SF City Taxi. &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
&lt;br /&gt;
{{SFRush2049Arcade}}&lt;/div&gt;</summary>
		<author><name>Stevie</name></author>
	</entry>
	<entry>
		<id>https://sfrush.org/index.php?title=Car_3&amp;diff=1083</id>
		<title>Car 3</title>
		<link rel="alternate" type="text/html" href="https://sfrush.org/index.php?title=Car_3&amp;diff=1083"/>
		<updated>2025-08-05T04:26:37Z</updated>

		<summary type="html">&lt;p&gt;Stevie: /* Paint Jobs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Purp_rocket.jpg|thumb|right|Car 3, in the unlockable purple &amp;quot;Rush Racing&amp;quot; paintjob]]&lt;br /&gt;
&#039;&#039;&amp;quot;The RUSH Rocket! This paint job proudly bears the title of &amp;quot;RUSH RACING&amp;quot; Speed through the tracks alone to find it!&amp;quot;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Car 2 (referred to as the Rocket on the official website,) is the third selectable car in San Francisco Rush 2049. It has four paintjobs available from the start, and two paintjobs that are unlocked by setting fast solo lap times with Phantom Photon (No Drones) turned on. Paintjobs unlocked for this car are on a per-track basis and have to be earned on each track separately.&lt;br /&gt;
&lt;br /&gt;
==Paint Jobs==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&#039;&#039;&#039;Select Screen Animation&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unlock Condition&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Other Information&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|[[File:CAR_22.gif]]&lt;br /&gt;
|Always available&lt;br /&gt;
|Name: &amp;lt;code&amp;gt;CAR_22&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Driver color: &amp;lt;code&amp;gt;&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;#ff0000&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
|[[File:CAR_09.gif]]&lt;br /&gt;
|Always available&lt;br /&gt;
|Name: &amp;lt;code&amp;gt;CAR_09&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Driver color: &amp;lt;code&amp;gt;&amp;lt;span style=&amp;quot;color:#ff00ff&amp;quot;&amp;gt;#ff00ff&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
|[[File:CAR_19.gif]]&lt;br /&gt;
|Always available&lt;br /&gt;
|Name: &amp;lt;code&amp;gt;CAR_19&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Driver color: &amp;lt;code&amp;gt;&amp;lt;span style=&amp;quot;color:#00ffff&amp;quot;&amp;gt;#00ffff&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
|[[File:YELROCK.gif]]&lt;br /&gt;
|Always available&lt;br /&gt;
|Name: &amp;lt;code&amp;gt;YELROCK&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Driver color: &amp;lt;code&amp;gt;&amp;lt;span style=&amp;quot;color:#ffff00&amp;quot;&amp;gt;#ffff00&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
|[[File:RASTA.gif]]&lt;br /&gt;
|Fast solo laptime&lt;br /&gt;
|Name: &amp;lt;code&amp;gt;RASTA&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Driver color: &amp;lt;code&amp;gt;&amp;lt;span style=&amp;quot;color:#00ff88&amp;quot;&amp;gt;#00ff88&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
|[[File:CAR_03.gif]]&lt;br /&gt;
|Fast solo laptime&lt;br /&gt;
|Name: &amp;lt;code&amp;gt;CAR_03&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Driver color: &amp;lt;code&amp;gt;&amp;lt;span style=&amp;quot;color:#cc00cc&amp;quot;&amp;gt;#cc00cc&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===Website Renders===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
rocket.jpg|Pink &#039;N Purple Nitro&lt;br /&gt;
bluenitro.jpg||&#039;&#039;&amp;quot;Stock rocket car color: &amp;quot;Nitro.&amp;quot;&#039;&#039;&lt;br /&gt;
purp_rocket.jpg|Purple RUSH Rocket&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
&lt;br /&gt;
{{SFRush2049Arcade}}&lt;/div&gt;</summary>
		<author><name>Stevie</name></author>
	</entry>
	<entry>
		<id>https://sfrush.org/index.php?title=Car_4&amp;diff=1082</id>
		<title>Car 4</title>
		<link rel="alternate" type="text/html" href="https://sfrush.org/index.php?title=Car_4&amp;diff=1082"/>
		<updated>2025-08-05T04:23:15Z</updated>

		<summary type="html">&lt;p&gt;Stevie: /* Paint Jobs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:bcar.jpg|thumb|right|Car 4, using the stock blue paintjob]]&lt;br /&gt;
&#039;&#039;&amp;quot;Future tech with the practical edge.&amp;quot;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Car 4 (referred to as Tech on the official website,) is the forth selectable car in San Francisco Rush 2049. It has five paintjobs available from the start, and two paintjobs that are unlocked by hitting two play count milestones. Paintjobs unlocked for this car are unlocked globally. &lt;br /&gt;
&lt;br /&gt;
==Paint Jobs==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&#039;&#039;&#039;Select Screen Animation&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unlock Condition&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Other Information&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|[[File:CAR_24.gif]]&lt;br /&gt;
|Always available&lt;br /&gt;
|Name: &amp;lt;code&amp;gt;CAR_24&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Driver color: &amp;lt;code&amp;gt;&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;#ff0000&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
|[[File:CAR_04.gif]]&lt;br /&gt;
|Always available&lt;br /&gt;
|Name: &amp;lt;code&amp;gt;CAR_04&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Driver color: &amp;lt;code&amp;gt;&amp;lt;span style=&amp;quot;color:#880088&amp;quot;&amp;gt;#880088&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
|[[File:RIKBLU.gif]]&lt;br /&gt;
|Always available&lt;br /&gt;
|Name: &amp;lt;code&amp;gt;RIKBLU&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Driver color: &amp;lt;code&amp;gt;&amp;lt;span style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;#0000ff&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
|[[File:CAR_10.gif]]&lt;br /&gt;
|Always available&lt;br /&gt;
|Name: &amp;lt;code&amp;gt;CAR_10&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Driver color: &amp;lt;code&amp;gt;&amp;lt;span style=&amp;quot;color:#ff3300&amp;quot;&amp;gt;#ff3300&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
|[[File:RIKGRN.gif]]&lt;br /&gt;
|Always available&lt;br /&gt;
|Name: &amp;lt;code&amp;gt;RIKGRN&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Driver color: &amp;lt;code&amp;gt;&amp;lt;span style=&amp;quot;color:#00ff88&amp;quot;&amp;gt;#00ff88&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
|[[File:CAR_20.gif]]&lt;br /&gt;
|10 plays&lt;br /&gt;
|Name: &amp;lt;code&amp;gt;CAR_20&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Driver color: &amp;lt;code&amp;gt;&amp;lt;span style=&amp;quot;color:#888800&amp;quot;&amp;gt;#888800&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;7&#039;&#039;&#039;&lt;br /&gt;
|[[File:COPBLUE.gif]]&lt;br /&gt;
|100 plays&lt;br /&gt;
|Name: &amp;lt;code&amp;gt;COPBLUE&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Driver color: &amp;lt;code&amp;gt;&amp;lt;span style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;#0000ff&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===Website Renders===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
bcar.jpg|Stock color in car selection.&lt;br /&gt;
blue_police.jpg||&#039;&#039;&amp;quot;Tailor made for 2049, the Tech Cop car. Intimidate your competitors with a blare from the siren!&amp;quot;&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
&lt;br /&gt;
{{SFRush2049Arcade}}&lt;/div&gt;</summary>
		<author><name>Stevie</name></author>
	</entry>
	<entry>
		<id>https://sfrush.org/index.php?title=Car_5&amp;diff=1081</id>
		<title>Car 5</title>
		<link rel="alternate" type="text/html" href="https://sfrush.org/index.php?title=Car_5&amp;diff=1081"/>
		<updated>2025-08-05T04:22:26Z</updated>

		<summary type="html">&lt;p&gt;Stevie: /* Paint Jobs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:redgonzo.jpg|thumb|right|Car 5, in the unlockable &#039;Gonzo R&#039; paint job.]]&lt;br /&gt;
&#039;&#039;&amp;quot;Contender&#039;s School of Driving&amp;quot; C.S.D. has entered their own car for RUSH 2049. &amp;quot;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Car 5 is the fifth selectable car in San Francisco Rush 2049, and is a futuristic homage to the original Extreme car from San Francisco Rush. It has four paintjobs available from the start, and four additional paintjobs unlocked on a per-track basis by collecting coins on each track. Every 25 coins marks a milestone that awards a new paintjob, with the last being awarded at 100 coins. &lt;br /&gt;
&lt;br /&gt;
As one of the first paint jobs developed for Rush 2049, the Red &#039;Gonzo R&#039; paintjob bears the most resemblance to the SF Rush Exotic car. It has several unique details that it shares in common with the silver exotic seen on San Francisco Rush&#039;s attract screen. &lt;br /&gt;
&lt;br /&gt;
==Paint Jobs==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&#039;&#039;&#039;Select Screen Animation&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unlock Condition&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Other Information&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|[[File:CAR_17.gif]]&lt;br /&gt;
|Always available&lt;br /&gt;
|Name: &amp;lt;code&amp;gt;CAR_17&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Driver color: &amp;lt;code&amp;gt;&amp;lt;span style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;#0000ff&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
|[[File:CAR_11.gif]]&lt;br /&gt;
|Always available&lt;br /&gt;
|Name: &amp;lt;code&amp;gt;CAR_11&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Driver color: &amp;lt;code&amp;gt;&amp;lt;span style=&amp;quot;color:#00ff00&amp;quot;&amp;gt;#00ff00&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
|[[File:BUGA_ORG.gif]]&lt;br /&gt;
|Always available&lt;br /&gt;
|Name: &amp;lt;code&amp;gt;BUGA_ORG&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Driver color: &amp;lt;code&amp;gt;&amp;lt;span style=&amp;quot;color:#ff8800&amp;quot;&amp;gt;#ff8800&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
|[[File:CAR_A_07.gif]]&lt;br /&gt;
|Always available&lt;br /&gt;
|Name: &amp;lt;code&amp;gt;CAR_A_07&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Driver color: &amp;lt;code&amp;gt;&amp;lt;span style=&amp;quot;color:#ffff00&amp;quot;&amp;gt;#ffff00&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
|[[File:BUGA_BLU.gif]]&lt;br /&gt;
|25 coins&lt;br /&gt;
|Name: &amp;lt;code&amp;gt;BUGA_BLU&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Driver color: &amp;lt;code&amp;gt;&amp;lt;span style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;#0000ff&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
|[[File:CAR_05.gif]]&lt;br /&gt;
|50 coins&lt;br /&gt;
|Name: &amp;lt;code&amp;gt;CAR_05&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Driver color: &amp;lt;code&amp;gt;&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;#ff0000&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;7&#039;&#039;&#039;&lt;br /&gt;
|[[File:TESTER2.gif]]&lt;br /&gt;
|75 coins&lt;br /&gt;
|Name: &amp;lt;code&amp;gt;TESTER2&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Driver color: &amp;lt;code&amp;gt;&amp;lt;span style=&amp;quot;color:#550055&amp;quot;&amp;gt;#550055&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;8&#039;&#039;&#039;&lt;br /&gt;
|[[File:BUGA_COIN.gif]]&lt;br /&gt;
|100 coins&lt;br /&gt;
|Name: &amp;lt;code&amp;gt;BUGA_COIN&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Driver color: &amp;lt;code&amp;gt;&amp;lt;span style=&amp;quot;color:#ffff00&amp;quot;&amp;gt;#ffff00&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===Website Renders===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
blue_bugy.jpg|Blue with no spoiler.&lt;br /&gt;
redgonzo.jpg|Red &#039;Gonzo-R&#039;.&lt;br /&gt;
contender.jpg| &#039;Contender&#039;.&lt;br /&gt;
gold.jpg|The Gold Coin Car.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
&lt;br /&gt;
{{SFRush2049Arcade}}&lt;/div&gt;</summary>
		<author><name>Stevie</name></author>
	</entry>
	<entry>
		<id>https://sfrush.org/index.php?title=Car_5&amp;diff=1080</id>
		<title>Car 5</title>
		<link rel="alternate" type="text/html" href="https://sfrush.org/index.php?title=Car_5&amp;diff=1080"/>
		<updated>2025-08-05T04:21:17Z</updated>

		<summary type="html">&lt;p&gt;Stevie: /* Paint Jobs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:redgonzo.jpg|thumb|right|Car 5, in the unlockable &#039;Gonzo R&#039; paint job.]]&lt;br /&gt;
&#039;&#039;&amp;quot;Contender&#039;s School of Driving&amp;quot; C.S.D. has entered their own car for RUSH 2049. &amp;quot;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Car 5 is the fifth selectable car in San Francisco Rush 2049, and is a futuristic homage to the original Extreme car from San Francisco Rush. It has four paintjobs available from the start, and four additional paintjobs unlocked on a per-track basis by collecting coins on each track. Every 25 coins marks a milestone that awards a new paintjob, with the last being awarded at 100 coins. &lt;br /&gt;
&lt;br /&gt;
As one of the first paint jobs developed for Rush 2049, the Red &#039;Gonzo R&#039; paintjob bears the most resemblance to the SF Rush Exotic car. It has several unique details that it shares in common with the silver exotic seen on San Francisco Rush&#039;s attract screen. &lt;br /&gt;
&lt;br /&gt;
==Paint Jobs==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&#039;&#039;&#039;Select Screen Animation&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unlock Condition&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Technical Information&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|[[File:CAR_17.gif]]&lt;br /&gt;
|Always available&lt;br /&gt;
|Name: &amp;lt;code&amp;gt;CAR_17&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Driver color: &amp;lt;code&amp;gt;&amp;lt;span style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;#0000ff&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
|[[File:CAR_11.gif]]&lt;br /&gt;
|Always available&lt;br /&gt;
|Name: &amp;lt;code&amp;gt;CAR_11&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Driver color: &amp;lt;code&amp;gt;&amp;lt;span style=&amp;quot;color:#00ff00&amp;quot;&amp;gt;#00ff00&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
|[[File:BUGA_ORG.gif]]&lt;br /&gt;
|Always available&lt;br /&gt;
|Name: &amp;lt;code&amp;gt;BUGA_ORG&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Driver color: &amp;lt;code&amp;gt;&amp;lt;span style=&amp;quot;color:#ff8800&amp;quot;&amp;gt;#ff8800&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
|[[File:CAR_A_07.gif]]&lt;br /&gt;
|Always available&lt;br /&gt;
|Name: &amp;lt;code&amp;gt;CAR_A_07&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Driver color: &amp;lt;code&amp;gt;&amp;lt;span style=&amp;quot;color:#ffff00&amp;quot;&amp;gt;#ffff00&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
|[[File:BUGA_BLU.gif]]&lt;br /&gt;
|25 coins&lt;br /&gt;
|Name: &amp;lt;code&amp;gt;BUGA_BLU&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Driver color: &amp;lt;code&amp;gt;&amp;lt;span style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;#0000ff&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
|[[File:CAR_05.gif]]&lt;br /&gt;
|50 coins&lt;br /&gt;
|Name: &amp;lt;code&amp;gt;CAR_05&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Driver color: &amp;lt;code&amp;gt;&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;#ff0000&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;7&#039;&#039;&#039;&lt;br /&gt;
|[[File:TESTER2.gif]]&lt;br /&gt;
|75 coins&lt;br /&gt;
|Name: &amp;lt;code&amp;gt;TESTER2&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Driver color: &amp;lt;code&amp;gt;&amp;lt;span style=&amp;quot;color:#550055&amp;quot;&amp;gt;#550055&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;8&#039;&#039;&#039;&lt;br /&gt;
|[[File:BUGA_COIN.gif]]&lt;br /&gt;
|100 coins&lt;br /&gt;
|Name: &amp;lt;code&amp;gt;BUGA_COIN&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Driver color: &amp;lt;code&amp;gt;&amp;lt;span style=&amp;quot;color:#ffff00&amp;quot;&amp;gt;#ffff00&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===Website Renders===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
blue_bugy.jpg|Blue with no spoiler.&lt;br /&gt;
redgonzo.jpg|Red &#039;Gonzo-R&#039;.&lt;br /&gt;
contender.jpg| &#039;Contender&#039;.&lt;br /&gt;
gold.jpg|The Gold Coin Car.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
&lt;br /&gt;
{{SFRush2049Arcade}}&lt;/div&gt;</summary>
		<author><name>Stevie</name></author>
	</entry>
	<entry>
		<id>https://sfrush.org/index.php?title=Car_6&amp;diff=1079</id>
		<title>Car 6</title>
		<link rel="alternate" type="text/html" href="https://sfrush.org/index.php?title=Car_6&amp;diff=1079"/>
		<updated>2025-08-05T04:19:58Z</updated>

		<summary type="html">&lt;p&gt;Stevie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:8 ball.jpg|thumb|right|Car 6, in the unlockable &#039;8-Ball&#039; paint job.]]&lt;br /&gt;
&#039;&#039;&amp;quot;The concept car is a culmination of several different designs from today&#039;s best body stylings.&amp;quot;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Car 6 is the sixth selectable car in San Francisco Rush 2049. It has four selectable paint jobs from start, and four additional paintjobs unlocked on a per-track basis by placing first in link-play races. Car 6 has the only set of unlockable paint jobs that are unobtainable on unlinked cabinets. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Paint Jobs==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&#039;&#039;&#039;Select Screen Animation&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unlock Condition&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Other Information&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|[[File:CAR_21.gif]]&lt;br /&gt;
|Always available&lt;br /&gt;
|Name: &amp;lt;code&amp;gt;CAR_21&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Driver color: &amp;lt;code&amp;gt;&amp;lt;span style=&amp;quot;color:#0077ff&amp;quot;&amp;gt;#0077ff&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
|[[File:CAR_12.gif]]&lt;br /&gt;
|Always available&lt;br /&gt;
|Name: &amp;lt;code&amp;gt;CAR_12&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Driver color: &amp;lt;code&amp;gt;&amp;lt;span style=&amp;quot;color:#00ff00&amp;quot;&amp;gt;#00ff00&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
|[[File:PRPLCON.gif]]&lt;br /&gt;
|Always available&lt;br /&gt;
|Name: &amp;lt;code&amp;gt;PRPLCON&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Driver color: &amp;lt;code&amp;gt;&amp;lt;span style=&amp;quot;color:#ff00ff&amp;quot;&amp;gt;#ff00ff&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
|[[File:CAR_15.gif]]&lt;br /&gt;
|Always available&lt;br /&gt;
|Name: &amp;lt;code&amp;gt;CAR_15&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Driver color: &amp;lt;code&amp;gt;&amp;lt;span style=&amp;quot;color:#ff7700&amp;quot;&amp;gt;#ff7700&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
|[[File:CAR_08.gif]]&lt;br /&gt;
|8 wins&lt;br /&gt;
|Name: &amp;lt;code&amp;gt;CAR_08&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Driver color: &amp;lt;code&amp;gt;&amp;lt;span style=&amp;quot;color:#ffff00&amp;quot;&amp;gt;#ffff00&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
|[[File:BRIRACE.gif]]&lt;br /&gt;
|50 wins&lt;br /&gt;
|Name: &amp;lt;code&amp;gt;BRIRACE&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Driver color: &amp;lt;code&amp;gt;&amp;lt;span style=&amp;quot;color:#000077&amp;quot;&amp;gt;#000077&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;7&#039;&#039;&#039;&lt;br /&gt;
|[[File:TESTER1.gif]]&lt;br /&gt;
|100 wins&lt;br /&gt;
|Name: &amp;lt;code&amp;gt;TESTER1&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Driver color: &amp;lt;code&amp;gt;&amp;lt;span style=&amp;quot;color:#000077&amp;quot;&amp;gt;#000077&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;8&#039;&#039;&#039;&lt;br /&gt;
|[[File:REDCON.gif]]&lt;br /&gt;
|200 wins&lt;br /&gt;
|Name: &amp;lt;code&amp;gt;REDCON&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Driver color: &amp;lt;code&amp;gt;&amp;lt;span style=&amp;quot;color:#000055&amp;quot;&amp;gt;#000055&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===Website Renders===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Conceptblue.jpg|Concept in the stock azure color.&lt;br /&gt;
Greenkar.jpg|Driving model master, K.Ray &amp;amp; FlugenHaüsen Accessories have produced the &amp;quot;Grasshopper&amp;quot;.  Conceptual in its awesome hi tech design.&lt;br /&gt;
8 ball.jpg|The &amp;quot;8-Ball&amp;quot; racer paint job for the Concept Car.  &lt;br /&gt;
Blackconcept.jpg|&amp;quot;JPSI Racing&amp;quot;, This aggressive corporation has also entered the ring in the hopes of wining many RUSH 2049 tournaments!&lt;br /&gt;
Redcar8-j.jpg|The &amp;quot;8-J&amp;quot; is sponsored by the AMH Logic Corporation.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
&lt;br /&gt;
{{SFRush2049Arcade}}&lt;/div&gt;</summary>
		<author><name>Stevie</name></author>
	</entry>
	<entry>
		<id>https://sfrush.org/index.php?title=Car_7&amp;diff=1078</id>
		<title>Car 7</title>
		<link rel="alternate" type="text/html" href="https://sfrush.org/index.php?title=Car_7&amp;diff=1078"/>
		<updated>2025-08-05T04:05:46Z</updated>

		<summary type="html">&lt;p&gt;Stevie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:dabomb.jpg|thumb|right|Car 7, in the black &amp;quot;DA BOMB&amp;quot; paint job.]]&lt;br /&gt;
&#039;&#039;&amp;quot;Get through the city with attitude. Find hidden paint jobs with advancing mileage!&amp;quot;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Car 7 is the only car that needs to be unlocked first in San Francisco Rush 2049. It has 8 paint jobs, each being mileage unlocks that get progressively further apart. To unlock all of them, drivers will have to drive a total of 10,000 miles. &lt;br /&gt;
&lt;br /&gt;
In [[San Francisco Rush 2049: Special Edition]], Car 7 with the yellow paint job are always available for selection. &lt;br /&gt;
&lt;br /&gt;
===Development===&lt;br /&gt;
&lt;br /&gt;
Internally the car is called either &amp;quot;70s,&amp;quot; &amp;quot;The 70s Muscle Car,&amp;quot; or &amp;quot;Cuda,&amp;quot; as it was modeled after the Plymouth Barracuda. It was the last car added among the original 7 cars, evidenced by Rush 2049&#039;s earliest known prototype footage in which its inclusion is entirely omitted. &lt;br /&gt;
&lt;br /&gt;
The 70s Muscle Car first made an appearance in Atari&#039;s completed but canceled arcade fighting game &amp;quot;Tenth Degree.&amp;quot; This scrapped prototype variant is in an orange paint job, and its front and rear textures would ultimately be reused for what is now Car 7 in Rush 2049. &lt;br /&gt;
&lt;br /&gt;
There exists an additional scrapped paint job with a &amp;quot;49&amp;quot; on its side texture. It is unknown at the current time what color this paint job is. &lt;br /&gt;
&lt;br /&gt;
==Paint Jobs==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&#039;&#039;&#039;Select Screen Animation&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unlock Condition&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Other Information&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|[[File:CUDA_03.gif]]&lt;br /&gt;
|100 miles&lt;br /&gt;
|Name: &amp;lt;code&amp;gt;CUDA_03&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Driver color: &amp;lt;code&amp;gt;&amp;lt;span style=&amp;quot;color:#ffff00&amp;quot;&amp;gt;#ffff00&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
|[[File:CUDA_02.gif]]&lt;br /&gt;
|200 miles&lt;br /&gt;
|Name: &amp;lt;code&amp;gt;CUDA_02&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Driver color: &amp;lt;code&amp;gt;&amp;lt;span style=&amp;quot;color:#0077ff&amp;quot;&amp;gt;#0077ff&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
|[[File:CUDA_GRN.gif]]&lt;br /&gt;
|400 miles&lt;br /&gt;
|Name: &amp;lt;code&amp;gt;CUDA_GRN&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Driver color: &amp;lt;code&amp;gt;&amp;lt;span style=&amp;quot;color:#00ff77&amp;quot;&amp;gt;#00ff77&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
|[[File:CUDA_01.gif]]&lt;br /&gt;
|1,000 miles&lt;br /&gt;
|Name: &amp;lt;code&amp;gt;CUDA_01&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Driver color: &amp;lt;code&amp;gt;&amp;lt;span style=&amp;quot;color:#888888&amp;quot;&amp;gt;#888888&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
|[[File:CUDA_04.gif]]&lt;br /&gt;
|1,500 miles&lt;br /&gt;
|Name: &amp;lt;code&amp;gt;CUDA_04&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Driver color: &amp;lt;code&amp;gt;&amp;lt;span style=&amp;quot;color:#888888&amp;quot;&amp;gt;#888888&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
|[[File:CUDA_06.gif]]&lt;br /&gt;
|2,049 miles &lt;br /&gt;
|Name: &amp;lt;code&amp;gt;CUDA_06&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Driver color: &amp;lt;code&amp;gt;&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;#ff0000&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;7&#039;&#039;&#039;&lt;br /&gt;
|[[File:CUDA_05.gif]]&lt;br /&gt;
|5,000 miles&lt;br /&gt;
|Name: &amp;lt;code&amp;gt;CUDA_05&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Driver color: &amp;lt;code&amp;gt;&amp;lt;span style=&amp;quot;color:#ff7700&amp;quot;&amp;gt;#ff7700&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;8&#039;&#039;&#039;&lt;br /&gt;
|[[File:CUDACOP.gif]]&lt;br /&gt;
|10,000 miles&lt;br /&gt;
|Name: &amp;lt;code&amp;gt;CUDACOP&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Driver color: &amp;lt;code&amp;gt;&amp;lt;span style=&amp;quot;color:#ffffff&amp;quot;&amp;gt;#ffffff&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===Website Renders===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
mello.jpg|License Plate: &amp;quot;MELLOW&amp;quot;&lt;br /&gt;
blubyu.jpg|License Plate: &amp;quot;BLUBYU&amp;quot; (Blew by you)&lt;br /&gt;
gofast.jpg|License Plate: &amp;quot;GO FAST&amp;quot; &lt;br /&gt;
dabomb.jpg|License Plate: &amp;quot;DA BOMB&amp;quot;&lt;br /&gt;
cuda.jpg|License Plate: &amp;quot;HOT ROD&amp;quot;&lt;br /&gt;
ndrcvr.jpg|License Plate: &amp;quot;NDRCVR&amp;quot; (Undercover)&lt;br /&gt;
crush.jpg|License Plate: &amp;quot;CRUSH&amp;quot;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[https://rush-2049.com/previoushint02_index.html Rush 2049 October hint page]&lt;br /&gt;
*[https://rush-2049.com/arc_car15_index.html Image Gallery entry for &amp;quot;HOT ROD&amp;quot;]&lt;br /&gt;
{{SFRush2049Arcade}}&lt;/div&gt;</summary>
		<author><name>Stevie</name></author>
	</entry>
	<entry>
		<id>https://sfrush.org/index.php?title=Car_8&amp;diff=1077</id>
		<title>Car 8</title>
		<link rel="alternate" type="text/html" href="https://sfrush.org/index.php?title=Car_8&amp;diff=1077"/>
		<updated>2025-08-05T03:59:28Z</updated>

		<summary type="html">&lt;p&gt;Stevie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Placeholder.png|thumb|right|TODO]]&lt;br /&gt;
&lt;br /&gt;
Car 8 is the first new car for [[San Francisco Rush 2049 (Arcade)#Tournament Edition|San Francisco Rush 2049: Tournament Edition]], and is available only in Tournament Mode. It would later be added for standard play in [[San Francisco Rush 2049 (Arcade)#Special Edition|Special Edition]].&lt;br /&gt;
==Paint Jobs==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Select Screen Animation&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unlock Condition&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Other Information&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|[[File:TRK_GREN.gif]]&lt;br /&gt;
|Always available&lt;br /&gt;
|Name: &amp;lt;code&amp;gt;TRK_GREN&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt; Driver color: &amp;lt;code&amp;gt;&amp;lt;span style=&amp;quot;color:#0A6369&amp;quot;&amp;gt;#0A6369&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
|[[File:TRK_YELL.gif]]&lt;br /&gt;
|Always available&lt;br /&gt;
|Name: &amp;lt;code&amp;gt;TRK_YELL&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Driver color: &amp;lt;code&amp;gt;&amp;lt;span style=&amp;quot;color:#EFEF00&amp;quot;&amp;gt;#EFEF00&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
|[[File:TRK_ORNG.gif]]&lt;br /&gt;
|SE: 250 Miles&lt;br /&gt;
|Name: &amp;lt;code&amp;gt;TRK_ORNG&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Driver color: &amp;lt;code&amp;gt;&amp;lt;span style=&amp;quot;color:#FF4A00&amp;quot;&amp;gt;#FF4A00&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
|[[File:TRK_BLUE.gif]]&lt;br /&gt;
|SE: 500 Miles&lt;br /&gt;
|Name: &amp;lt;code&amp;gt;TRK_BLUE&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Driver color: &amp;lt;code&amp;gt;&amp;lt;span style=&amp;quot;color:#2706E6&amp;quot;&amp;gt;#2706E6&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{SFRush2049Arcade}}&lt;/div&gt;</summary>
		<author><name>Stevie</name></author>
	</entry>
	<entry>
		<id>https://sfrush.org/index.php?title=Car_9&amp;diff=1076</id>
		<title>Car 9</title>
		<link rel="alternate" type="text/html" href="https://sfrush.org/index.php?title=Car_9&amp;diff=1076"/>
		<updated>2025-08-05T03:58:03Z</updated>

		<summary type="html">&lt;p&gt;Stevie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Placeholder.png|thumb|right|TODO]]&lt;br /&gt;
&lt;br /&gt;
Car 9 is the second new car for [[San Francisco Rush 2049 (Arcade)#Tournament Edition|San Francisco Rush 2049: Tournament Edition]], and is available only in Tournament Mode. It would later be added for standard play in [[San Francisco Rush 2049 (Arcade)#Special Edition|Special Edition]].&lt;br /&gt;
==Paint Jobs==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Select Screen Animation&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unlock Condition&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Other Information&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|[[File:MCORANGE.gif]]&lt;br /&gt;
|Always available&lt;br /&gt;
|Name: &amp;lt;code&amp;gt;MCORANGE&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt; Driver color: &amp;lt;code&amp;gt;&amp;lt;span style=&amp;quot;color:#FF8328&amp;quot;&amp;gt;#FF8328&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
|[[File:MCYELLO.gif]]&lt;br /&gt;
|Always available&lt;br /&gt;
|Name: &amp;lt;code&amp;gt;MCYELLO&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Driver color: &amp;lt;code&amp;gt;&amp;lt;span style=&amp;quot;color:#ffff20&amp;quot;&amp;gt;#FFFF20&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
|[[File:MCBLUE.gif]]&lt;br /&gt;
|SE: 300 Miles&lt;br /&gt;
|Name: &amp;lt;code&amp;gt;MCBLUE&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Driver color: &amp;lt;code&amp;gt;&amp;lt;span style=&amp;quot;color:#1953FC&amp;quot;&amp;gt;#1953FC&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
|[[File:MCGREEN.gif]]&lt;br /&gt;
|SE: 600 Miles&lt;br /&gt;
|Name: &amp;lt;code&amp;gt;MCGREEN&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Driver color: &amp;lt;code&amp;gt;&amp;lt;span style=&amp;quot;color:#0B5534&amp;quot;&amp;gt;#0B5534&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{SFRush2049Arcade}}&lt;/div&gt;</summary>
		<author><name>Stevie</name></author>
	</entry>
	<entry>
		<id>https://sfrush.org/index.php?title=Car_10&amp;diff=1075</id>
		<title>Car 10</title>
		<link rel="alternate" type="text/html" href="https://sfrush.org/index.php?title=Car_10&amp;diff=1075"/>
		<updated>2025-08-05T03:56:44Z</updated>

		<summary type="html">&lt;p&gt;Stevie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Placeholder.png|thumb|right|TODO]]&lt;br /&gt;
&lt;br /&gt;
Car 10 is the third new car for [[San Francisco Rush 2049 (Arcade)#Tournament Edition|San Francisco Rush 2049: Tournament Edition]], and is available only in Tournament Mode. It would later be added for standard play in [[San Francisco Rush 2049 (Arcade)#Special Edition|Special Edition]].&lt;br /&gt;
==Paint Jobs==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Select Screen Animation&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unlock Condition&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Other Information&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|[[File:HROD_GREN.gif]]&lt;br /&gt;
|Always available&lt;br /&gt;
|Name: &amp;lt;code&amp;gt;HROD_GREN&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt; Driver color: &amp;lt;code&amp;gt;&amp;lt;span style=&amp;quot;color:#21BE06&amp;quot;&amp;gt;#21BE06&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
|[[File:HROD_BLUE.gif]]&lt;br /&gt;
|Always available&lt;br /&gt;
|Name: &amp;lt;code&amp;gt;HROD_BLUE&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Driver color: &amp;lt;code&amp;gt;&amp;lt;span style=&amp;quot;color:#4404E7&amp;quot;&amp;gt;#4404E7&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
|[[File:HROD_FLAM.gif]]&lt;br /&gt;
|SE: 350 Miles&lt;br /&gt;
|Name: &amp;lt;code&amp;gt;HROD_FLAM&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Driver color: &amp;lt;code&amp;gt;&amp;lt;span style=&amp;quot;color:#CB49FF&amp;quot;&amp;gt;#CB49FF&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
|[[File:HROD_RED.gif]]&lt;br /&gt;
|SE: 750 Miles&lt;br /&gt;
|Name: &amp;lt;code&amp;gt;HROD_RED&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Driver color: &amp;lt;code&amp;gt;&amp;lt;span style=&amp;quot;color:#ED5D50&amp;quot;&amp;gt;#ED5D50&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{SFRush2049Arcade}}&lt;/div&gt;</summary>
		<author><name>Stevie</name></author>
	</entry>
	<entry>
		<id>https://sfrush.org/index.php?title=Dusk&amp;diff=1074</id>
		<title>Dusk</title>
		<link rel="alternate" type="text/html" href="https://sfrush.org/index.php?title=Dusk&amp;diff=1074"/>
		<updated>2025-08-05T03:37:19Z</updated>

		<summary type="html">&lt;p&gt;Stevie: moved &amp;#039;Difficulty:&amp;#039; to middle of &amp;#039;Advanced&amp;#039; and &amp;#039;Extreme&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; text-align: center; margin: 0 0 1em 1em; background-color: #000000; border: 2px solid #00007f; padding: 0.5em; border-radius: 4px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:t7.gif|Track 7|center|border|192px]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 90%; margin-top: 0.3em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b style=&amp;quot;position: relative; top: 10px;&amp;quot;&amp;gt;Difficulty:&amp;lt;/b&amp;gt;&amp;lt;span style=&amp;quot;color:#00ff3f&amp;quot;&amp;gt; Advanced&amp;lt;/span&amp;gt; (TE)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff3f3f;padding-left: 57px;&amp;quot;&amp;gt; Extreme&amp;lt;/span&amp;gt; (SE)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dusk&#039;&#039;&#039; is the second new track added to [[San Francisco Rush 2049: Tournament Edition]] and is arguably the most difficult track in the whole game. Getting a good race time requires nearly perfect driving on all three laps as many elements of the track only line up at specific times, and making one mistake can ruin the timing for the later shortcuts. Both this track and Dawn were originally from the console versions, but were revamped and brought back to the arcade. This track is the only one in all versions to receive a revised difficulty indication on the track selection screen; In TE it was stated to be Advanced difficulty, but in SE it was increased to Extreme difficulty, though the track remains the same between versions.&lt;br /&gt;
&lt;br /&gt;
== Track Layout ==&lt;br /&gt;
Starting at the Golden Gate Bridge like Track 1 of San Francisco Rush, the track leads players to some wide corners around Presidio that leads to Forest Hill. These jumps lead to Glen Park&#039;s windy corners and eventually the subway located on Bernal Heights. This subway is only open on laps 1 and 3, so on lap 2 players will need to maneuver through Bernal Height&#039;s technical turns. Both paths lead to Noe Valley with a very difficult corner to jump at high speeds. Finally, the finish line is right on the edge of Eureka Valley.&lt;br /&gt;
&lt;br /&gt;
== Fast Times Strategy ==&lt;br /&gt;
=== Special Edition ===&lt;br /&gt;
For lap 1, stay on the main road until the two-loop shortcut. After this shortcut, stick to the main road again, including the entirety of Glen Park. Upon Arrival at Bernal Heights, head straight into the Metro station. Take a right while avoiding oncoming trains, and hug the wall on the right side. Exit the metro station by staying to the right side of the wall while maintaining a straight direction. Slow down just a bit while in the air then after landing, turn left slightly at full speed to take a large jump over hill, using the clutch for extra airtime if needed. at the beginning of Eureka valley, take the right side entrance into a large tunnel with a fan. Inside this tunnel, follow the green arrows to perform a corkscrew shortcut to exit and complete lap 1. &lt;br /&gt;
&lt;br /&gt;
On lap 2, take the shortcut with two loops once again, though this time aim for a tunnel on either the left or right side of the road upon exit. Drive through either tunnel at full speed, and aim for a large suspended platform above the main road in the center. Avoid the initial set of piston obstacles, then drive into a long pipe shortcut. This pipe shortcut starts with a left turn and a descent shortly after. Drive along the sides of the wall at full speed with minimal steering corrections to clear this section first. After descending is large left bend, followed by a large right bend, and an exit. After exiting, follow the main road to complete the second lap. &lt;br /&gt;
&lt;br /&gt;
On lap 3, perform a similar set of shortcuts as done in lap 1, with the exception of the large tunnel shortcut at the end. &lt;br /&gt;
&lt;br /&gt;
The current record run in Team Rush, by Cobra427:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;J3trvMz4CLM&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Coin Locations ==&lt;br /&gt;
===Marin -  10 Coins===&lt;br /&gt;
*10 coins along the back wall of the tunnel at race start&lt;br /&gt;
===Golden Gate Bridge - 4 Coins===&lt;br /&gt;
*1 coin on the left side entrance to the shortcut on the left side of the bridge&lt;br /&gt;
*1 coin on the right side entrance to the shortcut on the right side of the bridge&lt;br /&gt;
*1 coin on the roof of the left side of the tollgate, after exiting shortcut&lt;br /&gt;
*1 coin on the roof of the right side of the tollgate, after exiting shortcut&lt;br /&gt;
===Presidio - 19 Coins===&lt;br /&gt;
*8 coins in a line behind a building on a hill, on the left side of the road&lt;br /&gt;
*1 coin in a corner between the exit of MacArthur Tunnel and a race barrier&lt;br /&gt;
*5 coins suspended in an arc above the lake&lt;br /&gt;
*5 coins in a line at the entrance of the loop shortcut&lt;br /&gt;
===Golden Gate Park 19 Coins===&lt;br /&gt;
*1 coin at the peak of the first loop in the loop shortcut&lt;br /&gt;
*1 coin at the peak of the second loop in the loop shortcut&lt;br /&gt;
*1 coin on the left side of the exit of the loop shortcut&lt;br /&gt;
*1 coin on the right side of the exit of the loop shortcut&lt;br /&gt;
*9 coins in a line on a suspended train rail platform&lt;br /&gt;
*1 on a rooftop at the end of the suspended train rail platform&lt;br /&gt;
*5 coins behind a building on the left side of the road&lt;br /&gt;
===Forest Hill - 22 Coins===&lt;br /&gt;
*1 coin at the end of the left ascending tunnel shortcut&lt;br /&gt;
*1 coin at the end of the right ascending tunnel shortcut&lt;br /&gt;
*14 coins on platform above the pipe shortcut entrance. Get to this platform by driving on top of the moving pistons. &lt;br /&gt;
*1 coin at the entrance to the pipe shortcut&lt;br /&gt;
*1 coin on the floor of the pipe, in the middle of the descent section&lt;br /&gt;
*2 coins along the wall at the apex of the first left bend&lt;br /&gt;
*2 coins along the wall at the apex of the first right bend&lt;br /&gt;
===Glen Park - 3 Coins===&lt;br /&gt;
*3 coins at the exit of the pipe shortcut&lt;br /&gt;
===Bernal Heights - 8 Coins===&lt;br /&gt;
*4 coins at the back of the large train station shortcut&lt;br /&gt;
*1 coin at the end of the rightmost train rail in the train station shortcut&lt;br /&gt;
*2 coins at the end of a tunnel below the trainyard in Noe Valley&lt;br /&gt;
*1 coin tucked inside a building right below the end of the tunnel&lt;br /&gt;
===Noe Valley - 12 Coins===&lt;br /&gt;
*12 coins suspended above a trainyard&lt;br /&gt;
===Eureka Valley - 3 Coins===&lt;br /&gt;
*2 coins at the very top of the large tunnel shortcut at the entrance&lt;br /&gt;
*1 coin at the bottom center of the large tunnel shortcut near the fan blades&lt;br /&gt;
===Eureka valley - Unobtainable Coin===&lt;br /&gt;
*Inside the Palace of Fine Arts on the right side of the finish line&lt;br /&gt;
== Events ==&lt;br /&gt;
* The train station shortcut opens and closes on a timer, with the shortcut being open on laps 1 and 3 if making good time. The barrier starts out open, and closes at 1:40, then reopens at 3:20. It continues to alternate between closing and opening every 100 seconds. &lt;br /&gt;
* Trains inside the train station move forward and back at varying speeds, serving as obstacles. &lt;br /&gt;
* At the corner of Noe Valley and Eureka Valley near the end of lap 1, there is an opening to the right side that provides an alternate path through a fan and 360° corkscrew out onto the road of Presidio. This barrier opens up at 1:00 and permanently closes at 2:30.&lt;br /&gt;
* At the bottom of Forest Hill, there is a set of small barriers on the far left and right sides of the road on lap 2. This provides a jump to the upper platform with the moving platforms and 360° tunnel above Glen Park. These barriers are open on all even laps, and closed on all odd laps.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[https://rush-2049.com San Francisco Rush 2049 Official Website]&lt;br /&gt;
{{SFRush2049Arcade}}&lt;/div&gt;</summary>
		<author><name>Stevie</name></author>
	</entry>
	<entry>
		<id>https://sfrush.org/index.php?title=Dusk&amp;diff=1073</id>
		<title>Dusk</title>
		<link rel="alternate" type="text/html" href="https://sfrush.org/index.php?title=Dusk&amp;diff=1073"/>
		<updated>2025-08-05T03:25:44Z</updated>

		<summary type="html">&lt;p&gt;Stevie: /* Timed/Switch Events */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; text-align: center; margin: 0 0 1em 1em; background-color: #000000; border: 2px solid #00007f; padding: 0.5em; border-radius: 4px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:t7.gif|Track 7|center|border|192px]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 90%; margin-top: 0.3em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Difficulty:&amp;lt;/b&amp;gt;&amp;lt;span style=&amp;quot;color:#00ff3f&amp;quot;&amp;gt; Advanced&amp;lt;/span&amp;gt; (TE)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff3f3f;padding-left: 57px;&amp;quot;&amp;gt; Extreme&amp;lt;/span&amp;gt; (SE)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dusk&#039;&#039;&#039; is the second new track added to [[San Francisco Rush 2049: Tournament Edition]] and is arguably the most difficult track in the whole game. Getting a good race time requires nearly perfect driving on all three laps as many elements of the track only line up at specific times, and making one mistake can ruin the timing for the later shortcuts. Both this track and Dawn were originally from the console versions, but were revamped and brought back to the arcade. This track is the only one in all versions to receive a revised difficulty indication on the track selection screen; In TE it was stated to be Advanced difficulty, but in SE it was increased to Extreme difficulty, though the track remains the same between versions.&lt;br /&gt;
&lt;br /&gt;
== Track Layout ==&lt;br /&gt;
Starting at the Golden Gate Bridge like Track 1 of San Francisco Rush, the track leads players to some wide corners around Presidio that leads to Forest Hill. These jumps lead to Glen Park&#039;s windy corners and eventually the subway located on Bernal Heights. This subway is only open on laps 1 and 3, so on lap 2 players will need to maneuver through Bernal Height&#039;s technical turns. Both paths lead to Noe Valley with a very difficult corner to jump at high speeds. Finally, the finish line is right on the edge of Eureka Valley.&lt;br /&gt;
&lt;br /&gt;
== Fast Times Strategy ==&lt;br /&gt;
=== Special Edition ===&lt;br /&gt;
For lap 1, stay on the main road until the two-loop shortcut. After this shortcut, stick to the main road again, including the entirety of Glen Park. Upon Arrival at Bernal Heights, head straight into the Metro station. Take a right while avoiding oncoming trains, and hug the wall on the right side. Exit the metro station by staying to the right side of the wall while maintaining a straight direction. Slow down just a bit while in the air then after landing, turn left slightly at full speed to take a large jump over hill, using the clutch for extra airtime if needed. at the beginning of Eureka valley, take the right side entrance into a large tunnel with a fan. Inside this tunnel, follow the green arrows to perform a corkscrew shortcut to exit and complete lap 1. &lt;br /&gt;
&lt;br /&gt;
On lap 2, take the shortcut with two loops once again, though this time aim for a tunnel on either the left or right side of the road upon exit. Drive through either tunnel at full speed, and aim for a large suspended platform above the main road in the center. Avoid the initial set of piston obstacles, then drive into a long pipe shortcut. This pipe shortcut starts with a left turn and a descent shortly after. Drive along the sides of the wall at full speed with minimal steering corrections to clear this section first. After descending is large left bend, followed by a large right bend, and an exit. After exiting, follow the main road to complete the second lap. &lt;br /&gt;
&lt;br /&gt;
On lap 3, perform a similar set of shortcuts as done in lap 1, with the exception of the large tunnel shortcut at the end. &lt;br /&gt;
&lt;br /&gt;
The current record run in Team Rush, by Cobra427:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;J3trvMz4CLM&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Coin Locations ==&lt;br /&gt;
===Marin -  10 Coins===&lt;br /&gt;
*10 coins along the back wall of the tunnel at race start&lt;br /&gt;
===Golden Gate Bridge - 4 Coins===&lt;br /&gt;
*1 coin on the left side entrance to the shortcut on the left side of the bridge&lt;br /&gt;
*1 coin on the right side entrance to the shortcut on the right side of the bridge&lt;br /&gt;
*1 coin on the roof of the left side of the tollgate, after exiting shortcut&lt;br /&gt;
*1 coin on the roof of the right side of the tollgate, after exiting shortcut&lt;br /&gt;
===Presidio - 19 Coins===&lt;br /&gt;
*8 coins in a line behind a building on a hill, on the left side of the road&lt;br /&gt;
*1 coin in a corner between the exit of MacArthur Tunnel and a race barrier&lt;br /&gt;
*5 coins suspended in an arc above the lake&lt;br /&gt;
*5 coins in a line at the entrance of the loop shortcut&lt;br /&gt;
===Golden Gate Park 19 Coins===&lt;br /&gt;
*1 coin at the peak of the first loop in the loop shortcut&lt;br /&gt;
*1 coin at the peak of the second loop in the loop shortcut&lt;br /&gt;
*1 coin on the left side of the exit of the loop shortcut&lt;br /&gt;
*1 coin on the right side of the exit of the loop shortcut&lt;br /&gt;
*9 coins in a line on a suspended train rail platform&lt;br /&gt;
*1 on a rooftop at the end of the suspended train rail platform&lt;br /&gt;
*5 coins behind a building on the left side of the road&lt;br /&gt;
===Forest Hill - 22 Coins===&lt;br /&gt;
*1 coin at the end of the left ascending tunnel shortcut&lt;br /&gt;
*1 coin at the end of the right ascending tunnel shortcut&lt;br /&gt;
*14 coins on platform above the pipe shortcut entrance. Get to this platform by driving on top of the moving pistons. &lt;br /&gt;
*1 coin at the entrance to the pipe shortcut&lt;br /&gt;
*1 coin on the floor of the pipe, in the middle of the descent section&lt;br /&gt;
*2 coins along the wall at the apex of the first left bend&lt;br /&gt;
*2 coins along the wall at the apex of the first right bend&lt;br /&gt;
===Glen Park - 3 Coins===&lt;br /&gt;
*3 coins at the exit of the pipe shortcut&lt;br /&gt;
===Bernal Heights - 8 Coins===&lt;br /&gt;
*4 coins at the back of the large train station shortcut&lt;br /&gt;
*1 coin at the end of the rightmost train rail in the train station shortcut&lt;br /&gt;
*2 coins at the end of a tunnel below the trainyard in Noe Valley&lt;br /&gt;
*1 coin tucked inside a building right below the end of the tunnel&lt;br /&gt;
===Noe Valley - 12 Coins===&lt;br /&gt;
*12 coins suspended above a trainyard&lt;br /&gt;
===Eureka Valley - 3 Coins===&lt;br /&gt;
*2 coins at the very top of the large tunnel shortcut at the entrance&lt;br /&gt;
*1 coin at the bottom center of the large tunnel shortcut near the fan blades&lt;br /&gt;
===Eureka valley - Unobtainable Coin===&lt;br /&gt;
*Inside the Palace of Fine Arts on the right side of the finish line&lt;br /&gt;
== Events ==&lt;br /&gt;
* The train station shortcut opens and closes on a timer, with the shortcut being open on laps 1 and 3 if making good time. The barrier starts out open, and closes at 1:40, then reopens at 3:20. It continues to alternate between closing and opening every 100 seconds. &lt;br /&gt;
* Trains inside the train station move forward and back at varying speeds, serving as obstacles. &lt;br /&gt;
* At the corner of Noe Valley and Eureka Valley near the end of lap 1, there is an opening to the right side that provides an alternate path through a fan and 360° corkscrew out onto the road of Presidio. This barrier opens up at 1:00 and permanently closes at 2:30.&lt;br /&gt;
* At the bottom of Forest Hill, there is a set of small barriers on the far left and right sides of the road on lap 2. This provides a jump to the upper platform with the moving platforms and 360° tunnel above Glen Park. These barriers are open on all even laps, and closed on all odd laps.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[https://rush-2049.com San Francisco Rush 2049 Official Website]&lt;br /&gt;
{{SFRush2049Arcade}}&lt;/div&gt;</summary>
		<author><name>Stevie</name></author>
	</entry>
	<entry>
		<id>https://sfrush.org/index.php?title=Car_6&amp;diff=1070</id>
		<title>Car 6</title>
		<link rel="alternate" type="text/html" href="https://sfrush.org/index.php?title=Car_6&amp;diff=1070"/>
		<updated>2025-08-04T23:38:42Z</updated>

		<summary type="html">&lt;p&gt;Stevie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:8 ball.jpg|thumb|right|Car 6, in the unlockable &#039;8-Ball&#039; paint job.]]&lt;br /&gt;
&#039;&#039;&amp;quot;The concept car is a culmination of several different designs from today&#039;s best body stylings.&amp;quot;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Car 6 is the sixth selectable car in San Francisco Rush 2049. It has four selectable paint jobs from start, and four additional paintjobs unlocked on a per-track basis by placing first in link-play races. Car 6 has the only set of unlockable paint jobs that are unobtainable on unlinked cabinets. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Paint Jobs==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&#039;&#039;&#039;Select Screen Animation&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unlock Condition&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Other Information&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|[[File:CAR_21.gif]]&lt;br /&gt;
|Always available&lt;br /&gt;
|Name: &amp;lt;code&amp;gt;CAR_21&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Driver color: &amp;lt;code&amp;gt;&amp;lt;span style=&amp;quot;color:#0080ff&amp;quot;&amp;gt;#0080ff&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
|[[File:CAR_12.gif]]&lt;br /&gt;
|Always available&lt;br /&gt;
|Name: &amp;lt;code&amp;gt;CAR_12&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Driver color: &amp;lt;code&amp;gt;&amp;lt;span style=&amp;quot;color:#00ff00&amp;quot;&amp;gt;#00ff00&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
|[[File:PRPLCON.gif]]&lt;br /&gt;
|Always available&lt;br /&gt;
|Name: &amp;lt;code&amp;gt;PRPLCON&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Driver color: &amp;lt;code&amp;gt;&amp;lt;span style=&amp;quot;color:#ff00ff&amp;quot;&amp;gt;#ff00ff&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
|[[File:CAR_15.gif]]&lt;br /&gt;
|Always available&lt;br /&gt;
|Name: &amp;lt;code&amp;gt;CAR_15&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Driver color: &amp;lt;code&amp;gt;&amp;lt;span style=&amp;quot;color:#ff8000&amp;quot;&amp;gt;#ff8000&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
|[[File:CAR_08.gif]]&lt;br /&gt;
|8 wins&lt;br /&gt;
|Name: &amp;lt;code&amp;gt;CAR_08&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Driver color: &amp;lt;code&amp;gt;&amp;lt;span style=&amp;quot;color:#ffff00&amp;quot;&amp;gt;#ffff00&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
|[[File:BRIRACE.gif]]&lt;br /&gt;
|50 wins&lt;br /&gt;
|Name: &amp;lt;code&amp;gt;BRIRACE&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Driver color: &amp;lt;code&amp;gt;&amp;lt;span style=&amp;quot;color:#000080&amp;quot;&amp;gt;#000080&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;7&#039;&#039;&#039;&lt;br /&gt;
|[[File:TESTER1.gif]]&lt;br /&gt;
|100 wins&lt;br /&gt;
|Name: &amp;lt;code&amp;gt;TESTER1&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Driver color: &amp;lt;code&amp;gt;&amp;lt;span style=&amp;quot;color:#000080&amp;quot;&amp;gt;#000080&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;8&#039;&#039;&#039;&lt;br /&gt;
|[[File:REDCON.gif]]&lt;br /&gt;
|200 wins&lt;br /&gt;
|Name: &amp;lt;code&amp;gt;REDCON&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Driver color: &amp;lt;code&amp;gt;&amp;lt;span style=&amp;quot;color:#000060&amp;quot;&amp;gt;#000060&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===Website Renders===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Conceptblue.jpg|Concept in the stock azure color.&lt;br /&gt;
Greenkar.jpg|Driving model master, K.Ray &amp;amp; FlugenHaüsen Accessories have produced the &amp;quot;Grasshopper&amp;quot;.  Conceptual in its awesome hi tech design.&lt;br /&gt;
8 ball.jpg|The &amp;quot;8-Ball&amp;quot; racer paint job for the Concept Car.  &lt;br /&gt;
Blackconcept.jpg|&amp;quot;JPSI Racing&amp;quot;, This aggressive corporation has also entered the ring in the hopes of wining many RUSH 2049 tournaments!&lt;br /&gt;
Redcar8-j.jpg|The &amp;quot;8-J&amp;quot; is sponsored by the AMH Logic Corporation.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
&lt;br /&gt;
{{SFRush2049Arcade}}&lt;/div&gt;</summary>
		<author><name>Stevie</name></author>
	</entry>
	<entry>
		<id>https://sfrush.org/index.php?title=Car_11&amp;diff=1069</id>
		<title>Car 11</title>
		<link rel="alternate" type="text/html" href="https://sfrush.org/index.php?title=Car_11&amp;diff=1069"/>
		<updated>2025-08-04T23:33:06Z</updated>

		<summary type="html">&lt;p&gt;Stevie: Created page with &amp;quot;TODO  Car 11 is the last new car for San Francisco Rush 2049: Tournament Edition, and is available only in Tournament Mode. It would later be added for standard play in Special Edition. ==Paint Jobs== {| class=&amp;quot;wikitable&amp;quot; | |style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Select Screen Animation&amp;#039;&amp;#039;&amp;#039; |&amp;#039;&amp;#039;&amp;#039;Unlock Condition&amp;#039;&amp;#039;&amp;#039; |&amp;#039;&amp;#039;&amp;#039;Other Information...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Placeholder.png|thumb|right|TODO]]&lt;br /&gt;
&lt;br /&gt;
Car 11 is the last new car for [[San Francisco Rush 2049 (Arcade)#Tournament Edition|San Francisco Rush 2049: Tournament Edition]], and is available only in Tournament Mode. It would later be added for standard play in [[San Francisco Rush 2049 (Arcade)#Special Edition|Special Edition]].&lt;br /&gt;
==Paint Jobs==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Select Screen Animation&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unlock Condition&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Other Information&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|[[File:CAD_PURP.gif]]&lt;br /&gt;
|SE: 100 Miles&lt;br /&gt;
|Name: &amp;lt;code&amp;gt;CAD_PURP&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt; Driver color: &amp;lt;code&amp;gt;&amp;lt;span style=&amp;quot;color:#5b388c&amp;quot;&amp;gt;#5b388c&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
|[[File:CAD_BLAK.gif]]&lt;br /&gt;
|SE: 900 Miles&lt;br /&gt;
|Name: &amp;lt;code&amp;gt;CAD_BLAK&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Driver color: &amp;lt;code&amp;gt;&amp;lt;span style=&amp;quot;color:#393839&amp;quot;&amp;gt;#393839&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{SFRush2049Arcade}}&lt;/div&gt;</summary>
		<author><name>Stevie</name></author>
	</entry>
	<entry>
		<id>https://sfrush.org/index.php?title=Car_10&amp;diff=1068</id>
		<title>Car 10</title>
		<link rel="alternate" type="text/html" href="https://sfrush.org/index.php?title=Car_10&amp;diff=1068"/>
		<updated>2025-08-04T23:30:26Z</updated>

		<summary type="html">&lt;p&gt;Stevie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Placeholder.png|thumb|right|TODO]]&lt;br /&gt;
&lt;br /&gt;
Car 10 is the third new car for [[San Francisco Rush 2049 (Arcade)#Tournament Edition|San Francisco Rush 2049: Tournament Edition]], and is available only in Tournament Mode. It would later be added for standard play in [[San Francisco Rush 2049 (Arcade)#Special Edition|Special Edition]].&lt;br /&gt;
==Paint Jobs==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Select Screen Animation&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Unlock Condition&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Other Information&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|[[File:HROD_GREN.gif]]&lt;br /&gt;
|Always available&lt;br /&gt;
|Name: &amp;lt;code&amp;gt;HROD_GREN&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt; Driver color: &amp;lt;code&amp;gt;&amp;lt;span style=&amp;quot;color:#28c30b&amp;quot;&amp;gt;#28c30b&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
|[[File:HROD_BLUE.gif]]&lt;br /&gt;
|Always available&lt;br /&gt;
|Name: &amp;lt;code&amp;gt;HROD_BLUE&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Driver color: &amp;lt;code&amp;gt;&amp;lt;span style=&amp;quot;color:#4b06e9&amp;quot;&amp;gt;#4b06e9&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
|[[File:HROD_FLAM.gif]]&lt;br /&gt;
|SE: 350 Miles&lt;br /&gt;
|Name: &amp;lt;code&amp;gt;HROD_FLAM&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Driver color: &amp;lt;code&amp;gt;&amp;lt;span style=&amp;quot;color:#d252ff&amp;quot;&amp;gt;#d252ff&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
|[[File:HROD_RED.gif]]&lt;br /&gt;
|SE: 750 Miles&lt;br /&gt;
|Name: &amp;lt;code&amp;gt;HROD_RED&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Driver color: &amp;lt;code&amp;gt;&amp;lt;span style=&amp;quot;color:#f0665b&amp;quot;&amp;gt;#f0665b&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{SFRush2049Arcade}}&lt;/div&gt;</summary>
		<author><name>Stevie</name></author>
	</entry>
</feed>